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Clave Dark 5

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Everything posted by Clave Dark 5

  1. How is it not a bend? Hyperbole about cartoon supervillians is silly here - villains take what they want by force and don't give options to opt out, ha ha.
  2. I've seen it described as running out of names more than once, yes, not everyone here believes that, but it's not absent from the conversation going on. If the live game could run for years with real sub numbers, I think we can obviously get along fine without enacting the unlocking policy. I don't really care if they do or don't - the more updates to the old game the better! - but I've been led to believe it's not an easy thing? Maybe I'm wrong on that. The hyperbole of it all is what I was reacting to.
  3. I prefer to think of poison more as "less crazy-super OP compared to most other power sets," but I'll tell ya, my Proc Monster Poison troller still hung just fine and wasn't a slouch. I think I did skip that heal though.
  4. Exactly, pulling this argument this early into the existence of this iteration just doesn't make sense, seems to smack of a kind of "no, YOU bend MY way!" expectation.
  5. Something up with your end of the pipe then, it doesn't do that for most players.
  6. I thought there were some non-skull options in there? I made a Dark toon sometime back and only took them to like 30, but I do seem to recall that option in the costume creator. It wasn't labeled that, but...
  7. Find it kind of odd that people say we're running out of names after a year+ when the original game ran for years and must surely have had an exponential number of people sign up and play compared to the relative few here.
  8. That's good too. And imagine inside the Golden Giza, they could go tacky nuts with over-decorating.
  9. There are no stupid questions... just stupid character names. 😃
  10. Like Twitter, the forums are not the game. 😃 Most people here are dedicated min/maxers - which is fine for them! - but don't care much about discussing concept builds, which is where you might find more flavors of powers being used. Me, I just picked up Bile Spray for my Ill/TA troller because he's annoying and I've never had it before.
  11. I love this idea. I also want one burning, continuously somewhere. Say, maybe everywhere there's people standing around an old oil drum with a fire in it to warm their hands, we put a Christmas tree in those too.
  12. I was just going to say that. Ain't no thang, Rathulfr. I've been soloing a stalker through red-side by myself, all solo, and the gentle rhythm of "walk up to target, BY, wait for AS, then do a little bit of fighting, then wait for Hide to come back, repeat" has been very pleasant.
  13. No to the hard modes. First, I don't like playing that way - it's always personal right? ha ha - but secondly, I remember back on live after the Incarnate stuff dropped and population was dwindling anyway. I generally play at night so even fewer people were around, and I logged on one night to find only about fifty villains (I was red side back then) were logged on and all but three and myself were non-50, the rest were all hanging in Pocket D for those grindy Incarnate missions. Introduce something of the same here (for this harder-mode stuff will have bigger rewards right?) and I expect we'll see the same thing.
  14. Poison is a great set for Proc Monstering with. If you don't know what that means, look in the Controller section of these very forums for a post about Proc Monsters.
  15. Kind of the same track as OP. I've only in the last say six months really started looking at trying to customize builds and had to literally look into every villain Patron Pool to realize that Scorpion's the only one that gives DEF and not "just" RESIST. Which yes is why you see it as the main choice in so many builds, it makes it easy to soft cap so everyone goes for it. Not that you couldn't build without it, of course. I'm not sure I'd want to see all the other Patron Pools lined up behind it the same way because I don't want the powers across them to end up just cookie-cutter with a different aura or something. ETA: I suppose some of this falls on us though, always looking for the easiest route to a Min/Max, we'll usually fall into the same ruts. That's our fault, not the game's design.
  16. Thanks Sir M. I have an Illusion/TA troller at about 35 who's build I really should start working on by now ha ha. I made careful note of the Def advice from that threat earlier, so I'll combine that with this and see what looks like what.
  17. I've seen this I think srmalloy up there is right about what was taken as the best reset. I think you might also try rezoning (that's what cleared it up for me, iirc), or even loggi9ng out and back in. Not that helpful when you're trying to play though, no, but those should fix things at least for the time being.
