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Everything posted by Herotu
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Au Revoir My Friend, you were faithful for many years
Herotu replied to Scarlet Shocker's topic in General Discussion
You can have Tequila again right now... -
M.A.S.S. - Hey Gravity
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Hard Nope.
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You're doing amazing work. Would it be possible to offer the ability to switch TTS provider please, in case ElevenLabs goes out of business?
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I agree, but I think that takes us into a different discussion about highlighting more relevant text. I appreciate the UI scaling option, I am grateful for it, but I don't use it because my eyesight ... so I'd like to keep the text scale but change the size of the wasted space. Perhaps I'm asking for text-only to be scalable, so then I can shrink down the boxes but keep the text size the same? I note with interest that we can change "Chat Font" and "Name Size" already.
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I'm constantly amazed by how much screen space it taken up by UI elements in CoH. I wonder if something could be done like this, possibly the most egregious example on the left... something like I've mocked up on the right, please? I realise I've added an extra line by accident, please ignore that.
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20th Anniversary Q&A - Question Submission Thread
Herotu replied to Arcanum's topic in Announcements
There is a picture of 50Cent (the rapper) in the game files. Was that your doing? -
20th Anniversary Q&A - Question Submission Thread
Herotu replied to Arcanum's topic in Announcements
What did newer games do that you wish you could have put into City of Heroes? -
I like Saviour of Atlas Park or something more vague, but if you want to describe your character, I would say something like; Red Cap Thin Line Match Maker Electrician ... or... Danger! Danger! -but you've already got the next line as your title.
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OMFG, the dream! It's happening! It's HAPPENING! 😄 Thanks for posting this, I'm so happy.
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Some pictures from this week's contest. I didn't get all the contestants ...
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20th Anniversary Q&A - Question Submission Thread
Herotu replied to Arcanum's topic in Announcements
If you could remember any coding tricks or behind the scenes engine shenanigans that the current developers might benefit from, would you? Do you currently develop Homecoming? Would you like to? -
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[Costume Contest!] Hero Corps Makes a Triumphant Return!
Herotu replied to The Caretaker's topic in Developer's Corner
If it's not too late, Rick Rocketboots would like to apply for the position. Retro 2 Herocorps2.costume -
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I love this - it's like a proper comic strip. Great shots!
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This guide is what forum pins are for!
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I think this is my favourite Dinosaur Jr song, from the much maligned album Hand It Over. The drums are great! Go Murph! Dinosaur Jr - Can't We Move This
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This is a character creator minor inconvenience issue. If I change the colour of the cape (red boxes in the image). The collar changes, and I have to go back and change the collar colour (yellow box) again.
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Ooh, it could be like Thanos' Infinity Gauntlet where it starts off weakish with no gems and each power is another gem ... I'm just thinking how you'd justify an origin other than Technology.
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Is this right? The ATOs you mention are; Critical Strikes: Recharge/+50% Critical Hit Chance Proc and Scrapper's Strike: Recharge/Critical Hit Bonus? Do I buy 5 of each?
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You've listed your powers without a theme. Latter powersets were implemented with secondary mechanics - you know, dual blades has combo system, other sets have other side-effects going on. What's the secondary mechanic? The overall concept: A reason why the power suit is different from the other defense sets. What's it's Unique Selling Point? Does it have a battery that charges up as you get hit and discharges when it's full, for example? Or does it have a battery that starts a battle at full power and runs out of juice as you get hit, somehow regaining charge in another way?
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There are two types of Defense sets: Resist - where you reduce incoming damage. Defense - where you increase the chance to avoid incoming damage. Both of these things are cool and all. I just wondered how they work on a thematic level? How do you headcannonball them? Here's what I could come up with. RESIST: Elect - Dark - Fire - Invulnerability - you get hit but your "invulnerability" means it does less damage. Makes sense. Rad - WillPower - you reduce the damage through dulling the pain (hello invulnerability, can I have my power back please?) Bio? - DEF: Shield - the shield gets hit instead of you? Stone - you're inside a "shell", so although you get hit, "you" don't get hit? Super Reflexes - ye, you avoid the damage. Perfecto.
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There is a point at which the thread repeats itself because newcomers don't read the old posts.