Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

ShardWarrior

Members
  • Posts

    2620
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by ShardWarrior

  1. Sorry, it just does not take several hours to delete salvage and trying to claim that over a year period it may in total add up to a few minutes is a very poor argument. You have to clear unwanted recipes, enhancements, inspirations and the like too. Should those all have options to disable as well because over the course of your entire lifetime you will have spent a few minutes clicking to sell or dump them?
  2. No, but I will be you real money it will take longer than the few seconds it takes for you to dump unwanted salvage.
  3. More body armor type stuff
  4. The issue becomes that there are so many buffs being applied simultaneously that it is difficult, if not impossible to see what is going on. To me, there definitely needs to be more minimal or no FX options available because of this. I would very much like to see a "remove all VFX from buffs" option that disables FX spam from the players perspective only. This way, people can color their powers and buffs however they like and I can not see them on me. Their viewpoint is unaffected.
  5. I made no such claims that it would affect the market or cause some kind of crash. I simply stated that having an abundant supply is what helps keep prices low. That is basic knowledge of economics, and as far as I know, not all items are seeded in the AH. And I am sorry to be blunt, but calculating out the literal seconds it takes you to dump salvage over a years length of time as "proof" that it takes a long time to dump unwanted salvage is asinine. You are spending far, far more time in game waiting for load screens, traveling to mission doors and such. Should those have a P2W options to get rid of those too? The amount of Developer effort to make this is far longer than it would take for you to delete or vendor unwanted salvage, which is wasted time that could be spent on something far, far more important in my opinion.
  6. Not sure where you are from, but the fantastic police officers we have in my area have some excellent women officers, including our Chief of Police. The State Trooper barracks not far from us have many women Troopers as well.
  7. It is no more gatekeeping than the people who feel compelled to make poor suggestions and then complain when people disagree with them.
  8. I play daily and it does not take me hours at all to dump unwanted salvage in the AH. No idea why it is taking you so long.
  9. Sure it does. That is what keeps the prices low. I am sorry you are inconvenienced for 30 seconds to either delete or dump salvage into the AH.
  10. Dump it in the AH for 1 inf and be done with it. It is not like this takes an inordinate amount of time. Having an abundant supply is a good thing. This is what keeps the prices low.
  11. Yes you can do all of these things, however an account storage base item would be a nice QoL addition. Most all modern MMOs have this feature now.
  12. Yes please to a Shuriken set!
  13. Sounds like good team work to me. Perhaps find some friends to help you out to counter them?
  14. I agree, no doubt the toggle would be more work. It seemed to me to be better in the long run as it would be easier to click a toggle than to try and remove IOs and such.
  15. Only if they could stack regen nerfs.
  16. I agree with this. It would be great if we had an option to choose what pet to summon.
  17. I think this is a good suggestion. I like the idea, although instead of an IO set, perhaps something along the lines of like a "swap ammo" type ability that allows the player to switch between KB/KD might work too.
  18. I disagree as we run iTrials quite regularly and there are still people getting defeated all the time. I suggest if you feel it it is overpowered, start forming your own groups and mandating Barrier does not get used before starting any content. There is nothing to "fix" here. Just add more difficult Incarnate content.
  19. Lore wise, becoming god like is part of becoming an Incarnate. Read the text from the story arcs. Read what the Menders say when they are talking about those who have had contact with the Well being "god like beings." We are no different. The issue I see some people having is that Incarnate abilities may trivialize non-incarnate content. Stuff like the ITF, older end game raids like the RSF, MLTF etc. were never designed with Incarnates in mind. There was and still is not enough content designed for and balanced around fully slotted Incarnates. Were we to have more end game Incarnate designed content, things like Judgement and Barrier and all the other stuff the "too easy" crowd are complaining about would be a lot less trivial.
  20. Especially with NPCs, selecting them from the "Current Room" tab does not allow you to rotate or move them. The editor always seems to want to grab something else other than the NPC even if you have it selected.
  21. As far as costumes go, his is probably one of the more plain ones out there.
  22. Having friends being in a group together has more value than prestige ever did or ever will.
  23. I would add what level are you and what enhancements are slotted? Fighting CoT pre SO level can be painful.
  24. Anyone remember the days before the friendly teleport prompt was added to the UI? People were using Recall friend endlessly to grief others.
  25. Not to mention one of the very first reasons @Keen gives for not trying to Mod the client is that "Modding is not easy. " If anyone bothered to read the post, @Keen details what is involved. That is just for one single power. Now try to multiply that by all of them. Modding the client for this is simply not feasible. Neither is right clicking to cancel buffs constantly.
×
×
  • Create New...