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Everything posted by Clave Dark 5
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Hm, I wouldn't have thought it had a hard and fast definition like this, but it makes sense I guess. Up until now I would have thought it was as described above a team that can just roll through a map without having to stop for any reason and that's fairly quickly melting away any resistance.
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I ended up sticking, sort of to my second build up there. Hops' looked good, but terribly expensive and retrofitting to this build alone broke my bank (worth it!), so I'm kind of glad I did. I'm still waiting for a few lowball bids to come on, but I haven't had a chance to take my 'troller our for much of a spin yet, other than another MSR, which he did just fine on. I did rearrange to take Fortitude at 20 though, so thanks for that.
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I'm very NOT experienced in builds (yet?); up until recently I mainly just picked and slotted "whatever" when leveling up, which obviously has it's problems when it comes to "well this power sounds good on paper, but it's not very useful because..." Also, I was just dropping an observation made shortly before I left work for the day. 😃 But OK, here goes: "Trollers as I understand it like to slot best for recharge and Defense, but of course everyone liked \s defense." Nailed it!!
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(Off topic: I feel this question gets kicked around a lot; sometimes people want to see a sample build just to see what's possible.)
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Soon as I saw this thread's title I was thinking bet this is about HeroClix. That art book looks kind of neat, I think I like that version of Red Caps a bit more, he looks more organic, wild (not that he's far off what we got).
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This is a funny build in that a number of powers don't really need high slotting, so there are levels during slotting where I have to assign some somewhere, but I've already filled up the previously-chosen powers and can't yet apply it to powers not yet taken. Sometimes i just dropped those slots where they fell for a chance to chase a few small set bonuses, because why not - like Maneuvers' +Acc. Proc monstering sometimes means not slotting much Acc to make room for more damage procs (this build currently has a total of +66 Acc via set bonuses). Fair point on Heal Other's Miracle; I may have taken it here because that's what's already slotted in my current slipshod build (so hey, that's saved money!), or for the (admittedly small) +defense (AoE); its unique is already slotted in Health. And slotting Panacea adds some expense, but it's not a bad thought at all. I didn't even know there's an Incarnate power you can take that gives you a resurrect power - you can see why I was asking for suggestions on which to choose. I think the "where do I put this?" problem also added that third slot to Hasten; I ended up moving that third one to Fort, then the second slot from Resurrect as well and topping off Fort by four-slotting LotG again, which now gives it 57% def it says (and more Acc), so that's a great idea. Rec Aura recharges almost exactly twice as fast as Regen Aura, so... I can live with that, but I do understand the impulse. -------------------------------------------------------------------- Kismet: I'm not as up on the difference between Acc and To Hit as I should be, would that be better than the set bonus I'm getting from having the four in Invisibility? Thinking about this, some of those Proc Monstered powers might still be low on Acc, even with the set bonuses as-is. I could of course drop a proc and add in some +Acc or another to cover. -------------------------------------------------------------------- Hops' build looks fine to me, I wish it had the data chunk/link for me to open it in Mids! Lazy, self distrusting simpleton that I am, I'm generally more prone to lifting a build from the forums that trusting myself, so I'll have to give that some thought. Right now I'm fairly flush with money, but on the other hand I have to admit it does looks pricey however.
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Derp. Then what would you suggest to go with Martial? I'm new to Doms.
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I was thinking Martial just for the kicky-ness. How does it combine with Energy Assault?
