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Everything posted by Coyotedancer
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I'm just going to leave these here since we're talking back details and long coat costume bits... This is what the Witch version bolero coat looks like with wings. On Live, we had a brief window (About a week right after the magic pack was released, IIRC-) when we were allowed to make costumes using both. I was lucky enough to have one of those outfits on Ty, my junior DB Tank. For the record, the fur collar clipping was a non-issue for the larger wing sets like hers. We were also able to use the wedding tux Tails Coat together with wings for *YEARS*, until that was "stealth nerfed" one day near the end of the Live period, without any warning or commentary from the devs at all.... Which caused some griping and angst on the old forums as at least one poster lost a favorite costume to the unannounced change. There was absolutely no clipping at all involved with that combination. (I spent quite a bit of time playing both this particular Dual Pistol Blaster, as well as a winged Dual Blade Scrap whose "signature costume" involved that tails coat... I'd have noticed if there was anything funky going on with the combination of their outfits, the wings and a lot of Very Silly Animations. There really wasn't anything odd there at all.) ... And yes. I would really love to have both options back again. Whatever minor clipping issues they might have in specific circumstances (With the Tiny Wings, say, or maybe Staff's on-the-floor breakdancing-), would still be less ridiculous than the everyday "twisting cape" problem or the weird transparency issues that no one says a word about. ETA: If anyone wants to see those costumes "in action", I probably have demo files or FRAPs videos somewhere, but I would need to dig them up and figure out how to make them available to view.
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Tempting... but I already have two "in progress" characters that I haven't finished. A third would just drive me completely batty. 😄
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Not gonna lie, here... I kind of love it.
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Can you use Head scales to tone down Minimode head size?
Coyotedancer replied to kelika2's topic in General Discussion
Switching characters so often is the only thing that made it tolerable... It still wasn't exactly a fast or exciting process, but at least mixing things up and bashing goons with each of the gang in sequence was just different enough to let me keep at it. Plus, I knew that I only had to go through it *once*. Only the cat can get away with being a bobble-head. 😝 -
Can you use Head scales to tone down Minimode head size?
Coyotedancer replied to kelika2's topic in General Discussion
I got lucky there... I didn't have to grind Aeon until I wanted to kick puppies. I had a string of cooperative/supportive ToT leagues who knew what I was up to, and let me cycle through all of my alts to get the new Halloween badges and their attendant PAP rewards. Pooling the lot was enough to pay for Snickerdoodles' "little black cat" mode... But, yeah. I know what you mean. I've probably gotten under a dozen PAPs total since they were introduced just running around doing my usual solo or small-team game-play. Full-team types who spend their time in TF/SF-land have done better, no doubt.... but these things seem designed to be a real pain in the butt to get for anyone else. -
Can you use Head scales to tone down Minimode head size?
Coyotedancer replied to kelika2's topic in General Discussion
While I managed to put together a costume for my own little black cat that worked around the oversized head issue well enough not to make the goofy proportions a complete deal-breaker, I'm honestly still wondering why our Powers That Be thought it was necessary or desirable to make something as often-requested (People have been asking for both larger and smaller character models for as long as I can remember-) and resource-expensive to attain so difficult to actually use. The 'Here! Have what you always wanted! But wait... MONKEY PAW PLOT TWIST... We're going to make it so awkward-looking that many of you won't want to/be able to use it!'- thing may not have been an intentional "gotcha" on anyone's part, but it sort-of works out that way. XP Personally, I think it needs to have two options after purchase. One with the oversized head for people who want goblins and house elves and one that keeps the actual character's proportions like the spawnable Mini and Giant character-clones that the devs occasionally drop on us. -
*Somewhere in the Misty Wood, a guy named Carwyn looks up and says "Oh, HELL yeah. This!"... before going back to sadly lamenting his lack of proper antlers.* Take pity on my poor fae huntsman. He's a sad, sad thing without his antlers. (Extra credit if we could also have a deer tail. It would be adorable.)
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Let's name these places on the boardwalk in Talos
Coyotedancer replied to JasperStone's topic in General Discussion
One needs to be a Captain Kraken's seafood place.. -
I'm for it.
