Jump to content

Herotu

Members
  • Posts

    1604
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Herotu

  1. I think the mission "engine" doesn't really give the devs much choice. Look at the architect.. have players been given loads of choice in the architect? Are we so smart that we've overcome the lack of choice inherent in the engine? Perhaps the best thing they could do (could they?) is give us a choice of contact, and taking one contact, locks off one (or more) others. That would provide us with choice, I guess. Remember that in doing so you get this "redundant content" issue which would be expensive in dev terms if this game wasn't so much about rolling a zillion alts.
  2. I don't know what you're on about. Twinshot's missions are some of the best in the game. Added late in the game's development, they actually knew what they were doing when they designed them, instead of all the grindy crap that constitutes the vast majority of the missions designed early in the game's life.
  3. PvP? It's a geniune question, I don't know the answer.
  4. Giant arms, you know? The idea is that you can put a huge arm on a character. So the arm would take the form of a costume piece - but there would be colour issues because skins aren't the same as costume colours... hmm... would it be possible to expand the palette? Let's be honest, who doesn't want gorilla arms?
  5. I'd like to see some of these "Must have" powers adjusted so that other powers compete with them. Player choice is fun!
  6. It would be amazing to see such a thing, but I doubt it would be possible.
  7. It would be great to have more asymetrical stuff. It really adds character to a... er... character!
  8. I would rather see other things such as soft caps removed, though I'm not sure that's feasible/reasonable.
  9. How well would Spring Attack work with energy blapper? I like the idea of a 1-2 Spring Attack/Nova... I mean, SA gives a nice AoE knockdown that should give you time to drop Nova and then leg it.
  10. I paid somewhere between 500m and 800m for my WP/SS tanker. I seem to only die if; There is an instant-death mechanic in the encounter, or Something disables all my toggles (e.g. with stamina drain). I'll tell you something though, it certainly teaches you how to make easy inf (use the guide on the forum!).
  11. This. These "Winners" are actually losers for this reason.
  12. I've been levelling up my blaster lately and I OFTEN get Brutes in the tanker role who don't bother with taunt. I die all the time because of this trend. I wouldn't be surprised if every melee player just goes Brute because that's the one archetype to rule them all. AKA: overpowered. It seems to me that this is just illustrative of a trend where MMORPGs have gone from team/role-oriented affairs to espousing self-sufficient one-class gameplay (where it's said that if you can't survive it's your own fault, not the team's).
  13. Wow, great! Thanks a lot. :)
  14. Hey guys, do you have an Energy/Energy Blaster build that you think someone else might be interested in? I, for one, would like to take a look! Please post it here.
  15. The solution to this is to change the recipes so they don't use rare salvage.
  16. My build cost over 500m, so ... I'd say you're wrong on that one. Secondly, it should be noted that inf loses it's purpose after your build is finalised, unless you have other builds in mind. So I'd say 500m-750m is all you need really.
  17. If you can find the original files for these: sound\Ogg\Weapons\DW_BulletHit_01.ogg sound\Ogg\Weapons\DW_BulletHit_02.ogg sound\Ogg\Weapons\DW_BulletHit_03.ogg sound\Ogg\Weapons\DW_BulletHit_04.ogg sound\Ogg\Weapons\DW_BulletHit_05.ogg sound\Ogg\Weapons\DW_BulletRain_01.ogg sound\Ogg\Weapons\DW_DualWield_01.ogg sound\Ogg\Weapons\DW_EmptyClips_01.ogg sound\Ogg\Weapons\DW_Equip_01.ogg sound\Ogg\Weapons\DW_ExecutionersShot_01.ogg sound\Ogg\Weapons\DW_HailOfBullets_01.ogg sound\Ogg\Weapons\DW_PiercingRounds_01.ogg sound\Ogg\Weapons\DW_Pistols_01.ogg sound\Ogg\Weapons\DW_SuppressiveFire_01.ogg sound\Ogg\Weapons\DW_SwapAmmo_01.ogg We can use them to make new files that sync properly with the animations and then overwrite the originals on load as a community project - but I couldn't find the originals in the PIGG files. We could overwrite the originals with new files NOW, but they would not sync with the animations.
  18. I wonder if it would be possible to have pets do the DISMISS animation upon the zone exit of the mastermind, rather than the current DIE animation. It seems crappy to see dead pets at the train station because a mastermind recently left the area.
  19. Even at low levels I'm blowing things around all over the place, flinging enemies into the air, it's hilarious!
×
×
  • Create New...