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ShardWarrior

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Everything posted by ShardWarrior

  1. Something to keep in mind - many people here have already played many, many, many characters "all the way through". Playing through it yet again is not going to be anything new or unique.
  2. Save WP and Regen, End recovery can be a problem for just about every set combo. SR could use the AoE defense eariler on, not a absorb in my opinion.
  3. Personally, I do not consider SR to be broken, just that it needs some adjusting to make it a little better earlier on.
  4. I would contribute a 3 dollar bill to nerf regen. I mean, why not at this point? It has been a while since the last update, so it is due.
  5. I think that is mostly an issue with Power Siphon and how it works. Beyond that, I would not call the set lackluster.
  6. Well sure but the same can be said for any power sets really. Some people will have a preference from one set to the next based on how they feel. Personally, I think that is a good thing.
  7. I guess the question becomes why would not expect there to be any differences? They are two different sets with completely different themes.
  8. Personally, I do not find Kinetic Melee all that horrible. I play it just as much, if not more than other melee characters I have. I would agree Power Siphon needs a review and adjusting to allow for the effect to last much, much longer. Some of the animations are a just bit too long, but workable and at least to me fits within the theme of the set. People seem to be forgetting that not every player is a DPS chaser and is looking for the combo that does the most damage the fastest.
  9. The Thrill Is Gone - Ritchie Blackmore, Candice Night.... and William Shatner
  10. ShardWarrior

    Build Up

    Same here.
  11. Seconded. It is a nice-to-have prior to fully kitting your character out with IOs. Beyond that, it is a waste of pick in my opinion.
  12. Unfortunately, no. There is no "blank" or "sky" option for walls or floors, only ceilings.
  13. "Natural origin" does not necessarily mean "normal human." See Superman, Aquaman, Martian Manhunter, Thor, Namor etc.
  14. Nor do I, however if it is increased to a 2,000 character limit, there will no doubt be people yet again asking for more space. Totally agreed.
  15. Not sure if adding the disorient procs are enough to stun an AV and keep them stunned even with the built in disorients on MA. Back in the day, you used to be able to keep bosses and EBs basically perma-stunned by chaining Cobra Strike > Thunder Kick > Eagles Claw, but that was prior to the guaranteed stun being removed from Cobra Strike.
  16. You will need to click the "Pick Style" button on the editor menu while in the room and then click on the mid wall area. That should bring up the available styles for you.
  17. I can confirm Kinetic Melee works beautifully with Ninjitsu. 😁 One of my favorite scrappers to play.
  18. I have DB/Nin, Kat/Nin, KM/Nin and StrJ/Nin scrappers and they are all A LOT of fun for me at least. All depends on what your goals are.
  19. No it is not lol 😁 All kidding aside, this is actually good advice. My original main was MA/Regen back in the day and the KD/Stuns worked well with together. It allowed you some breathing room to click those heals by keeping targets knocked down or stunned.
  20. Sure. Be forewarned, I am not the best at building out characters lol. I tend to go for complete sets versus picking various pool powers as IO mules and such. This is what works for me, so your mileage may vary. Playing this, I have found that having the 3 positions over-capped works just fine. I am routinely fighting +2/+3 x 8 Arachnos, Carnies, Malta and CoT in PI radios and have no problems with them. For Incarnates, I went with Cardiac. I have not really had the need to slot any of the other Incarnate powers on her. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;658;1316;HEX;| |78DA6594DB53525114C6F7810308888A4A2A8AA4A502264AF5DE4C593D188E65974| |73AE1418F9E0107B0C9C7DEBB8D5AFD0365F5D21FD2F5BD9C2E7F80D54C3553D385| |96E7FB221BCEC0FCD8DF5E6BAF6FAFB337D92B93CD8F4F5E3DA2B49663B651A9E46| |6F3656379D92CFBA68DEA4AD9B0953CDEAC51B6960C9FFC8CFC9DCF654DDB34D353| |46D5281A3D7575D22C98C58A999EB68A8B56B5B2A2DA674A253B7DA254CE9BB9522| |177C1B2ED10246B7EA16A15E7FF1F0531B27786E1E3CB563E7DB434B79ACB1A95AA| |595EED1607C3F2BDBE63C5796A1EF5C4AD544657A9A7E433F0C073F205F912F4242| |54D7372DDAA537334571BD901EA11D02BB11A6335C6EA8CF532D6CBD81BE2C94D4F| |EE8BBAA38D19E425320F8ECF9126E8933A1ED4D13DACD3C43A4DAC13609DC014F67| |153EAF958CF77CFE568CDF7C90760CB26F9106C7B04DE9244BFD3849AEEDFC27AE3| |6FC0CC3BF22DF91E6C128F41E468C15185F5C86A42A910BCB842AF50A3FD35B905F| |A25BF957E5BD7A075AE931BE09EDBE41DB0FB2EE812BF61E4AA701435DDA275F0DD| |747C81C7EEAF60F41BD87710D42536C2FE46D8DF28FBDBC7FEF6B3BFFD9F911310B| |F5DC8F1749DE6DC1970EF2C79963C070E9C07D7A45E0FF7DAF3037B18F849FE02F7| |FD266BA442DD75C9ED656E6F017BDD3F4F2E901638BC482E8141F11C83672DB6633| |E2673DFB1EE86AC1BE7BA717A1AA1A7243D25E929494F297ABA26B983ECFF20FB3F| |2B5343D486780E36E51024505F25B6911B124FA38C1B658F2B725ED2D4D2CCBD2CD| |A04B5096A7D7AFD9ECB471E15D7EBB7B73695AACFD6520D91130D4AA64139D4A01C| |6E504E3528333A2D88A2398ABFAD7EF76BDB81FA7F86D2C6B08F8FBBB501F4E5C36| |E2D81B84FFF3497C63B32C2BB30C2BBF007F4A6E3C4| |-------------------------------------------------------------------|\
  21. Just wanted to say the choice of thread title is quite hilarious! 😁
  22. Clustercluck is epic! 😁
  23. There is nothing wrong with feeling this is not an idea worth any development effort. With that said, my experience with this is that changing a super group name is nothing more than a simple SQL update statement. Character renaming already exists so I would guess renaming a group is not an enormous amount of work. The group UI already allows for renaming of ranks and such. If the words "nothing fancy" mean "full sized outdoor plot" then that is you. Seems to me the intent of the OP was to provide something much more small and basic. That is nice however you are once again assuming everyone plays the same as you do. Some people may whereas others may want to store and craft their own things.
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