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ShardWarrior

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Everything posted by ShardWarrior

  1. I agree with this. Having played a Regen scrapper prior to and post ED and the great Regen nerfs, I can honestly say Regen needs work. In my opinion it has become far too clicky a set. Putting IH back as a toggle would be a step in the right direction.
  2. No offense meant to you, but you are very much misunderstanding and misinterpreting what @Snowdaze posted. The OP made the claim implying that Regen is unpopular outside Sentinels. @Snowdaze linked to actual data from the Homecoming team showing that Regen is also very popular among Scrappers. This was done to show the OP is incorrect in their opening statement as the evidence clearly shows. It was not a claim about Regen being popular so therefore it must be good.
  3. Oh for sure it would be difficult. There are many bases pushing the item limit as well that get very laggy. Would be an interesting way to expand the city though.
  4. Following this idea, I wonder how difficult it would be to convert a base into a map that can be used for missions in AE?
  5. Good one! Vanguard Robots in RV are horrible too. They seem to love to get themselves stuck running into buildings. Scientists in Warburg are horrible as well.
  6. I agree. While Unstoppable is totally optional and from my experience most people skip taking it, there is a reason for skipping it and that is that it stinks as a power. By the time you obtain it, you do not really need it (if built well enough). Overall I think INV is fine. I would disagree it is a boring set that has little value.
  7. Seeding is not keeping the prices down though. Read the post from @Nanolathe. Seed price for white salvage is around 10,000 inf. Right now, most white salvage on the market goes for around 100 inf. That is not seeding making prices go down.
  8. I agree however there is no way to know what every individual would do for certain. Given that seeding is dependent upon players to keep prices reasonable, I still do not think it is a good idea unless everyone is willing to go back to the insane prices we had on live.
  9. Seeding does not keep prices low for salvage. Players providing white salvage to the market is what keeps the prices low. See the post here that @Nanolathe posted earlier in the thread. Saying that this will not affect the market is not accurate.
  10. Completely agree on both counts. EM was always a heavy hitter and personally I would love to see it return to that. Leave gimmicks to other sets.
  11. Could not agree more.
  12. Having leveled a Ninja/Dark MM to 50 recently I have to say I agree Masterminds stink lol. 😁
  13. Perhaps a silly question but did you place the active Pillar? I seem to remember there is an inactive one as well.
  14. Someone can have the opinion your idea is not worth the developer time while acknowledging it is up to the Homecoming staff to decide. These things are not mutually exclusive of each other. There are many ideas and suggestions posted on these forums that can benefit everyone. That does not mean all of them can or should or ever will be done.
  15. I like this idea. Star Trek Online has a similar system with re-engineering. Not sure how feasible it is to do here, but definitely could lead to some interesting combinations.
  16. Apologies as my comment was not directed at you personally. I should have clarified that. It is more a general statement as there are quite a lot of people here lately who seem to forget that people have different opinions and only want to listen to people who agree with their ideas.
  17. Part of that game is also people berating and criticizing others who dare to disagree with their idea. That door swings both ways.
  18. Nor does stating opinion.
  19. This is still reliant upon players adding things to the auction house.
  20. Sorry, it just does not take several hours to delete salvage and trying to claim that over a year period it may in total add up to a few minutes is a very poor argument. You have to clear unwanted recipes, enhancements, inspirations and the like too. Should those all have options to disable as well because over the course of your entire lifetime you will have spent a few minutes clicking to sell or dump them?
  21. No, but I will be you real money it will take longer than the few seconds it takes for you to dump unwanted salvage.
  22. More body armor type stuff
  23. The issue becomes that there are so many buffs being applied simultaneously that it is difficult, if not impossible to see what is going on. To me, there definitely needs to be more minimal or no FX options available because of this. I would very much like to see a "remove all VFX from buffs" option that disables FX spam from the players perspective only. This way, people can color their powers and buffs however they like and I can not see them on me. Their viewpoint is unaffected.
  24. I made no such claims that it would affect the market or cause some kind of crash. I simply stated that having an abundant supply is what helps keep prices low. That is basic knowledge of economics, and as far as I know, not all items are seeded in the AH. And I am sorry to be blunt, but calculating out the literal seconds it takes you to dump salvage over a years length of time as "proof" that it takes a long time to dump unwanted salvage is asinine. You are spending far, far more time in game waiting for load screens, traveling to mission doors and such. Should those have a P2W options to get rid of those too? The amount of Developer effort to make this is far longer than it would take for you to delete or vendor unwanted salvage, which is wasted time that could be spent on something far, far more important in my opinion.
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