I love knockback and seeing enemies go a-flying. This is why I'm concerned about the reason for characters getting knocked back into walls, especially cave walls.
Is it because there's a rounding error in wall calculations? That makes sense if the game is mapping it all by vectors. Could it be feasible to add more vectors now that it's 2024, would that help? Could it be feasible to redo the vector calculations so avoid,evade or otherwise compensate for the rounding error, if that's the case?
Additionally, I wanted to ask whether (if one day the problem with sticky-walls was one day fixed), knockback could be perhaps applied ONLY to enemies who die from the damage they take from the attack that does the knockback? This might be a good way to replace Sudden Acceleration: KB to KD, because the rest of that enhancement set seems to add knockback distance - doesn't this one negate the KB distance provided by the rest of the set?