-
Posts
2753 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Coyotedancer
-
I don't like the Elite Bosses added to trick-or-treating
Coyotedancer replied to MrSnottyPants's topic in General Discussion
I don't hate the EBs when I'm on one of the Motel of Murder leagues, or even running with my usual duo/small team arrangement. They're fine, crunchy fun for that. Solo? Yeah... They're kind of a pain in the rump. Even with my definitely NOT squishy types they take a while to knock over, and so they turn what was a casual bit of time-sink trick or treating between missions, for instance, into something that's more of a commitment. You're not always close to a drone when one pops up and it's just rude to just bounce off and leave the thing running loose for how-ever-long they actually linger. Hopefully that really will be fixed by the time next Halloween comes around... -
Focused Feedback: Costume & Pet Reward Updates
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
Since new pets have come up... Can we someday have a Rubble? You know, those adorable little DE underling critters that you get when you smash a bigger stone dude? FCM says that he's wanted one forever, and my nephews (Who are fans of smashing DE every chance they get-) would just get the giggles over that. -
Focused Feedback: Costume & Pet Reward Updates
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
I'd love to have a set of little chibi Rularuu pets. The Image of the Well is close, but just not the same. -
Focused Feedback: Costume & Pet Reward Updates
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
*a tiny black cat-girl named Snickerdoodles hisses at the Ghost* -
Focused Feedback: Costume & Pet Reward Updates
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
'Glad to see the rest of the Mages in there. Maybe the "old school" black-and-red Thorn Wielders will show up some day, too. They had a pretty distinct look compared to the current version in-game. And 250, while still pricey, is better than 1500 for the MiniMe. One thing it might be worth looking at... The Aether drops for weekly TF/SFs. For the quick, fast ones two seems okay, but for some of the others? Not so much. Doing something like a Doc Q and still getting two was pretty underwhelming, honestly. -
Heh. If you really want to make INF by the bucket... no. You don't farm. You marketeer. Those players make us farmers look like second-rate hobos. Head down to the Market forum and read a few of the guides. You can play converter bingo with the drops you get in regular play and never have to set foot in a farm.
-
<_< >_> I want a pitchfork.
-
I love the huge office tower door that's secretly a cave... "Unfinished basement," I tell myself. 😆
-
A video that represents well the pitfalls of feature creep.
Coyotedancer replied to Sanguinesun's topic in General Discussion
Ooooh, yeah. Bad memories there. SO MANY bad memories. (I play fliers. I also ran duo a lot with Mr. Coyote back-in-the-day. Who has Super Speeders, almost exclusively. You don't want to know how many times he'd just jet off while we were crossing a zone, leaving my lowbie in the dust. To get mangled by whatever happened to be close when he hit the leash range. Or killed by the snipers on the nearby roof-tops. Not fun times, that. I do not miss it. <_<) -
Something like that, yeah. 😝 "You guuuuuys! You're playing the game all wrong! You're supposed to be doing it THIS WAY, not like *that*. Don't you know anything?"
-
Try it solo instead of bringing your buddies and steamrolling it.
-
I suspect they really, really wanted us all to give up our farms and run their Hard Mode content as often as possible. In spite of a lot of us being people who either don't have that kind of time or don't have any desire to team.
-
You would have gone faster with one farmer and one lowbie. Having three or more people on the map slows you down, since the increase in clearing speed and "team bonus" won't really be enough to offset the reward splitting.
-
Focused Feedback: Necromancy Revamp
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
It gets pretty wild once you have all five of your guys, five extractions and a handful of specters out there in a fight. If you use your attacks often, it isn't unusual to have three of them out there drifting around. -
Focused Feedback: Sentinel Archetype Revamp
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah.... After taking my Fire and both Darks out for some fun on scanner missions this morning, I think the click has won me over. I do miss my Defensive opportunity a little on Shonokin (Dark/WP) but the extra damage more or less evens things out. He's still slower than proverbial Christmas, mind... He's just never going to be fast at clearing a map... But beta!Shonokin is definitely less glacial than his current Live counterpart. -
Focused Feedback: Necromancy Revamp
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
Make it an option. I, for what are probably obvious reasons, love the current Circle spectral models. -
Focused Feedback: Necromancy Revamp
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
'Did some running around with Ananka this morning (Necro/Thermal/Heat) and everything seems to be working as it should. I love the spectrals being "walk-through" now, and having a couple of them out there with all of the extractions and the guys was pretty high on the Horde-of-the-Undead spectacle meter. It may not be as large a group as a good Gang War, but it's right up there. Love that. Comparing the dead man's party on beta to running the very same mission with the boys on Live, the Brainstorm version was a total stomp-fest. It took about two thirds of the time to clear all of the goons out of the same +1 x8 Council mission that I had held on both versions. Going back in at +4? The zombies were still prone to getting shredded in both cases, but the beta grave knights and lich fared a little better. -
*hands out the torches and farm tools*
-
That... looks more like an emu than an ostrich. o_0
-
All the Things! *rabble* *rabble* *rabble*
-
Battle Without Honor or Humanity has been on my playlist for years... Back in the Liberty days I had a Claws/Energy Brute named Ashura. It was her theme music. 😆 I haven't rebuilt her here, but still.... Hotei forever, yo.
-
Focused Feedback: Sentinel Archetype Revamp
Coyotedancer replied to The Curator's topic in [Open Beta] Focused Feedback
Or even just leave the old Defensive option... I actually do use that sometimes when I'm running solo, and suspect I'll miss it once I get the chance to really do some poking around on beta with my little collection of Sents. -
Is changing the power levels power creep?
Coyotedancer replied to _NOPE_'s topic in Suggestions & Feedback
Having those primary and secondary powers sooner comes with some pressure to slot them if you want to be able to use them, and the earlier that happens the less you have available in the way of slots to spare. Picking things up in the 30's and the 40's is easier. You have enough slots elsewhere by that point to start filling things out relatively easily... In the 20s? No so much. We're all going to end up feeling like we're slotting tri-form Peacebringers. 😝