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Alchemystic

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Everything posted by Alchemystic

  1. Very nice stuff! I have to wonder if the Homecoming team are alright with taking things from other servers, cos this would save a lot of time.
  2. The original dev team tried this with a scrapped archetype called 'Primalist' that was intended to be some sort of animal shapeshifter. Mechanically it was supposed to work a little like Khleldians with a focus on melee and a unique mechanic that changes the secondary effects of powers depending on your form. I cant remember why it was cancelled, but if I had to guess, it was a coding nightmare. https://paragonwiki.com/wiki/Primalist
  3. I think at the moment Wind Control is just data and power icons, there's no FX for it, which is the hardest part of making a powerset. However, I think we could potentially 'borrow' FX from a few different sources; namely Storm Summoning, MinFX Ice Armor and maybe a few things from Darkness Control. Player animations from other control sets would probably be the easiest way to go about this too. - Updraft: Animation (Same as Lift/Levitate) - FX (the whirlwind from MinFX Ice Armor) - Downdraft: Animation (Same as Frostbite) - FX (whirlwind from MinFX Ice Armor, but in reverse) - Breathless: Animation (Same as Shadow Field) - FX (same as Shadow Field, but with the vapor of Steamy Mist too, individual targets gain a small whirlwind around their head) - Wind Shear: Animation (Same as Hurricane) - FX (smaller version of the Breathless FX, with Hurricane FX around you legs) - Thundergust: Animation (Same as Gust) - FX (Smaller version of Gust) - Microburst: Animation (Same as Flashfire/Thunder Clap) - FX (Gust from above) - Keening Winds: Animation (Same as Snow Storm) - FX (Same as Breathless, but with Arctic Air FX too) - Vacuum: Animation (Same as Crush) - FX (Tornado FX, but with a small whirlwind around their body) - Vortex: Animation (Same as Singularity) - FX (a tiny version of the Breathless FX that hovers around like Singularity) Vortex Powers: - Blast of Debris: FX (Same projectile as 'Throw Debris' from Slag Golems) - Whirlwind: FX (Smaller version of Hurricane) - Hail of Debris: FX (Sped up version of the 'Magnetism' costume aura) - Crash of Thunder: FX (Same as Thunder Clap from Storm Summoning)
  4. Made an update to this post with a few Natural/Tech themed ancillaries, there's a few there already that fit, but it wouldn't hurt to have more!
  5. Got one more, since over in another thread @Communistpenguin made a note that we don't see many Natural/Tech themed ancillary powers, so I'm gonna try and include some in this batch too. Blaster / Mastermind Bow Mastery / - Acid Arrow/Stunning Shot /- Poison Gas Arrow/Blazing Arrow - Enduring / - Disruption Arrow/Eagle Eye / - Oil Slick Arrow/Explosive Arrow Controller / Dominator Hellfire Mastery / - Corruption/Hellfire Aura / - Crack Whip/Hellfire Breath - Ember Shield (Self Only) / - Lash/Abyssal Reconstruction (Self Only) - Consume Defender / Corruptor Device Mastery - Taser - Body Armor - Serum - Targeting Drone - Fortification Scrapper / Stalker Ninja Mastery - Immobilizing Dart - Shurikens - Masterful Throw - Choking Powder - Trick Shot Tanker / Brute Wild Mastery - Call Swarm - Web Envelope - Call Hawk - Web Cocoon - Unkindness Sentinel Combat Mastery - Caltrops - Heavy Blow - Throw Sand - Spinning Strike - World of Pain
  6. Brawl gains a little more use when you pick up all the melee attacks from Fighting, but I don't think many Scrappers would opt for it.
  7. Good point! Perhaps instead Spectral Terror could work? Or somerhing like Drain Psyche?
  8. I like them! I was initially avoiding doing Dark or Electric since Soul and Mu exist, but you did a pretty good job at making them stand out! Any ideas for Electric themed sets for Controller/Dominator and the Melee Archetpes?
  9. at least Bio gets MinFX, I see more people using that that the normal FX
  10. I think there was some mention of a complete overhaul of Stone Armor a while back, both mechanically and visually, so I expect if that's the case then Stone Mastery should also get these changes.
