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Troo

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Everything posted by Troo

  1. You've inspired a new thread. "Lockdown 2020: Badges, New Content & Issue 27" (work in progress)
  2. 2020 will not be missed.. (could use a limerick here) Here are somethings to do while in lockdown or under new restrictions. Never explored all the zones and got the badges.. well this ties into a new game function that's coming soon. Here's some great suggesting on the topic: Never explored some of the exceptional player created content? Here are some to check out: Looking for some in-game activities or organized groups? Here ya go: Never tried PvP? Well.. (just kidding) New to the game and just looking to get started? Great tips can be found at: Maybe someone's just looking for a new look or costume. Want to test out the new stuff in Beta? Please feel free to help collaborate, add suggestions or additional items. Lots of stuff buried in the forums that could use a bump. This will be edited to include more links and instructions.
  3. Feedback closed today. There is a tighter timeline than some may think.
  4. I was thinking the same thing. Additional promotion of the player created AE arcs maybe combined with piecemeals work. There is actually a ton of new content, it just needs a little promotion.
  5. Ice/Dark is a great combo One of my favorites is Rad/Dark (lots of controls and utility) but it does not put out the same level of damage as Fire or Ice.
  6. As much of the continent heads into additional lock downs and restrictions. Some bonus event or new content would go along way for the community.
  7. Holiday surprise from the dev team?
  8. Sooner than Soon™©℠® Big announcement.
  9. Hard core mode would be fun for some folks. Of course it would only be optional and there would be no additional rewards for playing that way. There are clever folks involved with the game. There are lots of ways to set something up. For example: A temp power could be used for those wanting to play hardcore mode. Then set the parameter for the temp power to be removed. Could even then award another temp for the defeat. It's not rocket science.
  10. How bad can a game with it's own theme song/music video be? Anyone played: They are Billions
  11. It's a display label, not a key value... err I mean okay.
  12. Ooo Oo what's that arc in Atlas with the annoying heroes and their drama?!
  13. @Vanden what would you guess the miss percentage is? With Build Up and Assassin Strike from Hide, I've had streaks of missing 3 out of 10. Some Characters feel more misses than they should while others feel like they very rarely miss.
  14. Oh, I totally regret this topic. It's a TEXT change, that's it. I'm baffled how it's a big deal. I kept hoping for a "oh I see" moment. I'll let all of these go and they can drop it on live and get picked apart there. I would have preferred to have originally just posting it in the other thread and that being it. Note: Some of the changes have descriptions and such that are insufficient or misleading. (you just stated you missed something) I pointed some of these out and the posts got deleted. This thread was just to ask where they should go if not there.
  15. If no one said it yet, don't attune PvP or Purple enhancements.
  16. So.. no new costume pieces? King Solomon solution
  17. /em doublefacepalm Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. https://hcwiki.cityofheroes.dev/wiki/Temporary_Powers
  18. No one is saying the functionality is bugged. In-game labels say 'Temporary Powers' when actually they don't expire, they don't disappear when exiting the zone, or logging out, there is no timer, or number of uses. There is nothing else in-game to say they are NOT temporary. How is someone who hasn't been staring at the changes for months supposed to know? Even the beta notes are weak at describing if a player will need to purchase each time they want them in PvP. There are at least a handful of similar items just in the one set of changes. (game breaking? no) Why does reporting these feel like an argument or something that has to be proven otherwise there is a Dev saying it's not true when clearly it is? That is just wrong.
  19. I think this is great! (just to be clear)
  20. Stats before and after could be of benefit.
  21. Thanks Bopper, this shows that even at lower levels and with less optimum attack chains performance is improved. It also helps show why it is broken to have a full time fast Energy Transfer (fET) exist with the new faster Total Focus (fTF), especially for Stalkers who would have BU > AS > fET > fTF > BS > fAS possibilities.
  22. STOP IT!!!!! (wait, did that just trick me into saying I am Nobody) No soap box but: SM is a solid old EM replacement. Straight forward and hard hitting. Fault provides a nice +recharge spot. It can be built lots of different ways. Improve = Tremor animation time (2.75ish please)
  23. Noooo. I'm melting.. melting
  24. EM Brute when it was SOs maybe it was BU > ET > BS > TF > BS > EP > ET (1(ET) > 1.5(BS) > 3.3(TF) > 1.5(BS) > .83(EP) = 8.1) I think the trick was maybe to put an extra recharge in ET. (Edit: these include Hasten and recharge enhancements only)
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