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Everything posted by Megajoule
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The flow of battle should be as clear as possible
Megajoule replied to Varkarrus's topic in Suggestions & Feedback
I believe the traditional response is "learn to play". -
"Rage fading" is a good, neutral version, I think.
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Make Superdyne/Fixadyne a Purchasable Temp Power
Megajoule replied to Murcielago's topic in Suggestions & Feedback
I like it. Can we also have a version where anyone with the incredibly poor judgment to carve off a bit of the Hamidon and stick it inside 'em gets taken over by the DE? -
Make Superdyne/Fixadyne a Purchasable Temp Power
Megajoule replied to Murcielago's topic in Suggestions & Feedback
"Hey, kids, get powerful by doing DRUGS." -
Official 'enterbasefrompasscode' Resolution thread
Megajoule replied to Cinderwalker's topic in Suggestions & Feedback
I advised that back when the thread started, but was told that there was value in having discussion, even though the decision had already been made and was not, itself, up for debate. I still disagree, and hey, look where we are. -
"Remember when we had to kill a robot every time we wanted to connect to the internet, and its screeching demise powered the magic spell?"
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As I recall from other thread, Walk detoggles everything because anything that grants +runspeed makes it look absolutely ridiculous.
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Yes. 9999, actually. And you couldn't type in the amount, you had to set it by clicking up and down arrows on a simulated "reel" like a combo bike lock.
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Fixed.
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I don't think they ignored it. I think they (pick any of the following) weren't aware of the full extent of the issue (probably expecting that while things could be sped up, they couldn't actually be made permanent... right?); had other priorities and matters on their plate; or tried and failed to keep up with the ingenuity and determination of the playerbase to (shall we say) play the game in ways the devs never intended - e.g. the repeated attempts to nerf AE, and how the farmers would always simply find another way.
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It does break things. It breaks everything that was "too good" to be up all the time. If (e.g.) Dominators were meant to have Domination up all the time, Cryptic would released them that way back in 2005. From a technical standpoint, there's not much reason for any power in this game to have any cooldown at all; maybe 1s, simply to avoid spamming the server(s). The devs chose to give powers cooldowns, many of them considerably longer than that, to balance the game and make it play a certain way, while providing tools to partially mitigate that limit, subject to diminishing returns. And players have been chasing the "Perma______" "no cooldowns, no downtime, no waiting" dragon ever since. Because they don't want to play that game, and/or they know better.
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IMO: No, the game was pretty obviously designed with the expectation that some powers would be balanced by only being up some of the time. The playerbase took that and did everything they possibly could to break / get around that design decision, so that they could have those powers up all of the time. This was, still IMO, clearly not the devs' intent (or they would have made those powers a toggle or whatever from the start), but they just couldn't keep up with a bunch of players dedicated to breaking their original intent/design into little pieces. To people saying, here and now, that this would break Perma________, I say good. Perma_______ was never meant to be.
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I believe that this may be a case of "changing one's mind" and/or "bowing to the inevitable". Power Creep is something to be avoided (IMO - others disagree, obvs), but the statistics quoted in the other thread (and at the start of this one) suggest that it's too late for that, or the question is moot - it's already done, almost everyone already takes Hasten, so let's go ahead and make it official (and truly universal) and simplify things a bit. I wish it wasn't so, personally, but mine seems to be very much a minority viewpoint. Statistically insignificant, in fact. Whether I think it's right, whether I think it makes sense on an IC basis... it just is.
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Let me tell you all about SPD. SPD (Speed), for those of you who never played original, tabletop Champions, was something of an uber-stat, arguably more important than any of the others. SPD was, simply, the number of times your character got to take action in a 12-second turn. The base starting value for a human was 2, but no one left it there - there was immense pressure to buy it up to 3 or 4, or even higher (6 was popular) for particularly speedy characters (characters who, in this game, would go further into the pool). This was not cheap; as such a powerful stat, its cost was balanced accordingly. But people did it anyway, because they "had to". As a player, this was always one of my little peeves about the game, because it was such a game thing. Most characters, in their concept and/or origin, had no reason to be superhumanly fast. But no one wanted to be the one sitting around while other people got to play. So, on the one hand, I get it. I really do. On the other, I still think it's bad, and wish it wasn't a thing. A thing that everyone seems to feel they "have to" do.
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Another suggestion for anyone who wants a harder game: Try soloing your way through goldside (Praetoria). Especially as a support class. Enjoy the tricked-out enemies, the constant ambushes (with waves spaced maybe 30 seconds apart) that know exactly where you are, etc etc.
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Add a smidge of +Recharge to inherent Swift?
Megajoule replied to Rathulfr's topic in Suggestions & Feedback
I'm arguing that if you do get what you're asking for here, it will not, in fact, satisfy you. Not for long. -
Add a smidge of +Recharge to inherent Swift?
Megajoule replied to Rathulfr's topic in Suggestions & Feedback
Never. It never stops. That's what I'm saying. There's always something else, just out of reach, and we tell ourselves, "when I have that, then I will finally be content and happy." -
Add a smidge of +Recharge to inherent Swift?
Megajoule replied to Rathulfr's topic in Suggestions & Feedback
IMO: You don't need mor recharge. You WANT more Recharge. There's a difference. It's always "more Recharge", more damage, more Resistance, more more more. Either because (in this specific case) people don't want to wait, for anything, ever; or (more generally) because everything must be pushed as far as it can possibly go. Because humans aren't really wired to be satisfied with what they have. (Good thing from a survival and evolution perspective, bad thing for personal happiness and such.) -
I'm not angry. What I am is terribly depressed that I have to say goodbye to VERB, again, after putting in all that time to re-create (and fully re-Incarnate) him on this server. I still have other, entirely original characters, but... yeah, pretty bummed tonight.
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I "Liked" that, because it seems reasonable. Of course, I'm equally certain that those who want this will never ever go for it, for that same reason.
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Sturgeon's Law and Dunning-Kruger are both in full effect when it comes to player-created content.
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Add a smidge of +Recharge to inherent Swift?
Megajoule replied to Rathulfr's topic in Suggestions & Feedback
I already skip Hasten on pretty much all my builds, and find the general obsession with it, and/or "perma everything, zero downtime", to be ... I have so many words I could use, but for the sake of decorum, let's go with "bothersome". -
Make Rest automatic while out of combat
Megajoule replied to Galaxy Brain's topic in Suggestions & Feedback
Hi, it's me, the one still leveling with SOs, and not slotting anything until I get 'em. I've made ... 12 characters here on HC. I've probably activated Rest less than that many times, total. At the risk of overusing a cliche, "the game has changed."