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Crysis

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Everything posted by Crysis

  1. Honestly the only reason to keep my AFK farmers going past lvl 99 is for the recipe drops. I can assure that at least for AE missions I’m def still earning recipe drops past vet level 99.
  2. I think Sentinels and MM's share something in common, even though created years apart. In both cases, the Devs were clearly aware of the ability to "tank mage" them if they didn't greatly nerf their abilities in some cases. Since this is a game ultimately about maxxing damage output (either via buffing, debuffing, recharge or all the above) the simplest approach was the damage modifiers for AT. Sent's had their aggro/target limits further nerfed and MM's had their Endurance costs penalized as well. I think this is why we've waited so long to see some of the desired improvements to MM's ever manifest, and I'm a bit concerned Sents will wait just as long for same reason. Tankerminding has been a playstyle since MM's were introduced, so it's no surprise to read about it here. Between even basic ability to pull aggro and the debuffs native to most MM secondaries, coupled with Defensive BG mode, you are basically a resistance-capped Tank with low Health. I don't even bother with Presence pool on my /Time MM's as Times Juncture does just fine pulling aggro when jumping into the spawn....and given slow slotting, holding aggro as well.
  3. Thish man looksh familiar…
  4. Overwhelming majority of my playtime these days is between video calls and/or at night while traveling for work. So maybe a small drink now and then but that's it.
  5. At lower levels all I’ve found that really helps with Endurance in any noticeable fashion (in descending order of positive impact to END): 1) Recovery Serum from P2W 2) Survival amplifier from P2W 3) Base Recovery Buff from your SG base 4) ALL the +End procs you can fit. You can always respec and/or unslot them later. Don’t forget about the +End procs beyond health and stamina. 5) Accolades that offer +END 6) EndRedux in heavy end attacks I play a variety of Storm characters and they are super hard on the Endurance bar, especially once you start pushing +Recharge bonuses. The only final solution for those characters is absolutely all the above and Ageless…and even then I’ll still carry Recovery Serum as a backup when soloing AV’s or for long fights.
  6. I about pee'd myself for a second thinking you'd somehow managed to find a dual holster costume piece!
  7. Sure, but caveat....this is my current build, but an older toon. As you'll see, I had Sorcery Pool in here, and still do. Since I mostly just farm with this alt now, other than the odd incarnate trial, I've not really bothered with a full respec. My build is based on an older build posted by Apparition some time ago, but Nemu came along and threw up an alternative build. You can take a look at both and see which you prefer. If I were doing it all over again, I'd take Nemu's approach since it's superior in just about all the defense categories. For PvE and AE farming of S/L farms, this is a very effective, speedy and high recharge/high endurance build. Damage is really good as well. A few considerations once you go down the Incarnate trail: 1) Since I farm a bunch, I've got plenty of leftover EMP's and Threads so I have both Hybrid Assault Core and Hybrid Melee Core. I generally run Assault in the farms, and Melee in PVE content. The status protection helps a bunch when you jump into the spawn to unleash your AoE's, and between Hybrid and Rune, you are almost max +RES for alpha's. I usually alternate between the two, however. Overkill for both. 2) You can also go down just about any other Lore approach you want. For farming, hard to beat the BP's untouchable rain-dropping pet. 3) I did some reslotting for DPS and recharge (and even have Burnout in here) and thus now only have S/L defense capped. I have a secondary build on here that has me S/L/E and almost Melee softcapped to DEF. Again, a bit overkill for PvE but you have lots of slotting options depending on your goals. So here's mine: S/L softcapped DEF, near max resists with Hybrid Melee, high resists with just RoP when its up, unlimited END and 190%+ Recharge. Lawn mower for farming, PvE or pretty much anything else. Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Muzzle Velocity: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), AchHee-ResDeb%(46) Level 1: Time Wall -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(25) Level 2: Aging Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(31), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(46) Level 4: Time Stop -- UnbCns-Acc/Hold/Rchg(A), UnbCns-EndRdx/Hold(7) Level 6: Swap Ammo Level 8: Bullet Rain -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(39), Ann-ResDeb%(48) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Chronos -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17), RechRdx-I(34) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: End of Time -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(40) Level 18: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(34), Apc-Dam%(40) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(23), PwrTrns-+Heal(36), PwrTrns-EndMod(40), PrfShf-End%(50) Level 22: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 24: Spirit Ward -- NmnCnv-Regen/Rcvry+(A) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(50) Level 28: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(29), Ags-ResDam(29) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Knock%(37) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(50) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), Rct-ResDam%(42), ShlWal-ResDam/Re TP(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(15) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Musculature Core Paragon Level 50: Banished Pantheon Core Superior Ally Level 50: Melee Core Embodiment ------------ Also here's Nemu's alternative build....very different slotting strategy, but like all things Nemu, pretty robust build! S/L/E/R softcapped DEF and very high +Recharge. If you weren't taking the Sorcery pool (debatable after nerfs), this would be the one I'd choose for PVE content. Nemu_SLER_DP_Temp_Blaster.mxd And finally, highly suggest you peruse the original thread(s) for the builds that inspired this alt. Build Request: Dual Pistols/Temporal Manipulation (Time) - Blaster - Homecoming (homecomingservers.com)
  8. Not thrilled with the mask stitching, although it's not as noticeable from a distance, but otherwise got it close to what I wanted. Thanks!
