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Everything posted by Clave Dark 5
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Favourite Piece of In-Game Music
Clave Dark 5 replied to ImpousVileTerror's topic in General Discussion
Broken Teeth soundtrack to the area in Croatoa. I just like the spaciness of it. https://www.youtube.com/watch?v=9pl5-KYL0qQ -
Eda's been star-tracking us?! And here's I've been showing up for these raids without a tie!
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They are if they're what you want to play. :) The game's very elastic and if you should run across someone who tries to dictate what you play, steer a wide berth around that goofball. You can play what you want to play and most people won't care (and if they do they're goofballs). The "experts" here might tell you to never take this or that set and so on, but most players are not forum "experts." That said, defenders are slow going at lower levels if you're soloing as I understand it (I always team, so I wouldn't know for sure). That "I don't really need to be here" effect is true, often, for any member of a team; yes, they could roll along without you. That's OK, that's how the game usually plays - as I said, it's elastic. Roles aren't so rigidly set.
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My mains tend to be toons I had such a blast playing that they rushed to 50 and then I built up with some good slotting and bothered to take Incarnates on. Trouble is, then I sort of wander away and then find myself playing another toon all the time. All my mains are listed in my sig. Here and there I've pulled one out and done something simple with them, but then again I've also not been playing too much as of late, guess I got a little burned out. But I always seem to get seduced away with a new toon, so I don't really have "mains" either.
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Seconded, kind of feels like it's just not worth my time to try and work around a problem that hasn't been fixed.
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Mastermind's don't get a lot of exercise, what with having minions around to do everything for them. When they have to expend themselves to fling that bubble or Sonic attack or pull out that rifle, man, they just don't have the same stamina a normal, actual hero or villain does, you know?
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Did Blasters get a Carp Melee set yet?
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Funny you mention this. I got a new computer in January and MSRs went from a slideshow to a smooth viewing experience for me. But the last couple I've done in about the last seven days or so, I've noticed a beginning of a flickering slideshow effect again setting in. I don't load up my HD with movies or music or anything, so that shouldn't have been a problem; maybe it was the MIds build still running ijn the background? I've left FireFox running before though and had no problems. ETA _ I've also noticed a new problem with enemies at say the side of the bowl when I stand in the center are not rendering until I get closer to them; pretty sure that didn't used to happen.
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Hm, I wouldn't have thought it had a hard and fast definition like this, but it makes sense I guess. Up until now I would have thought it was as described above a team that can just roll through a map without having to stop for any reason and that's fairly quickly melting away any resistance.
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I ended up sticking, sort of to my second build up there. Hops' looked good, but terribly expensive and retrofitting to this build alone broke my bank (worth it!), so I'm kind of glad I did. I'm still waiting for a few lowball bids to come on, but I haven't had a chance to take my 'troller our for much of a spin yet, other than another MSR, which he did just fine on. I did rearrange to take Fortitude at 20 though, so thanks for that.
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I'm very NOT experienced in builds (yet?); up until recently I mainly just picked and slotted "whatever" when leveling up, which obviously has it's problems when it comes to "well this power sounds good on paper, but it's not very useful because..." Also, I was just dropping an observation made shortly before I left work for the day. 😃 But OK, here goes: "Trollers as I understand it like to slot best for recharge and Defense, but of course everyone liked \s defense." Nailed it!!
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(Off topic: I feel this question gets kicked around a lot; sometimes people want to see a sample build just to see what's possible.)
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Soon as I saw this thread's title I was thinking bet this is about HeroClix. That art book looks kind of neat, I think I like that version of Red Caps a bit more, he looks more organic, wild (not that he's far off what we got).
