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Everything posted by Clave Dark 5
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This won't work (I think???) for Escorts and Rescues though, which are just so much fun and useful to script, but otherwise it's not a bad idea; I think I tried at least one Betrayal by a Rescued Boss and they still didn't work right however. I will investigate further though, thanks.
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Ah, if only I could find a regular SG that would put up with me... *kicks dirt* Actually it's my nightshift schedule, that puts me sometimes playing in the morning, or maybe poking in after day-walkers' dinner times, and then also maybe in the wee hours after the witches have gone to bed. And sometimes I don't play at all for half the week, etc. No SG could fit that schedule. What I'm trying to say here is that overall I still don't mind PUGing, it's generally still fine gaming 90% of the time for me. 😃 But it is nice you found your groove there, Snarky.
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Yeah, I can understand that, but it turns out that my aspirations are to make "talkies" instead of silent films that comes with explanatory pamphlets to be read later. I don't really feel it's too much to be annoyed when something in the game doesn't work, just go ask MMs about Mercs and see what they say ha ha!
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That's how "people" already play the rest of the game, this single mission doesn't somehow make them play it that way. Some of us even stop to look at the pictures on the walls. 😃
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I was a big fan of the AE before it broke a bit after it was introduced, I had multiple arcs up etc. I quit back then because of this bug. Now I'm seriously pondering if I should continue on this arc or just shelve it (probably doing it properly so I can get rid of my notes, and then waiting to see if they ever get this fixed before I publish).
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I think it's like having you NPC hand out a pamphlet that you have to read. A cut scene would be less intrusive! Having someone say X that's only one hundred characters or less during combat isn't all that hard to miss, plus that's where you put in a lot of character work/flavor as well. It's not about Clues here, it's about story telling. I have tried to work with those word balloons popping up as soon as you enter, but here, it didn't work, you couldn't even see them, only see the blue text scroll by in your chat window, where it might easily be missed. Having to stop and scroll back, again, derails the flow of play. And this all gets back to this is broken. Mainly I'm just annoyed at myself for not thinking critically about this still being broken when I got all excited and plotted out a new AE story. So that's on me.
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If you are fearing the game is unsteady or somehow wonky in ways that affects system running, I really don't see that being a possibility. The game's been back now for what two and a half years? This would be the first I'm hearing of it. This is really being handled here better than a fly by night operation.
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Can We Stop Dogpiling, Please?
Clave Dark 5 replied to GraspingVileTerror's topic in General Discussion
Another forum I go onto calls this "vague posting" and tells you just report it to the board mods to look at, and then movie on. -
Huh, the single time I ever did one of these, there was only two other people on it. And I don't think I've ever passed one in progress and seen anyone doing it. That one low level Mercy mission where you fire bomb a building is more fun anyway, badges not withstanding.
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Sir Snarksalot, Snark Of Infinity, Vaulted Snark, Snarkitech, Snarkcana, Snarketype...
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I believe we had a similar request during last month and I again agree with it. Having anything "seasonally locked" was based on subscription concerns, "they'll stay subbed, or come back in October so they can get that badge!" We're not here for profit anymore, this is a dinosaur hold-over. The Summer blockbuster is no longer just summer-based, we don't have to unlock capes or anything like that, this should be available year-round too (and Baby New Year mission as well).
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Yeebus this system is so broken. I was expressly trying to not use clues as I feel they derail the flow of play, "OK, I've beat down these bad guys, let me click open a window and scroll to read to see what's important" stops you cold. Here I was reading the stickied guide and getting ideas about doing things that the game won't support right now, but is supposed to. This is why the AE is mostly used for farming. Rant rant rant. Guess I'll see if I can go poke around and find any way to salvage things, or just give up. Thanks for the detailed explanation though, greatly appreciated, you're saving me time!
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Who plays CoX in the most unusual way?
Clave Dark 5 replied to DougGraves's topic in General Discussion
I saw this post in my notification emails, where the name of who posted it is sort of hard to find. I could tell it was you without seeing the name. -
I did end up taking it on the MM I mentioned that I was building above, and so far I think I'm at 39th level with her, and I'm quite glad I made room fro it. She's a Bots/Emp and Bolt does seem to "proc" off a lot for her.
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Hey all, working on a question and I've run into a problem. I set a rescue and all the dailogue from both the captive and the guarding foes all tumble out at once as soon as you enter the map, both the inactive and active dialgoues. I recall there was a problem similar to this on Live, but not that it was this bad. Is it this bad and can't be dealt with? Did I forget to click a box somewhere or something? Is there any way around this or is there just no good way to have spawned characters say anything like they should? It's a bit odd as a single boss spawn in another one of the missions does speak his unaware etc. dialogue justfine, last I tested it. Thanks! (It strikes me that the MA section of the forums need some kind of FAQ thread for people to post in, to save a post by checking to see if it's already been answered or not...)
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Dang, you guys are fast, I'm only like halfway through mine. :P
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how to Guide to Mission Architect: Tips and Tricks 2.0
Clave Dark 5 replied to Prime Elway's topic in Mission Architect
Does anyone know where that fashion show map is? I'm just poking through the AE again and I was looking for that but didn't see it (nor the warehouse Rave map.) -
That "Santa" in the header doesn't have those winter gloves on. I therefore submit that he is not the REAL Santa!!
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Detonate Objects Created by Gravity Control's "Propel"
Clave Dark 5 replied to Tailcoat's topic in Suggestions & Feedback
This is what tabbing through targets is for! 😃 Please do not think I espouse this merely because I have a 50 'troller named Trash Ghost expressly made for littering Paragon City with Propel trash.- 11 replies
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Who plays CoX in the most unusual way?
Clave Dark 5 replied to DougGraves's topic in General Discussion
Stalker Best way to explore everywhere without getting stomped. My first real "now I get it" character was a stalker, and I really appreciated being able to wander about without being seen. -
"Horror Hotel" would work as well, plus it's the name of a decent Christopher Lee film! I'd also like for them to drop us an echo version somewhere that would allow us to ToT year round. Having seasonally-restricted access to some content is a remnant of the old days of "gotta keep people subscribed," we've moved beyond such pecuniary considerations now, open it all up (yes, I want Baby New Year year round too).
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Remove (or Consolidate) Incarnate Shards
Clave Dark 5 replied to Arbegla's topic in Suggestions & Feedback
One step along the long, long road to cleaning up the entire system. -
Aluminum Foil Hat - And Your Suggestions
Clave Dark 5 replied to TheZag's topic in Suggestions & Feedback
It would be nice to have a few of the gender-restricted hats already in the game opened up for both. -
Elec/Mace is a lot of smashy fun, plus you never run out of End! My build's more for attracting attention that real damage, so when I PUG I get that thrill of walking into the middle of a fight and just randomly braining everyone until they all melt around me.