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Everything posted by BrandX
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Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm hoping that's what that reply meant. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Scrappers/Stalkers only get that on criticals. So, it's not even a 100% thing every other ET attack, that they'd get life back. Wouldn't even be a 100% on the slim chance they get 2 EFs from TF. -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Shinobi-Iri gives less Run Speed than Ninja Run. Terrible change still. -
It was nice to be able to use Ninja Run stance with Super Speed, however, I don't care much for always staying in that stance when not running around. Is it possible to get the Ninja Run Stance as part of Super Speed customization?
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Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
And why is Combat Jumping Suppressing with the Powers? It already suppressed with Ninja Run, which was annoying. I didn't even notice that one at first. Guess I got fixated on Ninja Run. So, a power commonly taken to add some more Defense, isn't going to work with a Defensed based set? Sadly, seeing as how it wasn't taken out of Build 3, it looks like the idea is to keep the change. 😕 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
That wasn't what the reply was to, was it? It reply was to giving Tankers a heal with their ET. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
And where did I say anything about it? Someone complained that Stalkers/Scrappers get to heal from ET, while Tankers (and Brutes) don't. I said it was a benefit of Criticals, since they don't get full crits, and that Scrappers/Stalkers would gladly give up the heal for full crit. The fact that such a thing might lower the damage is besides the point, as that's not what the changes have been. Going with the current changes and then giving up heal for full crit is all that was mentioned. You're just adding more changes to the subject which wasn't the point. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
So, you're saying, if we got all the changes that are on beta now, with the only difference is, ET crits for dull damage, but doesn't heal you, you'd say no to that? I'd say you're in the minority on that. And I like the changes to EM. Fast ET back? Yes please! Losing it for that gawd awful charge animation killed it for me on live. I got over it on HC, but have been waiting for it to come to Scrappers, because I just don't enjoy Brutes as much as Scrappers. Crit > Fury for me 🙂 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Yes, but before the changes it was 20 second recharge, cost endurance to use, cost life to use, and still didn't crit. Stalkers had EM. And Crushing Impact at level 3, was pretty close to ET in damage with ET having a longer animation. CU did have longer Recharge and End Cost. However, CU didn't have the loss of life aspect. I'm happy with the EM changes (not happy with pairing it with Regen, like I REALLY want to though 😞 ), that said, the comment still goes back to "Well Scrappers/Stalkers have a way, but Tankers don't" which, truthfully, Tankers and Brutes have more HP to deal with the loss of life better than Scrappers/Stalkers do. I've been fine with the 28% Crit Damage. I just said Scrappers would be more than willing to take the full life loss all the time for full crit damage 😛 When someone said Tankers don't have a way to regain life like Scrappers/Stalkers do. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
That wasn't what the reply was about. The reply was to the fact that the poster thought Tankers should have a way to heal back the damage, because Scrappers and Stalkers have the ability. However, the ability to heal it back, is due to not having full crit. Me personally, I'm fine were EM is. Though, I still don't see why a high damage attack has to stop being a high damage attack, because of Criticals. Crushing Uppercut does it's full crit. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Oh, I promise you, Scrappers and Stalkers would gladly give up the heal for crits doing the damage they are supposed to be doing and not just the 28% 😛 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Well, I was specifically looking at the rings during my testing, as I was trying to determine if Barrage was giving the -Regen/-Special, since I was using EF on ET. However, perhaps I should put Critical Strikes to an attack before TF, but then I wouldn't get the increased chance on ET. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Not likely, as Stun is being replaced by Power Crash and Power Crash is the EF Spender, not Whirling Hands. -
Mind is Telekinesis and Telepathy powers, and Fire is just Pyrokinesis, which can be a subset of telekinesis (telekinetically agitating the molecules in the air to create fire or some such), so I'd say they link thematically quite well. Go for a Cold Epic for it all!
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Have you thought of using Cold Domination but color it a non ice color?
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Time/Elec/Mu Defender or Elec/Time/Mu Corruptor and be sure to grab the Epic Hold. There's also Grav/Time/Any Epic You're Happy With
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Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Okay. Got it to happen. Is TF just not critting as often? I know it's less damage, but is it's chance to crit lower too? -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Does the ring around the icons disappear off of both or stay around one or the other? -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Running some pylons. I never saw Barrage or ET stay lit up for the second EF. Now maybe I just never got a critical on TF (I did see Critical Strike go off) in the 5 minute plus run, but as soon as I used ET (always after a TF) the ring around Barrage disappeared. I would think, if double EF rings would stay. Maybe I just never crit on TF. -
Did another run, this time with TF > ET > Barrage > BS > *slight delay after first* MB > Repeat Got 5m25s and I could only bump up the +RCH on MB with one more booster, I was lacking, so it likely wouldn't have made to much of a difference. Again, no incarnates. Edit: Ran with Musculature Radial (what I'm more than likely to go with on live), Assault Hybrid (not clicked) and Degenerative Core and got 3:37 for 304.5 Personally, the 245 was likely enough for me to live with, just because that means I should be soloing all/most AVs with just that, which is what gets me feeling super 🙂 So the rest is just gravy for harder team content. Also, I did mistime one Build Up, so it could've been a little better.
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I don't know. I don't think I have to test Ninjitsu losing it's ability to use it's Shinobi-Iri +Run Spd with Ninja Run is just bad. I currently main it on live, so I'm pretty sure, I will miss the +SPD of it if the change goes through. Not to mention I use it on non Ninjitsu users as well (love the run animation, what can I say...I use it and fly, both, on a multiple characters) so I know the difference in how the speed feels. Can I live without it? Of course. Done it on multiple non Ninjitsu users. Do I like the idea of getting rid of one bonus of Ninjitsu? No. Do I need to test it to know it? I don't think so. The change is bad. As for EM. Been testing that. So yay! 🙂
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Wasn't even going for an optimal build...EM/Regen Scrapper TF>ET>EP>BS>Moonbeam>EP>BS>Repeat that at somepoint I started going TF>ET>EP>BS>MB>EP>Repeat as I didn't think there was that much of a delay. Then started replacing the second EP with BU when it recharged. No Incarnates and I got 245.45 DPS at 5m26s I do think I could eke out a little more damage on ET, as I realized, with it's no end cost, I could replace the DMG/End IO with DMG IO. No idea how Barrage would effect it, as I was basically wasting any secondary EF I may have gotten from TF (slotted with Superior Critical Strikes)
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Well, now I would guess your chain would have gaps, due to BS, ET and TF being sped up.
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Why disable the accolades in PvP zones? That seems like something that anyone could get really. Not a big thing for me, but baffling. I can understand the Incarnate aspects staying out of Recluse.
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If it had been my main, I probably would've loved it more. Had my build for sustained ST DPS (as good as Spines could get) with no end issues, and attacking all the time with the AOEs for general stuff. Was great! I now wonder if I can remember that build.