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This is a funny build in that a number of powers don't really need high slotting, so there are levels during slotting where I have to assign some somewhere, but I've already filled up the previously-chosen powers and can't yet apply it to powers not yet taken. Sometimes i just dropped those slots where they fell for a chance to chase a few small set bonuses, because why not - like Maneuvers' +Acc. Proc monstering sometimes means not slotting much Acc to make room for more damage procs (this build currently has a total of +66 Acc via set bonuses). Fair point on Heal Other's Miracle; I may have taken it here because that's what's already slotted in my current slipshod build (so hey, that's saved money!), or for the (admittedly small) +defense (AoE); its unique is already slotted in Health. And slotting Panacea adds some expense, but it's not a bad thought at all. I didn't even know there's an Incarnate power you can take that gives you a resurrect power - you can see why I was asking for suggestions on which to choose. I think the "where do I put this?" problem also added that third slot to Hasten; I ended up moving that third one to Fort, then the second slot from Resurrect as well and topping off Fort by four-slotting LotG again, which now gives it 57% def it says (and more Acc), so that's a great idea. Rec Aura recharges almost exactly twice as fast as Regen Aura, so... I can live with that, but I do understand the impulse. -------------------------------------------------------------------- Kismet: I'm not as up on the difference between Acc and To Hit as I should be, would that be better than the set bonus I'm getting from having the four in Invisibility? Thinking about this, some of those Proc Monstered powers might still be low on Acc, even with the set bonuses as-is. I could of course drop a proc and add in some +Acc or another to cover. -------------------------------------------------------------------- Hops' build looks fine to me, I wish it had the data chunk/link for me to open it in Mids! Lazy, self distrusting simpleton that I am, I'm generally more prone to lifting a build from the forums that trusting myself, so I'll have to give that some thought. Right now I'm fairly flush with money, but on the other hand I have to admit it does looks pricey however.
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Derp. Then what would you suggest to go with Martial? I'm new to Doms.
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I was thinking Martial just for the kicky-ness. How does it combine with Energy Assault?
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OK! Here's my current plans. Please let me know if you can see something I skipped or miss that I should go for. I also need Incarnate suggestions Thanks for looking! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Poltergeist Prince2: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Empathy Power Pool: Concealment Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Dark Grasp (A) Thunderstrike - Damage/Endurance (5) Cloud Senses - Chance for Negative Energy Damage (13) Gladiator's Javelin - Chance of Damage(Toxic) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (29) Gladiator's Net - Chance of Damage(Lethal) (29) Unbreakable Constraint - Chance for Smashing Damage Level 1: Healing Aura (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 2: Living Shadows (A) Ragnarok - Damage (9) Positron's Blast - Accuracy/Damage (11) Positron's Blast - Chance of Damage(Energy) (17) Trap of the Hunter - Chance of Damage(Lethal) (25) Cloud Senses - Chance for Negative Energy Damage (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Heal Other (A) Miracle - Heal/Endurance (9) Miracle - Endurance/Recharge (15) Miracle - Heal/Recharge (23) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal Level 6: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Mystic Flight (A) Flight Speed IO Level 10: Fearsome Stare (A) Glimpse of the Abyss - Endurance/Fear (13) Glimpse of the Abyss - Accuracy/Fear/Recharge (19) Glimpse of the Abyss - Fear/Range (21) Glimpse of the Abyss - Accuracy/Recharge (23) Glimpse of the Abyss - Chance of Damage(Psionic) (45) Cloud Senses - Chance for Negative Energy Damage Level 12: Resurrect (A) Recharge Reduction IO (39) Recharge Reduction IO Level 14: Heart of Darkness (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (15) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (31) Superior Overpowering Presence - RechargeTime/Energy Font Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO (48) Recharge Reduction IO Level 18: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Endurance/Recharge (40) Luck of the Gambler - Defense Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Haunt (A) Expedient Reinforcement - Endurance/Damage/Recharge (27) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Accuracy/Damage (34) Expedient Reinforcement - Accuracy/Recharge (36) Glimpse of the Abyss - Chance of Damage(Psionic) (37) Cloud Senses - Chance for Negative Energy Damage Level 26: Fortitude (A) Recharge Reduction IO (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Recovery Aura (A) Recharge Reduction IO (34) Recharge Reduction IO Level 30: Clear Mind (A) Recharge Reduction IO Level 32: Umbra Beast (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (36) Soulbound Allegiance - Chance for Build Up (37) Cloud Senses - Chance for Negative Energy Damage Level 35: Regeneration Aura (A) Miracle - Heal/Endurance/Recharge (37) Miracle - Endurance/Recharge (46) Miracle - Heal/Endurance Level 38: Adrenalin Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 41: Fire Ball (A) Ragnarok - Accuracy/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Damage/Recharge (42) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown (43) Positron's Blast - Chance of Damage(Energy) Level 44: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Aegis - Psionic/Status Resistance (50) Steadfast Protection - Knockback Protection (50) Hydra:Electron Particles (50) Hydra:Electron Particles Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;685;1370;HEX;| |78DA6593594F13511886CF4CA7544AA13B2D9BB4944D966E6C2E172642C11A489A9| |8784B6A196062699B6935F6D2BFA0175E9878E50221F1C61BFF8BC6E50EC152D01F| |50BFCEFB514A6602797ABEF32DEFBC67CEC6F315C7A7B5177785E45ACE67CBE5CDE| |562A1A217F37955B76E6477B49CA0C79B29E62BAABEA36AE54A28A36B859C9AB451| |3C72997C51175DC9EA4F0AEA65A3405BCEBDA7DBDBD1D45E295BD9AD0A77A648E9E| |9C233ADAC3DD6F25AA5EA30220F8B7A4ED5AB762C4AAABAE5347EAEABD92D552FEF| |6A2577AAA4E5A2AB9AAE6E6E64CB24AC1A243163F47F1C10FC34ACE22D21A108E54| |8166248118E198BB176ED49060753580FA6658373141612D71E614FF90DDA8FC1E0| |09D8FF079CAD8127012EA55A29897ED73E63BEFD0BE87A83B941D633F50BB5F314B| |6A056B1A4683141B5AB60CF1AD87B1F9C4D739CDCB7A24658FD92D1EF151960837E| |618B60668D7475B2AECE6F98EFF8017ABE83BEAF60EF4F7086F52DD2B20BB552D73| |4FA8D334FA96F377BD5FD01EFD1B30F7A0EC0EB87CC8F4CEAD9E4086977A2567672| |BF1033C674528E1B3916B71FBA267CACCF05C6BCA09B72BD9CEB652FC65D4CCFD55| |A2FE5FA912BF90F704EBE7DB04EEF1460AF02FF10EBFF0B86CF987530C25E8DB257| |3769D9C75EF5F13B4CB0EE5B84019E39C07B61E65253269FE310C7CE49C4307B3BC| |CF3423C3FC47A22AC2FB22C5FD1719BEA46D8DB11FE6646F95B9AE56FEB8E84BBD2| |D433C6336798EFE8A826D983C905F4BE31CF9C632E82534B4CFEBEDF53ED34662BD| |3499C796C011E2482388F84876A144B8B3E3A8F287FB351F6EBB05B88387B12675D| |834AEB5ED31F3DCD6617B7B53165DA8D9B22095364CE14993745D64D918CD2BAE94| |232229DAED6FD6DD4ECB42BB5EFD62F23B2F4082EC80F70121D61B8746AAA3A6BAF| |7A0D9FE5976047089EFC076A35EF2E| |-------------------------------------------------------------------|
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Melee toons were always the most popular so they get more sets, just like there are tons of IO sets for melee.
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Now I want to roll a new toon with that name. But what sets?
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Every time there's one of these events: "This has been going on too long, please stop it." "Don't stop this when you said you were going to stop it." "Why don't we do this forever?" "Sirs, this is an Arby's."
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Nothing makes sense unless you know where it came from. 😃
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PROC would be a good one to include, probably. I can't even tell you where the term comes from, but I can tell you what it means... ish.
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Why is that? Have the mods been discussing it?
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- time/dp
- proc build
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Reading through this thread reminded me of something, just a little tidbit you guys might want to know or had forgotten: Traps has always felt a bit laggy on teams. I had a Trap Corr of some variety back on live and often ran into that "wait, I'm not set up yet, we can't leave this room!" feeling even back then. Nature of the Traps beast - easily survived I can assure you, and worth it, Traps is great stuff.
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Request for Data Analyses regarding Bases
Clave Dark 5 replied to ArchVileTerror's topic in General Discussion
Yeah, taking the time to learn and use all that is just... not a thing I'd care to mess with, although I'm sure people enjoy it. Meanwhile I get most of the functionality of a base from the public node bases people have set up for anyone to use to TP from zone to zone.