
VV
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Only the stun part, not the power of the teleport.
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That's weird, I don't noticing it missing all that much. I mean, I figure the 5% is gonna get you no matter what. But it seems to pull solid more often than not.
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I also wonder which came first, the chicken (chaos) or the egg (controller). I am personally a pretty chaotic person, I love the mayhem of massive fights. But, I hate losing. A controller/dominator gives me the ability to thrive in chaos while minimizing the risk to my team. So, is it that playing a controller makes you turn chaotic, or is it because chaotic people choose controllers for their versatility?
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So, the main advice I would give is quit playing your Controllers and Tankers like Blasters and Scrappers. You're not DPS, so don't worry about it. Focus on your control abilities. Also, if your team is melting through stuff so fast that you can barely get an attack off, it is time to increase the difficulty level. Or just split off from the group and start clearing other halls to speed things up. Run to the end and slap the boss. Plenty of ways to speed things up when difficulty is set too low. But, for high level teams, I pretty much only run it at +4/x8
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Were they all Fire/Kin farmer wannabes?
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It's on like Donkey Kong. My F3 tanker says thank you! (Not that she needed any buffing, but I ain't one to complain about free stuff)
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issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
VV replied to The Curator's topic in Patch Notes Discussion
All beautiful. Kudos to the team. If you're ever in Miami, hit me up, drinks are on me! -
Awesome thank you! I will check your build and modify from that.
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So, just a few things offhand. Stone Cages is one of your staples for both aoe damage and control. Take it, slot it for damage and/or procs, and spam that puppy. Power up is really good. Gives you better buffs and debuffs. It will actually increase your def/res while running. It also increases the def debuff of your powers, meaning faster kill rate. Slot it for recharge and enjoy. As a Dominator, I'm not too sure you need the Fighting pool, unless you really plan to do Tanktrolling. Lock 'em and Rock 'em, I always say. Solo, open with your controls to minimize the alpha damage. In teams, let the hardbodies take the alpha then lock em and rock em. That way, you should not need the extra def/res from Tough/Weave. You might could drop the Fighting pool and pick up Stone Cages, Power Up, and something else, maybe Tactics. Other than that, looks good for a non-purple build. Seems like you do have perma-dom, and are close to perm-hasten.
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Now, correct me if I am wrong, but my understanding is that end-draining enemies is a fairly useless maneuver. I am unclear on the exact details, but essentially because of the way their "End" works, which is not like PCs, they can still get off attacks fairly regularly, even with what appears to be no End. If you are relying on draining End to mitigate damage, that might be why you are faceplanting more than you think you should be. I have a Dark/Savage that I play as a melee scraptroller, much like your described playstyle. And, I have to work pretty hard at being stupid to get her to faceplant. So the difference may be that end draining is not acting as enough mitigation for you. Just a thought. For a build like this, it seems like Earth/ would be a better primary. With Power-Boosted defense debuffs, you should be able to run through stuff pretty easily. Also, it looks like you are riding the edge of perma-hasten too closely. I recommend getting your global recharge up closer to 90 or 100 without Hasten, so it becomes 160 to 170 with Hasten. For Dominators, I like to get my total, including Hasten, up into the 180 range, just to make sure it doesn't drop. As far as Endurance goes, I've never been much impressed with Conserve Power. I find something like Dark Consumption in Soul Mastery to be much better at helping to support lagging energy. Or Power Sink from Mu. Or, another way to go would be something like Hibernate from Ice. That could help with both problems of faceplanting too often and running out of end. When things get problematic, just Hibe up until you're better and go back to work.
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Does anyone know how to silence the "recharging" sound?
VV replied to Captain Yesterday's topic in General Discussion
What we really need is an auto-boot feature for heal aura spammers. -
Brutes. Maybe just rid of them. If not that, just make it so they can't join teams.
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This sounds like a fun combo, but wouldn't the damage be especially low?
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So, not to throw a wrench into the works, but the Dominator version of Savage is actually the best due to Feral Charge (aka Savage Leap) has a base cooldown of only 10 seconds. Fully built out, it comes down under 3 seconds and it is inSANE. You don't think the time running from target to target is very much, until it becomes ZERO. Then you realize that on all other meleers, you spend half your days running across the battlefield.
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Some people are altaholics, I seem to be a shardaholic. I like to wander around the different Homecoming shards to see what is up, but I only have about a half dozen 50s that I play with any regularity. That means I don't have enough to leave a whole cadre on each shard, so I often transfer shards. Of course, this strips the SG off the transferred character. I am wondering if anyone has set up a cross-shard Supergroup? I realize members would need to be reinvited every time they transferred, but that's not really hard. Anyway, if there are any out there, HMU.
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I'm another to switch sides at the drop of the hat. Most of my characters are vigilante or rogue, so I guess they get classified as the side they are closest to?
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When are we actually going to see a large patch with new content?
VV replied to eldriyth's topic in General Discussion
When someone comes up with enough money to buy NCSoft and hire a full dev team. How's your pocketbook looking? -
History: When did missions become more difficult?