  18. I'm pretty sure this stance will net me a lot of forum popularity, but I don't see an issue with this, or "the problem"? Otherwise this seems like a lot of "there's a problem, but what is it?" and then people offering up their pet peeves to fill that blank. I mean, play how you like, don't do the stuff you don't, and hey, even CoH may one day stop being interesting for you, it happens.
  19. Not so much, that's why I was thinking maybe Soul. If nothing else, the hold is very flashy and you don't see it taken too often (or at least I haven't). Plus popping Shadow Meld on stalker is fun; I had it on my main stalker back on live (Course I didn't know as much about set-usage and so on back then).
  20. The shocked silence can be quite overwhelming too.
  21. I was taking it thinking I had read it added some Def too, but apparently it does not, so yeah, that's no good for me now I see (Arcane Bolt is slow, but for the occasional runner or something, seems fine enough). Maybe I'll take Spirit Ward to help play nice with others, although that doesn't seem too strong either? Maybe I should just go with Soul Mastery or something else. This is how we learn. 😃
  22. I was wondering that about the End. I know Broad Sword is heavy on it and at 20 or so I am seeing that if it takes a while to take care of a mob of foes. This build does look pretty good, so I might go this route; thanks for taking the time to put it together.
  23. So here's a build I've cobbled together that I'd like opinions on. Goals I wanted to make a strongly magic-using stalker, because straight melee gets boring, and I've always wanted to try out Sorcery in-depth anyway. I'm willing to sacrifice a bit because I'm not generally a min/max monster, but... I will listen to advice before possibly ignoring it, ha ha. I don't want petless MM levels of gimp (apologies to any petless MMs out there!), but this doesn't have to be the ultimate min/max either. I also tried to not go crazy purple this and Superior that (kind of failed I guess) because I'm cheap, don't have tons of cash, and want to play just fine at lower levels as well as into the endgame. I also wanted to skip the usual Tough+Weave because I hate having to toss away three perfectly good power choices on non-pew-pew-pew fun (and the less said about a useless Boxing/Kick pick the better). I'm not a super Mids' user either, so I have questions about how the build will function (or not): Any glaring slotting errors you can spot ("go with Crushing Impact here instead of Oblits")? Did I woefully under-slot anything? How useful is Parry, both it in upper and lower levels? So far at about 20th level, I've been popping it early in a combat and then later to fill attack chain gaps, should I be thinking differently about it? Will this work OK at lower levels? Should any of the slot placements be moved about to hurry up and slot X and hold off on Y and Z until later? Is there too much KB protection? What's a decent number to shoot for there? What about those one slotters near the end, Superior Conditioning and Physical Perfection, will those function decently enough? I know the usual advice is to take the build for a spin on the test server, but my play time's really too limiting for that, so.. I turn to you! Have at it! Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Clave the Warlock: Level 50 Natural Stalker Primary Power Set: Broad Sword Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: ------------ Level 1: Hack AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(3), AssMar-Acc/Dmg/Rchg(5), AssMar-Dmg/EndRdx/Rchg(13), AssMar-Acc/Dmg/EndRdx/Rchg(25), AssMar-Rchg/Rchg Build Up(25) Level 1: Hide LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42) Level 2: Slice OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(11), OvrFrc-Dam/KB(17), OvrFrc-Acc/Dmg/End/Rech(23) Level 4: Kinetic