  11. I did toy with the idea of adding in special mobility powers, but judging by the poll and people's comments, it doesn't look to be a popular concept. I did keep some sort of mobility element in the 'Trickery' powersets, in the form of an extra effect included with the melee defense/mez protect powers, some of these powers have greater mobility than others depending on theme.
  12. I think a taunt device like the 'Omega Maneuver' might work pretty well for an Archetype like this. The idea of a 'Sniper's Nest' intrigues me, it would certainly set the Archetype apart from Stalker, but I think it would only encourage more people to go play a /Ninja Training Blaster instead.
  13. I think an AoE fear effect is what Stalkers get right now, and I didn't want to copy everything about their stealth mechanic at least The unique mechanic I decided might be best for them is since they attack from an obscure position, they have a chance of remaining stealthed even after the sniper attack. I was also considering deployables like those, something like Triage Beacon or Tree of Life, creating a small zone where they would gain some kind of benefit. The 'decoy' bit plays into the Ancillary Power Pools, having included a pet power to help mitigate the aggro and provide fire support. It'd be the first Archetype that has Pets in its Ancillary sets (excluding Patron sets), which I think would be pretty cool.
  14. I think it comes pretty close to the "Striker" that @Captain Powerhouse is working on, so it may be more possible than you think!
  15. Check out a post I made a little while ago that works pretty much like your first suggestion; I like the archetype symbols too! I even got my own for a sniper...
  16. the secondary set that was going to be included with Guardians was going to be a Support/Defense combo. But other than that, I'd probably say a Manipulation/Support archetype is likely the way to go.
  17. Perhaps some of these can be achieved by spawning in zone events depending on how many X origin characters are present in Y zone for Z amount of time.
  18. Soul Noir is the stuff you see from Dark Control. Soul Mastery seems to have a lot of glowing tendrils and a very hilarious hold animation.
  19. Soul Noir I'm aware of. But I did say Soul Mastery, as in the Patron Power Pool.
  20. Oh man nobody actually suggested 'Soul Mastery' FX for Dark powers. Can we do that? or is it something we should only see as part of the Patron Powers?
  21. Think I got one for a Blast set but it's kinda cheating, since it takes powers from a Patron Pool set and thus steals a little of its unique nature; Spirit Animals You are capable of calling upon animal familiars to aid you in battle. These familiars are fleeting spirits that attack your foes and return to the netherworld thereafter. - Call Insects: Taken from Savage Assault, ideal for a T1 blast power with minor DoT. - Spirit Shark: Taken from Leviathan Mastery, can work rather well as a T2 blast power. - Unkindness: Taken from Savage Assault, fits in nicely as a cone attack. - Aim: Standard 'Aim' power of Blast sets - School of Sharks: Taken from Leviathan Mastery, it's not too uncommon to have a little extra mez like Dark Blast - Spirit Shark Jaws: Taken from Leviathan Mastery, works as a nice ranged mez power as seen in other sets. - Call Hawk: Taken from Savage Assault, perfect for a low range high damage blast power. - Summon Swarm: A new power that acts like Voltaic Sentinel. Summons a DE Swarm that uses 'Call Insects' and has the usual 'Sting' AoE - Murder of Crows: A new power that uses the 'Murder of Crows' costume change emote FX, but also uses an AoE version of Unkindness
  22. Called it Shame this wasn't resolved sooner.
  23. Thanks! Hopefully the sheer amount alone is a good indicator for what is possible with just what we already got.
  24. How would we change Smoke Flash on Ninjitsu to accommodate this?
  25. Got one more for Manipulation powersets and then I think that's all I can do for Blaster. Savage Combat - Savage Heave: New power, delivers a heavy knockback, and uses the 'Assassin's Frenzy' animation. - Maiming Slash: Taken from Savage Melee, a good starter melee power as seen in most Manipulation sets. - Spot Prey: Taken from Savage Assault, a nice variation of your standard build up power. - Feral Charge: Taken from Savage Assault, works somewhat like Burst of Speed to positoon yourself with an AoE attack. - Bloodlust: Works like Blood Thirst, but with +Recovery thrown in. - Rending Flurry: Taken from Savage Melee, ideal as a PBAoE melee power. - Haemorrhage: Taken from Savage Melee, a special melee attack that I think works rather well here. - Feral Presence: New power, cone fear effect, and uses the unique 'taunt' animation from Savage Melee - Vicious Slash: Taken from Savage Melee, ideal as a T9 melee power with high damage.
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