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OK! Here's my current plans. Please let me know if you can see something I skipped or miss that I should go for. I also need Incarnate suggestions Thanks for looking! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Poltergeist Prince2: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Empathy Power Pool: Concealment Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Dark Grasp (A) Thunderstrike - Damage/Endurance (5) Cloud Senses - Chance for Negative Energy Damage (13) Gladiator's Javelin - Chance of Damage(Toxic) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (29) Gladiator's Net - Chance of Damage(Lethal) (29) Unbreakable Constraint - Chance for Smashing Damage Level 1: Healing Aura (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 2: Living Shadows (A) Ragnarok - Damage (9) Positron's Blast - Accuracy/Damage (11) Positron's Blast - Chance of Damage(Energy) (17) Trap of the Hunter - Chance of Damage(Lethal) (25) Cloud Senses - Chance for Negative Energy Damage (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Heal Other (A) Miracle - Heal/Endurance (9) Miracle - Endurance/Recharge (15) Miracle - Heal/Recharge (23) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal Level 6: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Mystic Flight (A) Flight Speed IO Level 10: Fearsome Stare (A) Glimpse of the Abyss - Endurance/Fear (13) Glimpse of the Abyss - Accuracy/Fear/Recharge (19) Glimpse of the Abyss - Fear/Range (21) Glimpse of the Abyss - Accuracy/Recharge (23) Glimpse of the Abyss - Chance of Damage(Psionic) (45) Cloud Senses - Chance for Negative Energy Damage Level 12: Resurrect (A) Recharge Reduction IO (39) Recharge Reduction IO Level 14: Heart of Darkness (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (15) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (31) Superior Overpowering Presence - RechargeTime/Energy Font Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO (48) Recharge Reduction IO Level 18: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Endurance/Recharge (40) Luck of the Gambler - Defense Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Haunt (A) Expedient Reinforcement - Endurance/Damage/Recharge (27) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Accuracy/Damage (34) Expedient Reinforcement - Accuracy/Recharge (36) Glimpse of the Abyss - Chance of Damage(Psionic) (37) Cloud Senses - Chance for Negative Energy Damage Level 26: Fortitude (A) Recharge Reduction IO (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Recovery Aura (A) Recharge Reduction IO (34) Recharge Reduction IO Level 30: Clear Mind (A) Recharge Reduction IO Level 32: Umbra Beast (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (36) Soulbound Allegiance - Chance for Build Up (37) Cloud Senses - Chance for Negative Energy Damage Level 35: Regeneration Aura (A) Miracle - Heal/Endurance/Recharge (37) Miracle - Endurance/Recharge (46) Miracle - Heal/Endurance Level 38: Adrenalin Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 41: Fire Ball (A) Ragnarok - Accuracy/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Damage/Recharge (42) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown (43) Positron's Blast - Chance of Damage(Energy) Level 44: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Aegis - Psionic/Status Resistance (50) Steadfast Protection - Knockback Protection (50) Hydra:Electron Particles (50) Hydra:Electron Particles Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;685;1370;HEX;| |78DA6593594F13511886CF4CA7544AA13B2D9BB4944D966E6C2E172642C11A489A9| |8784B6A196062699B6935F6D2BFA0175E9878E50221F1C61BFF8BC6E50EC152D01F| |50BFCEFB514A6602797ABEF32DEFBC67CEC6F315C7A7B5177785E45ACE67CBE5CDE| |562A1A217F37955B76E6477B49CA0C79B29E62BAABEA36AE54A28A36B859C9AB451| |3C72997C51175DC9EA4F0AEA65A3405BCEBDA7DBDBD1D45E295BD9AD0A77A648E9E| |9C233ADAC3DD6F25AA5EA30220F8B7A4ED5AB762C4AAABAE5347EAEABD92D552FEF| |6A2577AAA4E5A2AB9AAE6E6E64CB24AC1A243163F47F1C10FC34ACE22D21A108E54| |8166248118E198BB176ED49060753580FA6658373141612D71E614FF90DDA8FC1E0| |09D8FF079CAD8127012EA55A29897ED73E63BEFD0BE87A83B941D633F50BB5F314B| |6A056B1A4683141B5AB60CF1AD87B1F9C4D739CDCB7A24658FD92D1EF151960837E| |618B60668D7475B2AECE6F98EFF8017ABE83BEAF60EF4F7086F52DD2B20BB552D73| |4FA8D334FA96F377BD5FD01EFD1B30F7A0EC0EB87CC8F4CEAD9E4086977A2567672| |BF1033C674528E1B3916B71FBA267CACCF05C6BCA09B72BD9CEB652FC65D4CCFD55| |A2FE5FA912BF90F704EBE7DB04EEF1460AF02FF10EBFF0B86CF987530C25E8DB257| |3769D9C75EF5F13B4CB0EE5B84019E39C07B61E65253269FE310C7CE49C4307B3BC| |CF3423C3FC47A22AC2FB22C5FD1719BEA46D8DB11FE6646F95B9AE56FEB8E84BBD2| |D433C6336798EFE8A826D983C905F4BE31CF9C632E82534B4CFEBEDF53ED34662BD| |3499C796C011E2482388F84876A144B8B3E3A8F287FB351F6EBB05B88387B12675D| |834AEB5ED31F3DCD6617B7B53165DA8D9B22095364CE14993745D64D918CD2BAE94| |232229DAED6FD6DD4ECB42BB5EFD62F23B2F4082EC80F70121D61B8746AAA3A6BAF| |7A0D9FE5976047089EFC076A35EF2E| |-------------------------------------------------------------------|
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Melee toons were always the most popular so they get more sets, just like there are tons of IO sets for melee.
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Now I want to roll a new toon with that name. But what sets?
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Every time there's one of these events: "This has been going on too long, please stop it." "Don't stop this when you said you were going to stop it." "Why don't we do this forever?" "Sirs, this is an Arby's."
