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golstat2003

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Everything posted by golstat2003

  1. Sure, why not. Make it 10 even as mentioned, so that you could have one per costume slot.
  2. I mean getting 120 incarnate threads every level up after 50 and the 20 emp merits every 3 vet levels. I don't seem to remember that part on Live. I actually think the DA arcs are slower than that, especially in the age of AE and super farming. And that there is one of the key reasons why incarnates are more solo friendly. EDIT: I have entirely skipped doing ANY trials on some 50s just because of that. EDIT2: And yes I know it slows down getting those at a certain vet level past 50. By the time my Incarnates reach that I pretty much have everything I need in the sytem unlocked via the earlier 120 per level/ 20 emps per 3 levels I mentioned.
  3. Except for the new powersets, which are excelusively Homecoming. Was easy solo incarnate unlocks on live? I seemed to get the impression that too was pure homecoming.
  4. Sounds good. Hope they can actually do some of this.
  5. Nothing of the new content released I've seen forces trinity gaming. Any group of players can jump into an LOF league and kick Mino's ass. Marine is probably the mostly solo friendly set released. And the new story arcs are easily soloable.
  6. Honestly, whatever drop you would get form them being a boss, you could get with just 30 minutes of playing the AH or even with reward merits. Not worth it. Drop them down to LTs at your leisure. We all have limited play time. No need to turn it into something that frustrates you.
  7. No. At least not until they fix the stupid suicidal AI that you just listed out an example of in your story.
  8. Actually there is an experimentation time within closed beta where they devs specifically say we tried x, y, z and have player try those things. Knowing HC devs, anyone in closed beta would be able to see and test what they tried. The only things that make it to Open are what is probably going to live, but that does not mean multiple things aren't tried in closed testing.
  9. OP, until you get used to moving into melee: pop 2-3 purple insps for defense (and 1-2 resistance if you are feeling spooked by melee range), then move into where you need to be and go to town. 😁
  10. Congrats and welcome to the club. 🙂
  11. OP, please actually play the game and learn how a few systems work. Some of your suggestions clearly show you don't know how certain things work. It will make it more likely the devs might actually take your suggestions seriously if you came with suggestions that show you did even a little bit of homework.
  12. Nope. This seems like it would be incredilbly overpowered. I doubt the devs would ever allow something like this.
  13. The problem is as a Raid event, you have to be careful with requiring too much Control. Especially since this could be on at the same time as another group of players doing Hami. And those control characters would be more needed at Hamidon. That could create a problem of haviing to wait for those control players to be available. EDIT: Not sure if the devs have access to this data. But maybe we can find out how many Controller/Dominator players are on, on say Excelsior during prime time raid times in the evening? 8 - 11:00 pm EST? EDIT2: Someone up thread also suggested instead of knockback, have them do some scaling debuffs?
  14. I will say again that any mention of soloing needs to be removed from the patch notes. This is a raid zone. We don't expect players to be able to solo the RWZ mothership raid or the Hamidon in the Hive. You can explore certainly, but only if you have the right build and stealth. But being solo means the Minotaur comes right to you. And can one or two-shot you right off the bat. That's not a solo experience.
  15. Seems like those are issues to dicuss with the GM team. It's not gaslighting. Post your feedback and ignore the trolls. You don't have to engage with anyone or everyone responding to your posts.
  16. Right to may anything that grants auto incarnate levels beyond Alpha . . . I can see why some folks might consider that incarante content. Especially with an enemy that also gets those level shifts - - - aka Minotaur.
  17. Saying this for you and everyone else (I think the GM said it earlier also): give your feedback (good or bad) and ignore the trolls. As long as you give honest feedback (especially after you tried something in test) then no issue.
  18. This. After what I have seen and read over the last year I trust the community's idea of balance less and less each time. With that said there were a few changes I am glad got rolled back and never seen the light of day, during Closed beta. So not even the devs have a perfect idea of balance. You need to take each powerset at a time for considering balance. This idea that there is this perfect idea of balance that is just known, is a fallacy.
  19. Ummm aren't AUTO incarante level shifts in operation in the zone? Wouldn't that right there have some folks considering it being incarnate content? RWZ and Hami don't have any real incarnate level shifts in operation.
  20. I'd rather they keep with smaller pages so we get more updates a year. IMO.
  21. The patch notes should remove anything that talks about soloing so there is no confusion. Even just exploring solo depending on your buiild may be impossible for the Labyrinth. Realistically not every player even takes a stealth power.
  22. I'm actually glad they are taking more time for some of the changes. It was needed.
  23. The fact that this was found before it went live is not surprising knowing City of Heroes players. Some of them are god gamers. lol
  24. I don't care either way if they do. Folks are just pointing out the things they need to do for the zone first if they ever intend to make it co-op.
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