  9. A DP/Time is incredibly versatile. Easy to softcap S/L/E and you’ve got a double melee PbAOE by endgame. Now that mine is fully T4’d out I easily run S/L farms for fun and to farm Emps for my alts. You won’t be holding aggro but you don’t need to given how fast everything dies….almost as fast as my purpose-built Rad/Fire brute fire farmer.
  10. Rumors said they have a F/F/F Sent. So Fire Cages from the epic + Burn + ROF and they ALL BURN. Well within the pathetic aggro limit they do anyways.
  11. OK, if built around SO’s, I can see your point. I guess that just has felt so very, very foreign to me since the Invention system was introduced. I admit to never once playing with SO’s since that date, at least not entirely. Crafted non-set IO’s sure but since I was never a “Free to Play” player even during Live, I don’t even remember what SO’s felt like. However, assuming you are right, then “re-“ balancing Sents around IO’s still likely wouldn’t bring them up to par with most other AT’s. I have high end Sent builds (+5 Hami’s and Purples no less) that still pale in comparison to a simple Arch/TA blaster running on pure non-set IO’s. So I’m still having struggles believing how a dev did this intentionally, unless as has been reported elsewhere in this thread, it was just a half-finished “alpha” build that got compiled into a release as a “new feature, untested/unproven, take it or leave it” bit of unfinished code. That kind of intentionality I can understand....where this is an unfinished bit of code simply released as “intentionally” unfinished for no other reason than to call it a HomeComing “feature.”
  12. I have to question why you think the undertuning was “intentional?” I can understand conservative modeling due to the whole fear of creating a tank mage. But why would any dev intentionally neuter the AT to the degree it has been? Perhaps accidentally….sure. But intentionally?
  13. I’d likely add HC Blasters to that equation. The new Blaster here can be built to really sturdy levels via IO set bonuses, temps and (eventually) incarnate levels. I’ve got three that frequently solo entire TF’s on +4/x8, inclusive of the AV’s. The glass cannons of yore are largely gone now. I can easily solo +4/x8 on my Fire/Rad/Fire Sent and I’m currently able to do so with a couple of other Sent builds also. But its not fun. It’s a slog actually. It’s not a survivability issue in the least. It’s a DPS issue, and I follow all the advice of heavy proc-ology. For now, I guess the reason I keep playing Sents is simply the power sets that are uniquely available here just aren’t available in other AT’s yet. So I wait for the promised damage (and maybe just maybe aggro) upgrades and I simply play for theme, looks and backstory fulfillment. I know I’m not contributing a bunch to any team but I’m not detracting from them either. Damage is damage. I just have to get comfortable with a boss taking FOREVER to whittle down relative to the real boss killers out there. I’m more like the beer cart on the course. I’m wearing the right attire for the course. I’m driving a cool golf cart. But yeah, I’m just here to serve you some beer and be the punchy eye candy you want to see at the 7th hole. Hey....that’s my role! I’m gonna go make a new alt now called “Beer Cart Girl.”
  14. /Temporal definitely favors blapping or at least the occasional foray into melee range. I farm Briggs S/L comic con variant with a DP/Temporal and it’s almost as fast (and def more fun) than a purpose built Fire farming brute. I’ll second the vote for BR/TA. I think I have mine softcapped Def to S/L/E and Ranged…and almost AOE also. It’s a great “overwatch” style of play.
  15. Nemesis Plot obviously.
  16. I never noticed the beer taps in the bar in PocketD actually have names on them before. "Pail" Ale, Axe-Ail and L. B? LB=Lightning Bolt? Light Beer? I was aware, however, that there's a few custom-branded bottles of booze. "Wrathful 8," "Paragon Gin," etc.
