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Coyotedancer

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Everything posted by Coyotedancer

  1. Nah. Reminds me too much of Aion rifting. Been there. Done that. Got really sick of ass-hats who thought it was "cute" to camp the lowbie mission contacts with their twinks. (Now, if I could have my Templar and Sorcerer over here to beat the snot out of those random "pop-up PvPers" like we did the rifters back-in-the-day? That might be a different thing. Sorcerer/Blaster duel in the middle of the Maduri Village (or Perez Park-), anyone? And yeah... I just want to see what my Templar would do to a City Brute. Aside from shield-bashing it in the face. 😝 )
  2. Noooooooooooooooooooodles! We got noodles! 🍜 I, for one, welcome our new Pastafarian reaction overlords.
  3. My favorite Stalker (and the Scrapper rebuild who exists here-) has a perma-summoned Mu Adept partner. To say that either version of Kestrel's build is highly invested in having and keeping Cardinal around is an understatement. In play they've always been a surprisingly fierce pair. That said, I went for the whole perma-summon/partner-not-occasional-sidekick thing in the first place for roleplay reasons, not for min-max power-gaming. They ended up terrors as a side-effect of what it took to accomplish that on a /WP Stalker and Scrap. 😝 [Slots-wise, Cardinal has a Soulbound set. One version is 5-slotted, the other is the full set, but off-hand I don't remember which one of those is Stalker!Kes' version and which belongs to Scrapper!Kes'. Both have Incarnate toy picks that were chosen specifically for Cardinal's benefit, and a few other bits and bobs like Aid Other in the older Stalker's case and the Sorcery pool ally HP power in the newer Scrapper's. Adepts are glass cannons. If you can do something about the brittleness, given half a chance they'll make a mess of things.] FCM also reminded me to mention his Earth Dom with the Perma-ed Mu Guardian. Who is pretty terrifying himself. And the recharge-focused Illusion Controller with a perma-ed Fort Mistress. But with that particular character, she's more the icing on an already-ridiculous cake.
  4. Yeah... Paragon City in Rhode Island is a fair distance from the Caribbean or the Gulf Coast, but I don't think they ever said Praetoria was supposed to be a geographical match for Paragon City.
  5. Gulf Coast, definitely... But not necessarily Nola, so much as an alternate-world reflection of, say, Galveston or Biloxi. As for First Ward (and Night Ward's -) British influence... I read that as more of a nod to Bermuda and the Caribbean than London. Night Ward's stronger ties being a reflection of the colonial past, in particular. Call it making up for giving the Primal world's version of Bermuda (The Rogue Isles-) a French colonial history instead. 😝
  6. Single alignment only, typically... and almost always solo. It's just annoying to run with a team, I find. Especially a mixed-alignment one.
  7. Only on Sunni ( my zen-mode fire farmer) and only once she reached vet level 99. I did that so that at least one farmer would never be a threat to Veracor's Vet Level Supremacy. 😎
  8. My magi.... Liber Arcanus in particular... approve of this.
  9. I did take it on my PsiMelee scrapper... It's pretty much a wasted pick. I'm just too lazy to respec him out of it. 😝
  10. We should be able to. I tested it out over on closed beta with the older "two level" base I'd built there (Nemissary's Oranbegan base-), which is a "traditional" bounded base with open skylights and a landscaped "roof" layer above. I had been using the in-base telelporters to access the upper level from the lower, but with the new pass-through ceiling you can just fly straight up through the skylights without having to use a teleporter. ETA: That base is GHOSTSINTHEHOUSE-2240 if you have access to the Paragon server and want to check out the effect. The place is a maze, but has several skylights that use the new ceiling.
  11. Yes. And it's a ceiling selection for the room you're picking styles for, like the current "open sky".
  12. Crunchy, yet satisfying! Xi the Bright Shiny Catboy has officially made it to 30! After finishing off the vampyre vending machines in Striga, he wandered over to Croatoa for some fun busting ghosts, hunting witches, beating up lawn gnomes, carving pumpkins and herding big, shaggy deer-things. He might also have mistaken the whisps for cat toys... ETA: I did finally manage to get Xi to 50 awhile back. He got his last iToy built and slotted in January... So my Random Catboy is now complete. 🐈
  13. I like to think he just went on quiet vacation with Red Widow... They've got so me catching up to do, after all.
  14. Good catch... Defender was my thought. (I'm working on a build for one of my Illusion Controllers this afternoon, so I've got 'trollers on the brain. 😝 )
  15. I'm... yeah. I'm just not really feeling Storm Blast on anything that actually needs to *do* something with its blast set... So maybe a Storm/Storm 'troller? Just because the blast set isn't all that important to its function? Normally my instinct would be to go with a Sent for solo potential, but I think a Storm Blast Sent would be even slower than my Dark Sents, with pretty much none of the fun things Dark does to make up for being slower than proverbial Christmas.
  16. All I'm going to say is that there are plenty of pretty good reasons to solo in this game. Sometimes teams are one of them. 😝
  17. Some people will hit the right one on the first re-try. ... And some people will spend the next ten minutes cycling through and *still* not land on The One. Again, I fail to see how that adds anything to the experience of running the arcs. Is it "fun"? Does it add "interest"? Does it add "challenge"? I'd say not. All it adds is another reason not to run with a team.
  18. I've actually skipped Boggle on Xi. My Psi scrapper, Gentleman Spectre, has it but honestly I found it pretty useless for him. I doubted it would be any more useful on a Brute.
  19. Run Striga with a duo and then try it with a team of eight. See how long it takes you all to get through, say, Peebles' arc. It's not a trivial time investment to get everyone on the same mission given the number of possibilities.
  20. And I'll counter Switch's "no" with a "Please, for the love of Dog, YES!" I don't care if the missions are in different locations, with different maps.... That's not the problem. It's the random presentation of missions that's the issue. Contacts should offer the damned things in a consistent ORDER. Having to drop-talk-and-reaquire missions time after time after time after time while trying to get two or more team-mates the same task is a royal pain in the rear with long arcs, and the larger your team the more exponentially annoying it becomes. There's no up-side to that. There's nothing in it that makes running the arc more interesting or more enjoyable.
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