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Everything posted by Bill Z Bubba
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Unlike single target damage, it's hard to get consensus on rules for calculating aoe damage. I've been quite happy with my claws/fa brute for farming but I still place claws firmly in the not-the-best at either ST or AoE but damn good at both camp.
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I go flares over fire blast so offensive it is! /blaze, flares, blazing blast, flares. Ain't the best chain but it's purty.
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Can't open the build for some reason but I'll happily tell you what I do with my claws/fa brute farmer but it all boils down to the combine insps binds. Head to the P2W vendor and disable large inspiration drops. They don't drop enough to combine them often so they clutter things up. Think I also have rezzes and breakfrees disabled completely. Using the following, I always have a medium luck active which gets me to the fire defense softcap. FIre resists are capped without insps, of course. The first bind combines all Tier2 insps into lucks. The 2nd, all Tier2 insps into damage. The 3rd, all Tier1 insps into damage. As long as I have a few T2 lucks handy, I'll just hit F2 and F3 and chew them up as much as possible. The extra damage is key to clearing maps fast at +4/x8. F1 "inspcombine Dramatic_Improvement Good_Luck$$inspcombine Take_a_Breather Good_Luck$$inspcombine Keen_Insight Good_Luck$$inspcombine Rugged Good_Luck" F2 "inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_a_Breather Focused_Rage$$inspcombine Keen_Insight Focused_Rage$$inspcombine Rugged Focused_Rage$$inspexecname Focused_Rage" F3 "inspcombine Respite Enrage$$inspcombine Catch_a_Breath Enrage$$inspcombine Insight Enrage$$inspcombine Luck Enrage$$inspcombine Sturdy Enrage$$inspexecname Enrage" Edit: My attack chain is followup, burn, spin, followup, shockwave, fireball... usually adding something after fireball (consume, fiery embrace, whatever.) And of course I'm spamming pyronic core and ageless core as I can along with Radial side Lore pet to pull in more aggro.
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Based on the menu sizes, I'm guessing that's 800x600? Maybe 1024x768.
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You won't learn how bad your builds are. You'll only learn where your single target damage sits. If you have amazing aoe, this test won't show it. If you have amazing mitigation, this test won't show it. HOWEVER, if you want to get a general idea for how long it will take you to fight other hard targets like AVs, GMs, etc... then it's a fantastic test.
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I have one SS user and he's a joke bunny character. I don't see creating another just cuz it gets ported to scrappers. And, no, it's not just the rage crash. The whole set except for foot stomp annoys me.
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Big goal achieved after we been trying for a while !
Bill Z Bubba replied to Voltak's topic in General Discussion
That's a pretty thing, @Voltak -
What is your favorite villain personality?
Bill Z Bubba replied to The_Warpact's topic in General Discussion
Throw me in the "just want to watch it all burn" group. Not so much setting the fires but definitely enjoying the smores. -
Suggest me a Defender for end game content
Bill Z Bubba replied to BurningDezire's topic in Defender
My time/fire defender is pretty awesome. Solos better than most of my squishies, too. -
Nuthin. Playin a db/nrg scrapper right now. It's strong, sure. Kinda fun. The animation time on Nrg Drain is a bit of a downer but Energize is freakin awesome. It also sits at 51.9% DDR. Tank's would scale up to... something, but my shield tank sits higher thanks to dbl stacked AD, so we can't blame that, either. There's a whole nuther discussion about the numerical superiority of shield over sr and adding another into the mix just means sr should get the master brawler change. Too bad the rule's already been broken with NrgMelee. Now the flood gates are open to balance however they want through single power tweaking and it's just a matter of time/priority.
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Why? If they were properly balanced sets then no tweaks would be needed at all for either.
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I'd have to argue that the players not interested in the mechanics of the game that allow for stupid-X tricks will not be getting themselves involved in hard mode in the first place. I hope they do, I hope hard mode is a raging success story, but I'm also a realist and a cynic.
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It's a game forum. We'll FIND something to argue about! Hell, I'm still annoyed that I was never invited to the SSPS.
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Besides, ya know, them actively helping set up HC's servers after the first failed go-live when someone shut everything down out of fear of NCSoft. That and writing some of the patch notes early on. And if you don't think some of the current dev batch were playing on the SSPS and/or part of its changes, you're out of your mind.
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It's an eye-opener for sure. Hit AE, searched 801.2, found Linea's, set for max diff, waltzed in like I do with my Shield/Nrg Tank, commenced kicking everyone's ass, faceplanted. Thought, hmmm, that was interesting. It's doable solo but it is no walk in the park. I have to assume the .3 and up versions will just turn me into a fine red paste unless I grab amps and lean on insps, etc.
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This is odd to me. I recently re-tested Assault Radial vs Core to see if the old belief of AT Dam Mod 1 or higher gets Core and <1 gets radial, and my pylon times improved by 30ish secs with radial's doublehit on my claws/sr brute. Course, claws has to dish out a ton more attacks than em/fa to get the same job done so that may be a factor. EDIT: Retested with my shield/nrg tank, radial 3:03, core: 2:53. Hell, now I have to retest the claws/sr tank. EDIT2: Claws/sr tank; 5:57 with radial, 6:04 with Core. That 30 sec spread mentioned above must have been a complete fluke. I'm also embarrassed by posting these times.
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Stop, evil doer, or I shall die and punch you a second time!
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Suggested Stone Mastery Set for Dominators
Bill Z Bubba replied to Ravenbane's topic in Suggestions & Feedback
+1 I'd love to see a stone/earth epic pool for doms. My earth/earth would dig it. -
Two bolters. AND a dreadnought for this heresy.
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Oh yea. Many older MMOs had already enshrined the holy trinity of damage/aggro/heals. It was even true here to a point back in the days of tanks herding entire maps for blasters to wipe out. Thankfully, changes were made to do away with that playstyle and CoH was able to become the "&^!@ the trinity" game that we all love.
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Maybe not if you plan to hover blast all the time. Going into melee the majority of the time? Then yes. The heal click helps a ton on this front. And you could always go ageless radial for more after 50. Can't help with the rest, though. Haven't even played my fire/nin sent in quite a while.
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Ok, cool. Long as we're all on the same page. Edit: Then we can talk about moonbeam and gloom..... /runs
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And no one else considers this ridiculous?