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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Au contraire! I have a toon based on much the same concept, World's Smartest Cat Granted, I haven't leveled it much, but it's still there.
  2. Au contraire! I have a toon based on much the same concept, World's Smartest Cat Granted, I haven't leveled it much, but it's still there.
  3. You'd really think they'd put in a page of like five lines to tell you things like that, huh? :)
  4. Keep in mind that not every team is going to be fleshed out to eight players and feature uber-built toons like the people on the forums talk about all the time as SOP. That said, yeah, in a fast moving full team you won't really have time to use them too much. But skipping them is foolish as they really do help against the toug guys you'll face down, like monsters and AVs. I wouldn't skip them at all.
  5. Wait, what? How did you get so far away from the ski run? I tried it once and I don't think I could get that far out.
  6. Alistair McKnight? Of the Paragon City McKnights?
  7. I've always enjoyed them, my first 50 since the lights came back on was one, out of probably ten new faces I rushed in and made. I like them moreso than blasters (madness, I know), because I've gotten in touch with my inner "support" demon. Just going pew pew pew doesn't do enough for me, I want ways to affect other things, other choices to make, and so on. Sure sure, "damage IS support." YOU go plink at tin cans, I wanna freeze them, or armor them, or confuse 'em or whatever too. And then super-plink them for extra damage.
  8. I thought the character's origin also dictates which starting story arcs you get, who you get sent to first? Personally, I wouldn't mind seeing that sort of thing pop up all the way through to 50; especially after what 40 or so? It's all the same stuff on PI, some of which I'd be just as glad to never see again (much like story arcs from 1 to 10 or whatever is for other people). I'm pretty sure that origin boat has sailed though.
  9. Out of the loop as I am, "OuroDev" means nothing to me. Is that part of HC or what?
  10. And Rocket helped undo the Thanos snap!
  11. I built one based on the suggestions given in my thread, found here: It's not the strongest pairing, I feel; having to add in a couple of epic or ancillary power pools (Stone Mastery, here) to really complete a build rather than add a few frills sort of feels like cheating to me, plus it meas something of a slog leveling. That said, I have had fun with my toon (she's something of a "main" for me right now) and I hope you do too! I mainly use my toon for Rikti MSR now and based on that and previous experience, the Poison Trap does hold a bunch of procs, but you can never bet on all of them firing, so they often don't add up to a lot. Again, this build didn't feel so strong without a couple of "real" attacks thrown in from Stone Mastery, and even then it doesn't like PWN the whole map in seconds or whatever. Decent enough team player, helpful with AVs or something I guess, there are debuffs, but not like a strong duoing or soloing build. I almost never fire off Mass Hyp with that heal proc in it, there's usually other, better things to do. Following this build above, there's not much else slotted in it, so it often doesn't do a heck of a lot for me. It's best applied in groups as big as you can swing and want another button to mash, but isn't something to like live and die by or to depend upon to save your life. If you have any other questions, please post and I'll do my best to answer them.
  12. Yeah, but that movie wasn't very good and missed the point of Superman.
  13. It's a secret, and I'm pretty sure it's a Nemesis Plot.
  14. Yeah, don't tell me how to play. I hate twitch gaming and don't come here for a problem to bang my head against for hours on end before I can finally have a slim shot at solving it. When the game goes hard it tends to go stupid hard; I just played that one mission against Battle Maiden that has those floating swords and the blue spots of death yeah? My 50 Def with a seriously awesome build got one-shotted a couple of times and dropped within a second or so three times. That's not "fun hard" that's frustration. And not why I'm here.
  15. The head would be nice, but don't come talk to me until we get the tail-end of the body below the waist. Also, I'm sort of lost, is this stuff discussed by the OP sthings that will show on HC, or "some other server out there?"
  16. All the more reason for it to get fixed then! Do we know of a time ANY dev from HC has ever responded to the topic?
  17. I get that a lot, and deeply regret many of my life choices, including my sad devotion to this user name (it was my main back in the Before Times).
  18. Aw hell, I missed it huh? Or wait, is this the joke???
  19. NPC dialogue is triggered when a player steps foot onto an AE map, rather than when the player gets nearby. Five NPCs? They all speak at once when the player zones. This broke the ability to tell much of a story beyond the average newspaper/radio "go punch these guys." Far as I recall, NPC dialogue has three options to make use of: something like: NPC speaks when the player approaches NPC speaks as the fights the guards around them NPC speaks when the player has defeated the guards [this is approximate; I haven't set foot in AE since the return when I discovered this part was still broken] That's a pretty natural mini-story format right there, but having that first step all get blurted out breaks it. "Writing around the bug" literally means having to work around a broken part of the system; why not fix it instead of writing around it? I wanna use the whole system! Has anyone taken a look into this? Any plans to?
  20. I'm still waiting for "one of them to say FREEEM!"
  21. I probably shouldn't say anything else as I used to work with them, but yeah.
  22. Seems they didn't really make use of the legion of coders and etc. people who wanted to help, like they just banded together and only ran with the ones who stuck around, rather than trying to manage farming out work.
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