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honoroitisfantastic i want quad expee
Coyotedancer replied to honoroit's topic in General Discussion
Nah. Reminds me too much of Aion rifting. Been there. Done that. Got really sick of ass-hats who thought it was "cute" to camp the lowbie mission contacts with their twinks. (Now, if I could have my Templar and Sorcerer over here to beat the snot out of those random "pop-up PvPers" like we did the rifters back-in-the-day? That might be a different thing. Sorcerer/Blaster duel in the middle of the Maduri Village (or Perez Park-), anyone? And yeah... I just want to see what my Templar would do to a City Brute. Aside from shield-bashing it in the face. 😝 ) -
Noooooooooooooooooooodles! We got noodles! 🍜 I, for one, welcome our new Pastafarian reaction overlords.
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Pets from Patron Pools: Yea or Nay?
Coyotedancer replied to Yomo Kimyata's topic in General Discussion
My favorite Stalker (and the Scrapper rebuild who exists here-) has a perma-summoned Mu Adept partner. To say that either version of Kestrel's build is highly invested in having and keeping Cardinal around is an understatement. In play they've always been a surprisingly fierce pair. That said, I went for the whole perma-summon/partner-not-occasional-sidekick thing in the first place for roleplay reasons, not for min-max power-gaming. They ended up terrors as a side-effect of what it took to accomplish that on a /WP Stalker and Scrap. 😝 [Slots-wise, Cardinal has a Soulbound set. One version is 5-slotted, the other is the full set, but off-hand I don't remember which one of those is Stalker!Kes' version and which belongs to Scrapper!Kes'. Both have Incarnate toy picks that were chosen specifically for Cardinal's benefit, and a few other bits and bobs like Aid Other in the older Stalker's case and the Sorcery pool ally HP power in the newer Scrapper's. Adepts are glass cannons. If you can do something about the brittleness, given half a chance they'll make a mess of things.] FCM also reminded me to mention his Earth Dom with the Perma-ed Mu Guardian. Who is pretty terrifying himself. And the recharge-focused Illusion Controller with a perma-ed Fort Mistress. But with that particular character, she's more the icing on an already-ridiculous cake. -
Todo was added pre-Homecoming.
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/em bigwave
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Yeah... Paragon City in Rhode Island is a fair distance from the Caribbean or the Gulf Coast, but I don't think they ever said Praetoria was supposed to be a geographical match for Paragon City.
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Gulf Coast, definitely... But not necessarily Nola, so much as an alternate-world reflection of, say, Galveston or Biloxi. As for First Ward (and Night Ward's -) British influence... I read that as more of a nod to Bermuda and the Caribbean than London. Night Ward's stronger ties being a reflection of the colonial past, in particular. Call it making up for giving the Primal world's version of Bermuda (The Rogue Isles-) a French colonial history instead. 😝
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Single alignment only, typically... and almost always solo. It's just annoying to run with a team, I find. Especially a mixed-alignment one.
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Only on Sunni ( my zen-mode fire farmer) and only once she reached vet level 99. I did that so that at least one farmer would never be a threat to Veracor's Vet Level Supremacy. 😎
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My magi.... Liber Arcanus in particular... approve of this.
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I did take it on my PsiMelee scrapper... It's pretty much a wasted pick. I'm just too lazy to respec him out of it. 😝
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New base sky: open sky passthrough questions
Coyotedancer replied to Snarky's topic in General Discussion
We should be able to. I tested it out over on closed beta with the older "two level" base I'd built there (Nemissary's Oranbegan base-), which is a "traditional" bounded base with open skylights and a landscaped "roof" layer above. I had been using the in-base telelporters to access the upper level from the lower, but with the new pass-through ceiling you can just fly straight up through the skylights without having to use a teleporter. ETA: That base is GHOSTSINTHEHOUSE-2240 if you have access to the Paragon server and want to check out the effect. The place is a maze, but has several skylights that use the new ceiling. -
New base sky: open sky passthrough questions
Coyotedancer replied to Snarky's topic in General Discussion
Yes. And it's a ceiling selection for the room you're picking styles for, like the current "open sky". -
Slot Machine's Random Challenge (the limited edition 2023)
Coyotedancer replied to Troo's topic in General Discussion
Crunchy, yet satisfying! Xi the Bright Shiny Catboy has officially made it to 30! After finishing off the vampyre vending machines in Striga, he wandered over to Croatoa for some fun busting ghosts, hunting witches, beating up lawn gnomes, carving pumpkins and herding big, shaggy deer-things. He might also have mistaken the whisps for cat toys... ETA: I did finally manage to get Xi to 50 awhile back. He got his last iToy built and slotted in January... So my Random Catboy is now complete. 🐈