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Everything posted by Alchemystic
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Very nice stuff! I have to wonder if the Homecoming team are alright with taking things from other servers, cos this would save a lot of time.
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The original dev team tried this with a scrapped archetype called 'Primalist' that was intended to be some sort of animal shapeshifter. Mechanically it was supposed to work a little like Khleldians with a focus on melee and a unique mechanic that changes the secondary effects of powers depending on your form. I cant remember why it was cancelled, but if I had to guess, it was a coding nightmare. https://paragonwiki.com/wiki/Primalist
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I think at the moment Wind Control is just data and power icons, there's no FX for it, which is the hardest part of making a powerset. However, I think we could potentially 'borrow' FX from a few different sources; namely Storm Summoning, MinFX Ice Armor and maybe a few things from Darkness Control. Player animations from other control sets would probably be the easiest way to go about this too. - Updraft: Animation (Same as Lift/Levitate) - FX (the whirlwind from MinFX Ice Armor) - Downdraft: Animation (Same as Frostbite) - FX (whirlwind from MinFX Ice Armor, but in reverse) - Breathless: Animation (Same as Shadow Field) - FX (same as Shadow Field, but with the vapor of Steamy Mist too, individual targets gain a small whirlwind around their head) - Wind Shear: Animation (Same as Hurricane) - FX (smaller version of the Breathless FX, with Hurricane FX around you legs) - Thundergust: Animation (Same as Gust) - FX (Smaller version of Gust) - Microburst: Animation (Same as Flashfire/Thunder Clap) - FX (Gust from above) - Keening Winds: Animation (Same as Snow Storm) - FX (Same as Breathless, but with Arctic Air FX too) - Vacuum: Animation (Same as Crush) - FX (Tornado FX, but with a small whirlwind around their body) - Vortex: Animation (Same as Singularity) - FX (a tiny version of the Breathless FX that hovers around like Singularity) Vortex Powers: - Blast of Debris: FX (Same projectile as 'Throw Debris' from Slag Golems) - Whirlwind: FX (Smaller version of Hurricane) - Hail of Debris: FX (Sped up version of the 'Magnetism' costume aura) - Crash of Thunder: FX (Same as Thunder Clap from Storm Summoning)
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Made an update to this post with a few Natural/Tech themed ancillaries, there's a few there already that fit, but it wouldn't hurt to have more!
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Proliferation of any epics not available with like ATs
Alchemystic replied to arkieboy72472's topic in Suggestions & Feedback
Got one more, since over in another thread @Communistpenguin made a note that we don't see many Natural/Tech themed ancillary powers, so I'm gonna try and include some in this batch too. Blaster / Mastermind Bow Mastery / - Acid Arrow/Stunning Shot /- Poison Gas Arrow/Blazing Arrow - Enduring / - Disruption Arrow/Eagle Eye / - Oil Slick Arrow/Explosive Arrow Controller / Dominator Hellfire Mastery / - Corruption/Hellfire Aura / - Crack Whip/Hellfire Breath - Ember Shield (Self Only) / - Lash/Abyssal Reconstruction (Self Only) - Consume Defender / Corruptor Device Mastery - Taser - Body Armor - Serum - Targeting Drone - Fortification Scrapper / Stalker Ninja Mastery - Immobilizing Dart - Shurikens - Masterful Throw - Choking Powder - Trick Shot Tanker / Brute Wild Mastery - Call Swarm - Web Envelope - Call Hawk - Web Cocoon - Unkindness Sentinel Combat Mastery - Caltrops - Heavy Blow - Throw Sand - Spinning Strike - World of Pain -
scrapper Brawl should be covered under [Critical Hit]
Alchemystic replied to Oneirohero's topic in Suggestions & Feedback
Brawl gains a little more use when you pick up all the melee attacks from Fighting, but I don't think many Scrappers would opt for it. -
Proliferation of any epics not available with like ATs
Alchemystic replied to arkieboy72472's topic in Suggestions & Feedback
Good point! Perhaps instead Spectral Terror could work? Or somerhing like Drain Psyche? -
Proliferation of any epics not available with like ATs
Alchemystic replied to arkieboy72472's topic in Suggestions & Feedback
I like them! I was initially avoiding doing Dark or Electric since Soul and Mu exist, but you did a pretty good job at making them stand out! Any ideas for Electric themed sets for Controller/Dominator and the Melee Archetpes? -
Min. FX for Stone Mastery Rock Armor
Alchemystic replied to Clave Dark 5's topic in Suggestions & Feedback
at least Bio gets MinFX, I see more people using that that the normal FX -
Min. FX for Stone Mastery Rock Armor
Alchemystic replied to Clave Dark 5's topic in Suggestions & Feedback
I think there was some mention of a complete overhaul of Stone Armor a while back, both mechanically and visually, so I expect if that's the case then Stone Mastery should also get these changes. -
archetype suggestion AT Concept: Deadeye - Stealth Sniper
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I did toy with the idea of adding in special mobility powers, but judging by the poll and people's comments, it doesn't look to be a popular concept. I did keep some sort of mobility element in the 'Trickery' powersets, in the form of an extra effect included with the melee defense/mez protect powers, some of these powers have greater mobility than others depending on theme.- 33 replies
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archetype suggestion AT Concept: Deadeye - Stealth Sniper
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I think a taunt device like the 'Omega Maneuver' might work pretty well for an Archetype like this. The idea of a 'Sniper's Nest' intrigues me, it would certainly set the Archetype apart from Stalker, but I think it would only encourage more people to go play a /Ninja Training Blaster instead.- 33 replies
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archetype suggestion AT Concept: Deadeye - Stealth Sniper
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I think an AoE fear effect is what Stalkers get right now, and I didn't want to copy everything about their stealth mechanic at least The unique mechanic I decided might be best for them is since they attack from an obscure position, they have a chance of remaining stealthed even after the sniper attack. I was also considering deployables like those, something like Triage Beacon or Tree of Life, creating a small zone where they would gain some kind of benefit. The 'decoy' bit plays into the Ancillary Power Pools, having included a pet power to help mitigate the aggro and provide fire support. It'd be the first Archetype that has Pets in its Ancillary sets (excluding Patron sets), which I think would be pretty cool.- 33 replies
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I think it comes pretty close to the "Striker" that @Captain Powerhouse is working on, so it may be more possible than you think!