VV replied to MrSnottyPants's topic in General Discussion
First Ward and Night Ward are Praetoria, too, right? Though, I realize they are different, not real real Praetoria. It is kind of weird, low-level Praetoria content is way more doable with teams, but it's hard to get a team. Low-level prime earth content is super easy to solo, but it's way easier to get a team. -
Another way to look at it is that I am chaotic and therefore I play controllers. Ironic, I know. Controllers, in good hands, can really survive out-of-control situations, better than most ATs. With all the tools at their fingertips, they generally have something for most situations. (Some situation are, of course, untenable, and nobody could save it.) I don't purposely make chaos, uhhh... usually... well... sometimes... Anyway, I try not to antagonize my teammates, but if things get a little cray cray, that is when a controller can really shine. So maybe we have so many chaotic controllers because chaotic people tend to play controllers. I think for the best example of this, run on an all-controller. Talk about stooooooopid. It is hilarious, CHAOTIC fun!
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I missed the Synapse, unfortunately. But I did take my planter out to an MSR the other day. That was fun. I *finally* got to 35 and got Transference (Plant/Kin). So glad about that. Up until then, she had been literally starving too death. Spending much times during fights converting everything to blues. Now, hopefully she can breathe more easily. I do wish she had one heavy hitter. I'm so used to having Propel on my Grav/Storm that I miss being able to actually smack something down. I thought about taking Flurry from Speed or something, but I don't really have room for it in the build. I'm planning to take the Leviathan Mastery patron pool. Water Spout sounds fun, hibernate is great utility for rambunctious controllers, and I want my own Coralax! Maybe we could do one of the patron arcs sometime, if anyone else is planning to take a patron pool.
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Goodness, are you guys playing on the same server I am? I play on most of the different shards and I hardly ever run into a team as bad as most of them you all are describing. I did do one ITF with what much have been an extra-newbie tanker. Rather than gathering mobs, he liked to scrapperlock on a single LT and plink away with his damageless punches. Fortunately, the rest of the group was able to make up for his ignorance and we motored right along. But, you guys have really run into some really epicly bad team combinations.
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I chose Bio/Psi because it seems that you don't see either of those sets much, especially together. It also fit well with a concept I am bringing over from another game. I usually play controllers/dominators, build those for recharge+damage and am pretty good at that. I do love tankers and one of my mains is a F3 tank, but I don't have much experience building for defense+recharge. It seems way more complex with like 10 different defenses and 8 resistances. Nothing fancy for this build, I would like to build in as much durability as I can get without completely hamstringing my damage. Below is what I have so far, and I still have some blanks in it because my brain started melting. Cost isn't an issue (I have a rich friend), so slot in whatever we need. Thanks so much! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vengeance V: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Psionic Melee Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(36) Level 1: Mental Strike -- Hct-Dam%(A), Hct-Dmg(43), Hct-Dmg/EndRdx(46), Hct-Acc/Rchg(46), Hct-Acc/Dmg/Rchg(48), Hct-Dmg/Rchg(48) Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(3), PrfShf-End%(3), PrfShf-EndMod(5) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(37) Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux(11) Level 10: Kick -- Empty(A) Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def/EndRdx(43), LucoftheG-Def/Rchg+(45) Level 14: Super Jump -- Empty(A) Level 16: Evolving Armor -- GldArm-3defTpProc(A), GldArm-ResDam(17), GldArm-Res/Rech/End(17), GldArm-RechEnd(48), GldArm-RechRes(50), GldArm-End/Res(50) Level 18: Psi Blade Sweep -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg(31) Level 20: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/Heal(23), TchoftheN-Heal/HP/Regen/Rchg(23), TchoftheN-Heal(45) Level 22: Concentration -- GssSynFr--Build%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(45) Level 26: Genetic Contamination -- OvrFrc-Dam/KB(A) Level 28: Telekinetic Blow -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(36) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal/Rchg(34), Pnc-EndRdx/Rchg(34) Level 35: Greater Psi Blade -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(40), Empty(40) Level 38: Mass Levitate -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), Arm-Dmg(43) Level 41: Soul Tentacles -- Empty(A) Level 44: Dark Obliteration -- Empty(A) Level 47: Summon Widow -- ExpRnf-EndRdx/Dmg/Rchg(A) Level 49: Weave -- DefBuff-I(A), DefBuff-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;721;1442;HEX;| |78DA6594596F125114C7EFC0748152BB50962E50E806A59682ED836B8CB5AD514B2| |4A9E99B2123BD4522CE34034DF4D1C4F5D5173F832F7E1CD7273F40D5D8852E2A1E| |EEFFA44EC224CCEFDEFF9CEDDE732FB9C74BBEF7379E5E159AEF7AC5A8560B770DF| |3A1B43B73DB35A356B64C414FD7BA344BD2308B32B6DE41F3186C0A4B72539A5599| |5E2C5B853B76C930CBC5C235FB91650FB1414E56A44CE7AB14873EA999E8CE5B562| |5BD522E3DA895CD924FCD56A5B14513AF9AAC6D49B9017DCDB28BD27E125ADE2A17| 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I think the main point here is that, with enough HP to absorb a good hit, a pocket full of EoEs and a side of support, most any tank/brute can reliably tank the new Hami. I mean, I tanked Hami once on my (moderately well-built) /Fire tank with a couple supports at my side and a pocket-full of EoEs. It wasn't planned, someone clicked the wrong thinger and I was in the right/wrong place at the right time. This is also why a Dwarf makes a good tank, spamming Black Dwarf Drain