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ShardWarrior

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Everything posted by ShardWarrior

  1. I love it! Beautiful work. 😀
  2. This is just my own personal experience here, but getting rid of Null the Gull would still not entice me into playing villain side. Increased rewards would not entice me to do it either. I play this game to be the hero, not the villain. That is something which nothing suggested thus far will correct. It is not that the story content is horrible or the rewards not sufficient. I just do not want to play the villain. Most everyone I team with regularly feels the same to my knowledge. People seem to forget this was the case back when the game was live as well. Apart from launch of CoV, villain side was always far less in population.
  3. I would have to vote no for this reason as well.
  4. If I could upvote this a thousand times, I would.
  5. Coordinated teams can do multiple Kronos Titan spawns at the same time. As I heard it, there were 30 something of them in Boomtown at once last week.
  6. This, coupled with a Wind Control powerset would make my Le Petomane homage character truly complete.
  7. I like this idea! I would love to see epic Godzilla sized monsters to fight as well.
  8. Removing it does not accomplish any of those things either.
  9. No thank you. We do not need to give the few bad apples out there yet another tool to grief others.
  10. I can only speak for myself here, but making generic bosses into AVs for radio missions is not what I would consider a challenge either. I can already defeat EBs and some AVs solo with little to no chance of being defeated. That is not "challenging", just tedious.
  11. Actually, yes offering the opinion that the suggestion is not necessary as the information can be found online is an opinion.
  12. Not necessarily.
  13. None of these make the game more of a challenge, just more tedious.
  14. I recently remade my namesake main from MA/Regen to StrJ/Nin Scrapper. She always has been a lot of fun to play and I just have a fondness for the backstory I made for her.
  15. Kat/Nin is a lot of fun to play. Ninjitsu is becoming my go to set for melee. Easy to cap DEF with nice built in heal. Couple that with Divine Avalanche from Katana and you are un-hittable.
  16. That sounds interesting. Definitely would like to see how this would work on Scrappers.
  17. To be honest, no I have not. I have not really played my Sentinel and I have not rolled any new Regen character as the set is too weak for my liking.
  18. Why would you?
  19. I was thinking of building into it something along the lines of the Absorb proc in Preventive Medicine.
  20. I totally agree. I have a Kinetic Melee/Ninjitsu scrapper who is a blast to play.
  21. Nor is it all that great. Not sure I would go with upping the resist figures on it. Personally, I would like to see some experimenting at using this for some kind of Absorb mechanic in addition to the resists.
  22. First, let me say WOW! 😁 Absolutely beautiful work! For a couple of buildings I have made, I used a combination tech balcony flipped around so the metal underside is showing and the glass floor. May want to try that combo. It is the one I used for the Mini Titans base.
  23. Regen more than other sets is reliant upon those click heals. Other sets offer other mitigation that work in concert with their click heal. Regen has no resists to speak of or defense, just click heals.
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