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Herotu

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Everything posted by Herotu

  1. Thrown weapons. Stones, Knives, Bombs, Grenades, Molotov Cocktails, Sticks of Dynamite, etc. This is the Mastermind->Thugs->Call Thugs->Arsonist (Upgrade 2) Look at those cool bags brimming with sticks of dynamite!
  2. Looking at the applicants for future development, the skillsets of the players are deep and broad. I'd be extremely surprised if none of those people knew how to create a plug-in/library/whatever. The filetype itself seems like it might be unique, however, so we need to fathom how it lays out it's data, and that might be very tricky because it could be a flexible filetype. I've been hex editing Dragon Age Inquisition's EBX binaries for a few years - I hope it's not as complicated as that.
  3. Yeah... No. I saw no "call" whatsoever. That's your interpretation of my interpretation of their statement. As the interpreter of their statement I can categorically state that your interpretation of my interpretation isn't what I intended. As you can see, I've merely quoted a statement from Cobolt which suggests that until they have better tools, development is bottlenecked. You can call that a "call" or not. It's not something I'm interested in. I just want to solve the tools issue and remove the bottleneck. Let's stay focused here, people. There's far too much nonsense about whether or not they're asking for help. I don't care whether they're asking for help. I want to provide it regardless. Let's remove this bottleneck!
  4. ... but I think this one looks even better!
  5. Well I wasn't aware of all this politicking and I'm not really that interested. Perhaps we can contribute without engagement? Not ideal, but we can always just suggest stuff and hope something is useful? If we consider the notion that the devs don't have access to Maya (it's very expensive) and are animating in another tool. That would explain why they're not able to produce .anim files (- it's one scenario, there are probably a great many more). What alternative animation tool doesn't have the ability to export in .anim file format?
  6. I looked via Pigg Viewer Pro at the files. There are many of filetype .anim The internet says that .anim are Maya files. Examination of the Maya website here... https://help.autodesk.com/view/MAYAUL/2020/ENU/?guid=GUID-87541258-2463-497A-A3D7-3DEA4C852644 ... says this description for the file format. I wonder if the problem is that the format has changed over the years?
  7. Cobolt Arachne stated here that the devs' tools are holding back development. Surely we have people who have the know-how regarding this matter? I will jump to ill-informed conclusions below. Terms: In the below Ill-informed conclusions, the term old format means the format of file which the game would use. Ill-informed conclusions: I would imagine that the problem could be alleviated if modern tools had either the capability to export animations in old format or if an exported modern file could be converted to the old format. Would this involve the writing of libraries and suchlike? If we know what's required, some of us have such knowledge or contacts who do. I invite you all to offer opinion and assistance if you can below.
  8. There might be a reason it's not possible or very hard.
  9. The theme for the costume contest is Criminals this week. Sadly I can't be there (again), so I'd like to post my traditional burglar costume: Sly Old Fox Sylvestre Renard, The Original Fox, The Onion Seller, The Bicycle Thief. Robbing museums, galleries and banks since way back in the 20th century ... no safe is safe once the Fox gets a sniff of it! You can't really see in the image but he's got the moneybag and the money aura.
  10. Yay! I've made it into a mod for easy use. It's called, wait for it... Music Character Creator Music Silenced I wanted to put music at the start because that's what people will probably look for, so it's called music twice. And double music is never bad, except when it is. ... I'll get me coat.
  11. The source for this project is here: https://github.com/CaitlynMainer/piggtools/blob/master/Pigg Viewer Pro/Pigg Viewer Pro.csproj Is there any chance of further development of the project? Specifically a tree "search" function would be great and having the files and folders sorted in alphabetical order would be beneficial too. As it stands, it's quite tricky to find files. Thanks for your time.
  12. Can you type it again, please? I didn't catch it. After all that, it seems it's as simple as everybody else suspected... city of heroes/data/sound/ogg/frontend/v_menumusic_loop.ogg Now what's the praetorian music, I wonder...
  13. It looks like StarVoid / Captainstar made a mod that changes villain menu music? I can't find an old version of the mod that lets me see where the file goes, though. .. unless I try to find out where the mod manager puts the pigg file then open it in the pigg viewer... if that's possible.
  14. BTW I want to say thanks to you, your list has improved my game audio immensely. 🙂 Just an error here or there is understandable - I've done giant laborious project before and my concentration wanes pretty quickly!
  15. That's just a mod. https://mods.cityofheroes.dev/modView.php?id=216
  16. Correction - The menu music is here: city of heroes/data/sound/ogg/frontend/h_menumusic_loop.ogg
  17. This took a while to track down. The (usually great) list of audio files here, is wrong in this instance. I found another reference to the music files on page 4 but it's not where they said it was either. and they are correct (I read the filename wrong). I was stumped. I had a look in the Piggs and I found no sign of the files in the above list. I then remembered that Solarverse has reimagined the music... I downloaded this music remake and examined the filename. The file you want is: city of heroes/data/sound/ogg/frontend/h_menumusic_loop.ogg I don't know what the villain/praetorian ones are called, but I couldn't find them where Oubliette's list says.
  18. I, too, considered this. I came to the conclusion that it can't be right because the 13375p34k is part of what makes freaks freaks. Don't you agree?
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