Shield Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(33) Level 6: Assassin's Slash StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(7), StlGl-Acc/Dmg/Rchg(7), StlGl-Dmg/EndRdx/Rchg(11), StlGl-Acc/Dmg/EndRdx/Rchg(15), StlGl-Rchg/Hide%(17) Level 8: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9) Level 10: Entropy Shield EndRdx-I(A) Level 12: Combat Jumping LucoftheG-Def/Rchg+(A) Level 14: Power Shield LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 16: Kinetic Dampening GldArm-ResDam(A), GldArm-3defTpProc(23) Level 18: Parry CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(19) Level 20: Arcane Bolt FrcFdb-Rechg%(A), Thn-Acc/Dmg(33), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx(37), GldJvl-Dam%(39), Dcm-Build%(40) Level 22: Mystic Flight WntGif-ResSlow(A) Level 24: Rune of Protection StdPrt-ResDam/Def+(A), StdPrt-ResKB(33), UnbGrd-Max HP%(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-Rchg/ResDam(43) Level 26: Disembowel Hct-Acc/Dmg/Rchg(A), Hct-Dmg/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40), Hct-Dmg(42), FrcFdb-Rechg%(43) Level 28: Energy Drain LucoftheG-Def/Rchg+(A) Level 30: Enflame PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/EndRdx(45), Ann-ResDeb%(45), PstBls-Dmg/Rng(50) Level 32: Head Splitter Obl-Dmg(A), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), Obl-Acc/Rchg(36) Level 35: Energize Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 38: Maneuvers RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 41: Superior Conditioning PrfShf-End%(A) Level 44: Hasten RechRdx-I(A) Level 47: Assault EndRdx-I(A) Level 49: Physical Perfection PrfShf-EndMod(A) Level 1: Assassination Level 1: Brawl Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(21), RgnTss-Regen+(27), NmnCnv-Regen/Rcvry+(29) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(19), PwrTrns-EndMod(21), PrfShf-EndMod/Acc/Rchg(27), PwrTrns-+Heal(29), PwrTrns-Dam/EndMod(31) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;707;1414;HEX;| |78DA6594D94F135114C6EFD0A9B5A5A514A850CA52B616DA5AA8FAAC91C50D30242| |4FA5827F40A848669A605E4D1057DC7ED454D4CF4D5178D3E1835EABF81DB932B8B| |6230C6653CCC77A026D364FA9BFB9D7BCEF9EED20E9FE9F7DE3B7CF680507C7D39A| |D50C88C16B5DC94345CC7B5E28CA1E51C428800456665A4382123273523A78F4DB9| |480DF1CCCCB0CC4999EA35742D9B199DD38D6C782BD22F4FCBE9824C0D4C4B637C3| |E73900A0AEF88AEE7524352CB4F4E8F6330AA1B63D298F76F45B2D2284C4CE63D08| |E6A5CC8606F29363A95E3D3B9F19D60A459ABCE5B38E9C44E979ECA72F851E613A8| |5A10A9156455901548BA07706AC9B65CE81BDEEED5C4504154BEB1A74587CE2E710| |D55596A095BD02D5D7A0E70D58F90EDCF516ECA3BA0EF6E45881B67315F4AE814D5| |F99DFC0C83AF894FA3A39D7790EDA8EF3CC0BDC7701ACB8C8FD2F81CF28D705CF8A| |EB4E19FADE0507C8931B7585BB45C02F4D2E67AD9CD7DF4FF37CBC273ED62A6AC04| |314F373CCDF4D3D1BA9C61EF47E4EBD03D68E994AE014EA5765C1C50E21AA794DD5| |0BF013B98958DB6DB0FD16184DA25EEC068D63AAB84CB941AC4904C3885D23AD96E| |BD56EBE908F481DD8FE1373DA37C0E87730FE037C413E439C1BEA8497680C8CC599| |09B02B0AC6D9F3115A7F58B1D628C2BC3757C94B23FCA98DF7B186AE4760F201F33| |D7AA71F62FC923C34F3DD6AFE85DA2D7F987F9926D82690DBF61BE3A3E4A195FDB7| |7EE0B57D04939FC0DD9F995F98CB6080CEBB83733B3CF0DF5DCEF4327D60BA82E90| |7D580109D7C573AAFC34B2BD54BB09648F0999396622DC5F7CC45B93DACF52C2237| |AC0AFE986643E97D73689A62305E8AC66DD11E9B92B6297B6DCA3E9B32645346D4E| |D5FBD502CC55D29364FC072B2ECA1A8F27F74B5A4389416EC72CD31C5BAB9F5FB71| |231B4E6007576CD96B25C5A9F09E56F1FED4ACE13FAAFE0AC60D1B1837AD83FF008| |51EF778| |-------------------------------------------------------------------|
  24. Seconded, because I'm still holding my breath for snake lower-body option. No I do NOT care how silly that would be with Martial Arts. Still want it.
  25. So does it work as intended if you don't choose to alter the look of it, like, leave it on "original" and it's all good?
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