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Check out a post I made a little while ago that works pretty much like your first suggestion; I like the archetype symbols too! I even got my own for a sniper...
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A Defense + buff/debuff archetype
Alchemystic replied to scarredFalconer's topic in Suggestions & Feedback
the secondary set that was going to be included with Guardians was going to be a Support/Defense combo. But other than that, I'd probably say a Manipulation/Support archetype is likely the way to go.- 7 replies
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Perhaps some of these can be achieved by spawning in zone events depending on how many X origin characters are present in Y zone for Z amount of time.
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Power Customization - Low Hanging Fruit
Alchemystic replied to Leogunner's topic in Suggestions & Feedback
Soul Noir is the stuff you see from Dark Control. Soul Mastery seems to have a lot of glowing tendrils and a very hilarious hold animation. -
Power Customization - Low Hanging Fruit
Alchemystic replied to Leogunner's topic in Suggestions & Feedback
Soul Noir I'm aware of. But I did say Soul Mastery, as in the Patron Power Pool. -
Power Customization - Low Hanging Fruit
Alchemystic replied to Leogunner's topic in Suggestions & Feedback
Oh man nobody actually suggested 'Soul Mastery' FX for Dark powers. Can we do that? or is it something we should only see as part of the Patron Powers? -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Think I got one for a Blast set but it's kinda cheating, since it takes powers from a Patron Pool set and thus steals a little of its unique nature; Spirit Animals You are capable of calling upon animal familiars to aid you in battle. These familiars are fleeting spirits that attack your foes and return to the netherworld thereafter. - Call Insects: Taken from Savage Assault, ideal for a T1 blast power with minor DoT. - Spirit Shark: Taken from Leviathan Mastery, can work rather well as a T2 blast power. - Unkindness: Taken from Savage Assault, fits in nicely as a cone attack. - Aim: Standard 'Aim' power of Blast sets - School of Sharks: Taken from Leviathan Mastery, it's not too uncommon to have a little extra mez like Dark Blast - Spirit Shark Jaws: Taken from Leviathan Mastery, works as a nice ranged mez power as seen in other sets. - Call Hawk: Taken from Savage Assault, perfect for a low range high damage blast power. - Summon Swarm: A new power that acts like Voltaic Sentinel. Summons a DE Swarm that uses 'Call Insects' and has the usual 'Sting' AoE - Murder of Crows: A new power that uses the 'Murder of Crows' costume change emote FX, but also uses an AoE version of Unkindness- 792 replies
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Called it Shame this wasn't resolved sooner.
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Thanks! Hopefully the sheer amount alone is a good indicator for what is possible with just what we already got.- 792 replies
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And while we're at it, a fix for Placate
Alchemystic replied to Wavicle's topic in Suggestions & Feedback
How would we change Smoke Flash on Ninjitsu to accommodate this? -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Got one more for Manipulation powersets and then I think that's all I can do for Blaster. Savage Combat - Savage Heave: New power, delivers a heavy knockback, and uses the 'Assassin's Frenzy' animation. - Maiming Slash: Taken from Savage Melee, a good starter melee power as seen in most Manipulation sets. - Spot Prey: Taken from Savage Assault, a nice variation of your standard build up power. - Feral Charge: Taken from Savage Assault, works somewhat like Burst of Speed to positoon yourself with an AoE attack. - Bloodlust: Works like Blood Thirst, but with +Recovery thrown in. - Rending Flurry: Taken from Savage Melee, ideal as a PBAoE melee power. - Haemorrhage: Taken from Savage Melee, a special melee attack that I think works rather well here. - Feral Presence: New power, cone fear effect, and uses the unique 'taunt' animation from Savage Melee - Vicious Slash: Taken from Savage Melee, ideal as a T9 melee power with high damage.- 792 replies
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