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Nothing makes sense unless you know where it came from. 😃
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PROC would be a good one to include, probably. I can't even tell you where the term comes from, but I can tell you what it means... ish.
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Why is that? Have the mods been discussing it?
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- time/dp
- proc build
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Reading through this thread reminded me of something, just a little tidbit you guys might want to know or had forgotten: Traps has always felt a bit laggy on teams. I had a Trap Corr of some variety back on live and often ran into that "wait, I'm not set up yet, we can't leave this room!" feeling even back then. Nature of the Traps beast - easily survived I can assure you, and worth it, Traps is great stuff.
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Request for Data Analyses regarding Bases
Clave Dark 5 replied to ArchVileTerror's topic in General Discussion
Yeah, taking the time to learn and use all that is just... not a thing I'd care to mess with, although I'm sure people enjoy it. Meanwhile I get most of the functionality of a base from the public node bases people have set up for anyone to use to TP from zone to zone. -
Good question! First off, mainly I'm just aiming to make him more effective at, well, anything. I tend to level up willy-nilly, like hit the next level, go take a look at powers and think "I'll go with that for now" without giving it too much thought (it's only lately I've started trying to have a build ready to go before I even roll a new toon) and while he's playable enough, he's not, you know, super great. He needs more survivability for instance, I think his current defense numbers fall into like +/- 20% or so. So, in no p[articular order: Survivability Reasonable damage via procs (I don't usually go for single target work, so we'd be looking at mobs) Recharge is always good for Controllers Other factors previously mentioned (keeping Invisibility, wanted a Fly, etc.), so "not jettisoning anything that ever mattered to me about the toon just to chase numbers"; I know he won't be BEST zOMG, but I want better. I did some more work on the build last night after taking him on another MSR, and assuming Mids wasn't glitching, I think I managed to put something together that might work, which I'll post when I can (I work 12 hour shifts right now). Even still, I'd still appreciate some of you fine folk giving it a once over to make sure I didn't make any obvious mistakes or miss better options. Oh, and I want to (and did) keep Resurrect, teams that face plant a bit get real frustrating real quickly without it, and, apparently, you'd be surprised how often I've had to use it.
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Some of those weird extra slots were because I'd get stuck at assigning slots at say 38 and needed to drop them somewhere, you know? In fact, perhaps every one you mentioned there where victims of this; it's been awhile since I made this before giving up, which is why I dumped my failure here for the collective laughter and derision of the forum, ha ha! That's not a bad idea for Fortitude though. I may have missed an opportunity to skip a LotG recharge because one of the sets had a +6.25% as well, but again, I don't recall anymore - so I'll keep that in mind too, thanks.
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Been kicking around retooling my Darkness Control / Empathy controller and I can't seem to get him to where I want him, partly due to a couple of constraints I have in place: I want to keep Invisibility, and I need to squeeze in Tough/Weave and Maneuvers/Tactics (I assume) and I'm trying to do some Proc Monstering along the way. Problems I've run into include I ended up without any kind of Fly (Mystic Flight would be fine), slots that I had to drop somewhere that weren't truly necessary, perhaps skipping a power or two I shouldn't have, and I was hoping to keep him worth exemplaring down. The current state of my work on his build is really not the best, and who knows what opportunities I may have missed. Does anyone have any advice? Also, need help choosing proper Incarnate powers. Thanks for reading! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Poltergeist Prince: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Empathy Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Dark Grasp (A) Thunderstrike - Damage/Endurance (5) Cloud Senses - Chance for Negative Energy Damage (13) Gladiator's Javelin - Chance of Damage(Toxic) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (29) Gladiator's Net - Chance of Damage(Lethal) (29) Unbreakable Constraint - Chance for Smashing Damage Level 1: Healing Aura (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 2: Living Shadows (A) Ragnarok - Damage (9) Positron's Blast - Accuracy/Damage (11) Positron's Blast - Chance of Damage(Energy) (17) Trap of the Hunter - Chance of Damage(Lethal) (25) Cloud Senses - Chance for Negative Energy Damage (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Heal Other (A) Miracle - Heal/Endurance (9) Miracle - Endurance/Recharge (15) Miracle - Heal/Recharge (23) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal Level 6: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Kick (A) Empty Level 10: Fearsome Stare (A) Glimpse of the Abyss - Endurance/Fear (13) Glimpse of the Abyss - Accuracy/Fear/Recharge (19) Glimpse of the Abyss - Fear/Range (21) Glimpse of the Abyss - Accuracy/Recharge (23) Glimpse of the Abyss - Chance of Damage(Psionic) (45) Cloud Senses - Chance for Negative Energy Damage Level 12: Resurrect (A) Recharge Reduction IO (39) Recharge Reduction IO Level 14: Heart of Darkness (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (15) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (31) Superior Overpowering Presence - RechargeTime/Energy Font Level 16: Tough (A) Gladiator's Armor - Resistance (40) Gladiator's Armor - End/Resist (40) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO (48) Recharge Reduction IO Level 20: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense/Endurance Level 26: Haunt (A) Expedient Reinforcement - Endurance/Damage/Recharge (27) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Accuracy/Damage (34) Expedient Reinforcement - Accuracy/Recharge (36) Glimpse of the Abyss - Chance of Damage(Psionic) (37) Cloud Senses - Chance for Negative Energy Damage Level 28: Recovery Aura (A) Recharge Reduction IO (34) Recharge Reduction IO Level 30: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Umbra Beast (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (36) Soulbound Allegiance - Chance for Build Up (37) Cloud Senses - Chance for Negative Energy Damage Level 35: Regeneration Aura (A) Miracle - Heal/Endurance/Recharge (37) Miracle - Endurance/Recharge (46) Miracle - Heal/Endurance (48) Miracle - Heal/Recharge Level 38: Fortitude (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Clear Mind (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Adrenalin Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Temp Invulnerability (A) Steadfast Protection - Knockback Protection (50) HamiO:Ribosome Exposure (50) HamiO:Ribosome Exposure (50) Aegis - Psionic/Status Resistance Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;688;1376;HEX;| |78DA65935B4F135110C7CF6EB754CAA52D6D69B9544ACB9D5E01EF8926428B189A3| |431F195AC65291B4BDBEC56238F7E055F7C30F1512126BEF8E287D04FA0F1F28620| |14F403D461E72F457703F975FE337366CE9C730A4F96BADF2E3FBD2524EF624535C| |DB5C55AB561D42A15CD7016D4B25E12F4F5156B9586669435DD6C448B865E2D692E| |92E3EDD8BF69A925D57858D5DAEB84CEC5DC7EB4B191CA6DD5D5C6E6B6F0156B14B| |E527DAC9BFA03BDA237B67B2C25AF97371B7AB5ECB6AC7B754D5BF7583F5735755D| |33CC4DBD3E98ABEBA514F5B1A556D6F235A3A4996B05D5A40EB7C3D4D638FDEF870| |4BE9653BC246415A1ECC9424414D19D7058B6774BB2389C637B7845B6384FB29090| |BBC73EE507D3BDCF0C1F30077F329387CC83105229579AE3F52EBCE3FAEEF74CEF0| |BAE1B463F33DF3977816407E72A8E1C1993949B67F62E33FBEF30932BD0E91C9C9C| |239C41C95A4F26CD05CDD5A24F1C52579DE8AAF33357EFFECAECFBC20C7C62F67F6| |326D0DD6532BB3857EA9AE51D4C8047B46E0F26D5F38A77D1BBC3ECDB655E7C03BE| |0669CD533AA8450FE7CA9E34FB26B3E01C3346313EC4F850330AA6411FC5F839C6E| |1C70426BCCC9900E867FA2936C8B15270974F27B0C354C817C23AA120CF6032C09C| |F6835E6693F63D80790EFCE6FCC15FCCD163B0C98C639E6398E7353287D0C310F63| |00A7AA88708F61B410F09D44CA38713AA3D82998FA0461435A3E8218E9EE28BF23F| |B5AF535E0C7B8CE1268DE1862571E3D2B86957257E49A77D8EFF77EE57C83705DF1| |4B469F006F966E19B8596003FD0B1A6B8BE4841FB485A063D65C27C4ED99B642A8E| |362FE1A52A67AF9AFE4E6F76A4ADB4666CDE8C4DC9DA94799BB26053566D4A51397| |BE742B2944EEFD9EB6D1DBAC92B9DF736DB8A2CDDC73BBDCB93EE18E5DB7E64CB3A| |3E9FF59CCF527EC6EC88F2FCFE00D8ECF4E0| |-------------------------------------------------------------------|
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Yes, it does. There's only so much space for letters on they grey button (four or maybe five?) so I just abbreviated "target near" to TN for my purposed.
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I have no interest in binds and learning binds, as I don't want to have to look down and find the key I need for whatever, so I made myself a macro to target the closest enemy, [/macro TN "target_enemy_near"]. I prefer clicking things anyway. Every character has one of these.
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The More You Know! *Gale goes woosh*
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Plenty of us do use it, as noted in this thread.
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Some Archetype observations and thinking
Clave Dark 5 replied to PartyKake's topic in General Discussion
So this is an unbiased question then. =D