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Herotu

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Everything posted by Herotu

  1. Ride on Time.. Loleatta Holloway - Love Sensation.
  2. Clearly that means Sir Groan-a-Lot, the famous knight, who will be a new quest giver because he's too olde to do stuff himself.
  3. The Wannadies - Friends I want you to know that I could break your motorbike, the one you like.
  4. Johnny Boy - You Are the Generation That Bought More Shoes and You Get What You Deserve
  5. My most pressing issue is that I can only selectively auto one power 😞
  6. NO! Not THE reality - THIS reality. We could have a different reality in future. Things can be better! 😄
  7. I think there should be a "Never Defeated" power in Regen. - an automatic self-rez after a time. Like you see in movies etc. "Oh no! The hero's dead!"/"Well that baddie died easily considering it's the big bad". ... then they rise like a zombie.
  8. It's got to be teleport foe/fold space or whatever. I'm rather disappointed enemies don't have it - I think it would give the game a little more spice. Spice it up! Let's spice. STEALTH. It's always stealth. Worst idea ever.
  9. It reminds me of Twinshot, but with her name it seemed more apt.
  10. I can only guess what that means. It seems like you're saying that there's a corrupt save on the server side?
  11. Funny, but seriously, those dual/team insps seem hugely underrated. I think they should drop more often, but it'd really mess up the organisation of my pretty insp tray.
  12. You tell me... [I should warn you, this is a massive movie spoiler]
  13. When I accused that person who's always spamming grandad's records in general of being a bot, I thought it was a fun gag. I hope they aren't upset.
  14. Honstly, I can say the number of bots is way too high. Six per mastermind! That's ridiculous, and the size of them, too! Far too wide. I want smaller, cuter bots and fewer of them. Perhaps give them double guns to compensate for a reduction in their number.
  15. Eh... what are you looking for? Do you mean the .exe file?
  16. The value of RotP has decreased because [players being defeated] isn't as much of a thing as it was on live. But that's another topic.
  17. Debt is a counter to Credit, No debt = no credit. What you should be asking, is why do we have Interest, to which the answer is greed ... or "incentive" as some would term it.
  18. But if the processing of the orders was quick, you would expect those prices to fall again quite rapidly. Good info. Now the market suddenly seems much smaller (and more open to manipulation). I also agree with the assertions about supply being low. It seems that there are fewer farmers or the farmers that do exist have perhaps declined to sell yellows. As Andreah states, "their time is more valuable than that". So the supply is probably the issue, not the processing, even though that does appear very slow sometimes.
  19. Fewer players also means less demand. Can we conclude that there's been a change in the type of player?
  20. Ah, that's who it is, then. Didi and Gogo await!
  21. For the avoidance of doubt, "Market Inefficiency", in this instance, means the inefficiency of the Market code in processing orders. Does the slow processing of players' orders cause prices to spiral? I think so. Oftentimes I see prices rise and rise as impatient people outbid one another because the processing is slow. What on earth is going on? The market code seems... considerably sub-optimal. Why do we see weird shifts where suddenly the price of yellow salvage goes to relatively high levels of influence each for weeks on end. I believe there should be an OPTION, when setting price, to have the asking price decrease over time. This would allow old orders to eventually fill. It's an alternative to having the offer expire after a time period. Look at how much Yellow salvage exists on the AH. At the time of writing 10,021,032 for sale. And yet the price is quite high. It's a failure.
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