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Alchemystic

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Everything posted by Alchemystic

  1. Funnily enough I think this set was already in the works when Guardian/Striker was in development, though it used Martial Arts instead of Street Justice and was called 'Gun Fu' or something
  2. Funnily enough I was digging through material to see what else could be made and happened by the Talons of Vengeance 'Sirens' and their amazing Sonic abilities. They have access to about 7 unique power effects (two of which can be reused I'm sure) which will form the bulk of the animation/FX for use in a new powerset. Though, since we already have a sonic support set, I think it would serve well to be tweaked into a Control Set (oh boy another one). Music Control Your ability to control soundwaves and frequencies has allowed you to shape your voice into hypnotic songs and chants. When using your Sonic Control powers on a sleeping target, you create a 'Melody', causing your target to suffer additional psionic damage. - Entrance: Single target Sleep, Moderate Energy/Psi damage, -Res - Fascinate: Single target Hold, Moderate Energy/Psi damage, -Res - Serenade: Single target Confuse - Distraction: Location AoE -perception, -tohit - Wail: Targeted AoE stun, Minor Smashing/Energy damage, -Res - Lullaby: Targeted AoE Sleep, -Res - Dirge: Cone AoE Fear, Minor Smashing/Psionic damage, -Res - Mass Fascination: Targeted AoE Hold - Cacophony: Targeted AoE Confuse
  3. Oh no, imagine a xenophobic narrative in a comic book universe, whoever would write such a thing?
  4. you'd have to make wayyyy more changes than just that before it even starts to look like a stalker secondary.
  5. Well you could go Bio Armor with MinFX, which is basically what you're looking for.
  6. This guy thinks that Homecoming came to exist from happy thoughts and birthday wishes alone. You think this game even had a shot at making a comeback if the GMs didn't actually enjoy playing it? Oh you silly naive thing...
  7. just one I figured might be fun for thematic reasons. There are several missions where when a character is defeated they instead activate a teleporter instead of collapsing to the ground, implying that they manage to make a quick escape in the nick of time. I would love to use this as a narrative tool in AE, as it would allow certain characters to remain in play even after being defeated. I think this sort of mechanic could also be expanded on, allowing us to create 'defeat prompts' with a variety of effects, such as a teleport, or activating a self destruct power, or potentially creating underlings on death.
  8. I had a similar thing going on my recycling thread, but I really like the idea of a K9 unit!
  9. "Homage" - an expression of high regard or tribute to a certain subject matter "Parody" - an imitation intended for comic effect, or to ridicule. "Plagiarism" - to steal or falsify the ideas of another as one's own. Too many of you are thinking they're all one in the same to try and make a point that you're being targeted by this rule when you really aren't. Only if you directly copy (aka plagiarise) an existing character will you be in breach of the terms and conditions, because even though this is an unofficial server, we are still susceptible to copyright infringement.
  10. One of the threads I run touches on the subject of Insect Control, mostly the visual elements that would be used to create it. I'm glad we share a lot of the same ideas on the matter! Its definitely a powerset that could and should be put into production, ever since the concept was teased by the Jail Bird badge and the infamous Bug Man. Here's the link if you're interested!
  11. A really well executed powerset with a theme I've always wanted to explore, well done!
  12. I ain't taking sides but golly gee this these threads must be hot from all the flame that gets thrown around. 🔥
  13. Why is it that when a topic is 'hot' I feel as thought it should be followed by the word 'garbage' too. Seriously what gives.
  14. Longevity? Son, the game was dead for 10 years, that doesn't speak much for longevity.
  15. Not easy to implement in the slightest. The spines are an entire physical model, not an FX, so there's no way that it can be changed to appear only on certain limbs without some serious work. As for the green damage aura, it's been stated a few times now that it's baked into the set and there's no feasible way of changing it or removing it with how it's coded in. The only way a suggestion like this would work was if spines/thorns were rebuilt from the ground up, which is a lot of development effort.
  16. I have a few ideas I'd like to see implemented, but I know some of them wont be easy. Include the option to create custom underlings and giant monsters The ability to put TF/SF modifiers onto AE arcs. Extend the level range of all mobs and enemy types to 1-54 Inclusion of traps, turrets and hazards. Mastermind pets as normal mob NPCs Different glowie effects (explode, ignite, electrify, so on) Inclusion of destructible props (like from mayhem missions)
  17. Another lesson in game design from a guy who doesn't know how to build.
  18. If any of the HC team want to use any of these ideas, they're more than welcome to! This has always been a though exercise for 'what could be', using a very strict set of parameters to see what could be most viable moving forward, so everything here should have an easier time being implemented.
  19. It was something I considered, it was a pretty close tie between making that or a 'riot rifle' inspired powerset (both of which use grenades and such). I ended up going for the latter since it paired nicely with 'Rifle Assault' for Dominators, and could easily be adjusted into a blaster secondary that would also pair well with 'Assault Rifle'. However! With enough changes from the original idea it could entirely be possible to make a gadget/genades themed control set (I think I touched on this a while ago) so I have some material left over for it. Utility Grenades - Toxic Web Grenade: Taken from Devices, the toxic element helps separate it from the Traps version of the power - Web Cocoon Grenade: Taken from Bane Spider/Mace Mastery, a nice hold power, dispite dealing no damage - Wide Area Web Grenade: Taken from PPD/Arachnos Soldier, a good AoE Immobilize power that fits here - Smoke Grenade: Taken from Devices, fills a similar niche to Smoke from Fire Control - Glue Grenade: Taken from PPD, works similar to Glue Arrow, providing a heavy slow effect - Sleep Grenade: Taken from Munitions Mastery, a good candidate for an AoE sleep power - Stun Grenade: Taken from Malta/Temporary Powers, a stun AoE power would be perfect for this set. - Tear Gas Grenade: Taken from PPD, the ideal power for an AoE hold - Grenade Mortar: Repurposed Acid Mortar, fires Frag Grenades, Incendiary Grenades and Toxin Grenades
  20. Sounds to me like there's some spite behind this request, probably some disagreement(s) with SG leaders? Either way, its not a great attitude to bring to the table, I'm not sure you'll get very far with this kinda outlook.
  21. I considered it, but I think it might be confusing as soon as you start doing DE missions and figuring out who's cairn is who's 😛
  22. Back when the Phantom army changes were made, I actually came up with a similar idea for a Mastermind Primary that used a lot of the technology behind Vorpal Judgement to make a working 'duplication' powerset.
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