  17. Late to the thread, but wanted to say thanks for the build. Thus far, the only Sent I’ve actually felt did “acceptable” (YMMV) levels of damage was my first sentinel, a Fire/Rad/Fire. Inferno+GZ+FSC did a great job on the spawn, with single target attacks playing mop up. I don’t think this feels/plays a whole lot differently actually. I did a respec out of Fly+Hover as, while your method is sound enough, I simply often forget to toggle off Hover/Fly before dropping Burn. I have always preferred CJ+SS where I can fit both in for kiting (born a blaster, always play like one). Defense/slotting works out pretty much the same so it’s an easy trade if you prefer to not go the Hover-melee-blaster approach. One small gripe....you really have to stick to your brute/tank/aggro holder with this build or you’ll waste your Burn patch. And with the travel pools update recently, I’m noticing far more players of all AT’s carrying and triggering Fold Space constantly now. Bit annoying if someone is doing that when a Brute/Tank is otherwise attempting to hold aggro, but its a minor gripe.
  18. The easiest leveling fix for Endurance is to use P2W and take the Survival buff, grab a full load of Recovery Serum and use your SG base empowerment buffs for Recovery. Between those three, you'll do far better keeping CJ/Maneuvers (slotted for EndRedux) and still be OK on endurance. I've taken and used Victory Rush on several characters. It's better than a stick in the eye, but really not enough relative to the buffs mentioned above. Yes, the buffs cost some influence, but it's cheap relatively speaking and more than enough to get you to Incarnate Agility or Ageless end buffs.
  19. Last I saw a comment on future of Sentinel DMG we are headed to Scrapper levels.
  20. I seem to recall from long, long ago you could make "Genie hair" but for the life of me I can't seem to locate it in costume options. Was it a hat maybe? Or just a hairstyle? I'm trying to make something that looks sort of like Lady Deadpool's mask with her ponytail sticking out the top. Obviously not trying to copy her, but I always liked that look for a mask.
  21. In general you’ll almost always make more money crafting a recipe and converting the result to something of higher value. I honestly can’t think of but a few exceptions where you are stuck with something that won’t let you convert within type to flip the rarity. Likewise, some of the cheaper recipes to build are the travel ones that allow low build costs and usually a single converter flip within type to a Rare and then a few more converters to get that travel rare into another category to land on an IO worth a minimum of 1MM. White recipes are the only ones I vendor sell. Of course once you’ve got your nest eggs maxed out across several toons you may just get bored of the tedium and start selling all your recipes for expediency. But knowing how much I’m typically giving up I keep crafting and selling anyways, usually between missions, while waiting for League to form etc. One small exception for me are the Defense sets. There are times when Red Fortunes and Reactive recipes are selling for more than the crafted IO versions of same. This is usually because so many players buy those to convert into LOTG’s. I generally craft and keep all Defense IO’s since I need them for my alts anyways. But often worth a quick market check to see if you could make more selling the recipes. A few other recipes that are prime converter fodder share this behavior also.
  22. Conserve Power from Energy is a click that effectively acts like a sustain and needs no living targets to feed upon. I’ll grant you that it’s a long recharge, however.
  23. Not my build and I don't recall which forum post had it, but here's what I used. Softcapped DEF to S/L/E and almost AOE. If you +up a bunch of the DEF pieces you can get to AOE softcap, but as-is you are right under it. Another way to get to AOE softcap is to swap out the 6-piece Numina's in Kuji-In Toh with 6-piece Performance Shifter. I don't have much issues with END as-is, but @Nemu would most certainly chime in here and tell you to put END recovery in there over Regen anyways. Up to you, the build is very sturdy, very fast, damn near unkillable and flashy as hell. Expensive build, uses a bunch of WinterO's but I'm overstocked on those after the winter sale as it is. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- Acc-I(A) Level 1: Immobilizing Dart -- Acc-I(A) Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def(50) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(40) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43) Level 35: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(45) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Rchg(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 18: Quick Form ------------
  24. Ditto this. I play via LTE data connection. I log at least 12-15 hours game time per week and barely accumulate a few gigs. Game is very bandwidth friendly.
  25. I have five basic IO’s I craft and sell religiously, or buy pre-crafted and convert to one of the five. Occasionally someone(s) will crowd into my niches and I’ll see the prices start to creep by 1 inf at first and then much more quickly once I start countering. In that case I just move to one of the others after placing some of my usual low bids on the areas I’m abandoning. Once my bids start filling/selling again, I know it’s safe to go back. Been doing this for well over a year. I’ve never been pushed out of a niche longer than a week or so. Player turnover in this game, especially in the marketplace, is very high. No need to get in a bidding war. Just play the field.
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