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Troo

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Everything posted by Troo

  1. As I said I like knock-back. I do get that there are folks that don't like teaming with characters that have lots of knock-back. With how fast characters level many don't learn to control it as well as those with more experience. There is no knock-back to knock-up proc, it is a knockdown proc. This is part of why I view knock-up as part of a compromise. We can still send them somewhere, up, and that distance could be enhance-able. I would much prefer a toggle that could turn it on/off as appropriate. Ala dual pistols. maybe I'm just repeating myself..
  2. to start, you could/may need to slot some more +def in weave and maneuvers. not going to help enough with E/N though
  3. As someone who likes knockback, I would be okay with the above suggestion for the AoE and cone attacks. Alternately, keeping at least one single target knockback and increasing it's ability.
  4. Nerf slogging.. wait..
  5. Thanks. Known issue. Good tips.
  6. Troo

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  7. Bombardment (Proposal A) and the TgtAoE Thunderstrike is reasonable (Thunderstrike is not rare though, is it?)
  8. @Derfindorf The limitation mentioned is like gravity, in that, it's a thing and without some major event it will remain a thing.
  9. Participation = A voice Beyond that, maybe we should reset some expectations related to playing an essentially free game, supported by a volunteer team, which has clearly stated goals. "I feel I need to chip in here and drop a quote from our open letter to the community that was posted back in May last year. A distant memory now, but it still holds:" @Jimmy Feb 7th Staying up to date is our responsibility. These are good to keep tabs on: https://forums.homecomingservers.com/forum/59-finances-donations/ Also: https://forums.homecomingservers.com/topic/15137-how-you-can-help-homecoming/ If you didn't see the link to the Open Letter to the Community in Jimmy's quote above: Edit: Oops looks like Jimmy posted since I started this reply.. Sorry.
  10. Translation that I read: 'While it is working as intended, it was done wrong' um, good luck with that.
  11. Knock Up might be preferred
  12. If you are trying to figure out how to make Inertial Reduction, Repel and Increase Density more useful I'm listening. Distributing power evenly.. man, it's a busy how do I keep all the buffs going set already.
  13. What happens when two sappers team? Or more?
  14. shoot, you'd think, if anything, it would be the opposite with a team leader getting a little extra. maybe 5-10%
  15. Troo

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  16. Does "Get All Inf" in the black market ignore the infamy cap? I know that individual 'Get Inf' at least provides an alert: I collected all the sold items and it ended up with an even 2B. Guess there was not as much room as I thought.
  17. Troo

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    [working]
  18. Is it bad that I read this as: "MMO preferences change" I don't think we are talking about camping a spawn point for a badge or reward but something akin to an open world concept which is on point with current trends.
  19. Maybe what is needed is some S/L & Fyre mobs in zones at appropriate levels to be +4 or +5. Street sweeping should already provide higher rewards. The mobs available just are too difficult for many farmers.
  20. Soon™©℠® (but not soon enough)
  21. There is always the https://forums.homecomingservers.com/status/ page which shows real time numbers.
  22. I would say more of a staggered release schedule to keep player interest and maximize the media buzz over time.
  23. Correct, for heroes the level cap was raised with issue 1. For Villains, raising the villain level cap to 50 occurred with Issue 7. (Jun 2006) Regardless the point is, powers were not add to power sets with the additional levels. They did increase available power choices at times with additional power pools. This continues today. Vet levels are post level 50 and after 100s or 1000+ hours of content. With those vet levels come new powers in the form of Incarnates. While the explanation of Incarnates beyond opening the alpha may be lackluster the idea is fairly clever.
  24. It's troo the game at one point was 1-40 and then expanded to 50. That expansion, correct me if I am remembering incorrectly, did not add extra powers to the power sets. I don't mind seeing ideas on how to expand content. Good for @CaptainSalerno throwing an idea out there and taking the heat for it being a terrible terrible one. =) Adding some non incarnate content is definitely in the plan. We also have an amazing tool in the AE to create player authored content. Keep the ideas coming @CaptainSalerno
  25. Opinions vary. Glad there is an outlet to allow folks to share their thoughts. Would folks like to see awesome names for new power sets, maybe. Does it really matter - No. At least not until you ask a marketing person.
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