The Beta Account Center is temporarily unavailable
×
Double XP is active on all shards
-
Posts
6189 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Troo
-
It just seems like this one power could put someone over the top if they are nearing some of the soft caps. Both defensive and resistance. if -25% ToHit = 12-25% Defense -30% Damage = 30% Resistance then -25% ToHit plus 25% Defense could = 90% damage reduction and = ~50% Defense -30% Damage plus 60% Resistance could = 90% damage reduction and = 90% Resistance This takes a bit of pressure off soft capping and allows focusing elsewhere. Example 1: A Super Reflexes tanker could just get near the defense softcaps to have the equivalent of softcap, have the equivalent of 30% resistance, and have a bunch of slots to play with. Example 2: A resistance tanker with a hole could just get near the defense softcaps and fill both the resistance hole and the softcap gap.
-
You could easily hit buildup and that alone should do it. (playing EM/RG Stalker admittedly helps with the higher base accuracy in 3 powers)
-
Just curious, do you find your ToHit debuffed that much? I'm asking because I haven't really seen that and could be missing something. My regen stalker punches right through enemies who've activated MoG (60-70% of the time).
-
Are you suggesting 45% def < 90% res? This is an example of why I want to mess around with more blended layering to try and achieve the 90% damage reduction.
-
Officially Unofficial Weekly Discussion #13: Foru-mites
Troo replied to SeraphimKensai's topic in General Discussion
Is that a homage meme?! That's awesome. How did you convert the artwork? Never mind.. it's similar but different. -
Stalkers don't get this power so here I am.. It's a 25' aggro magnet It neuters incoming damage by 30% 25%+ -ToHit seems glorious. What am I missing? Why isn't this more of a cornerstone? (I'm totally building around this one power currently)
-
@aethereal that's super helpful. Thank you. I remembered something about -toHit being worth 1/2 from something... stoopid purple patch. It seems you are following my train of thought. I appreciate your skipping ahead to AVs and high performance.
-
Officially Unofficial Weekly Discussion #13: Foru-mites
Troo replied to SeraphimKensai's topic in General Discussion
+1 and thank you. You've won the day in my book. -
Officially Unofficial Weekly Discussion #13: Foru-mites
Troo replied to SeraphimKensai's topic in General Discussion
Yes. lol -
😄 I do love me some dark corruptors. My favorite has been Rad/Dark. It's akin to a cat playing with a mouse. Radiation's "I'm never going to miss" combined with Dark's "You're gonna have a tough time hitting me" layered over "how's that perma Slow, perma Fear, Stun and go straight to hell debuffage taste".. yummy. The heal is just a cruel cherry on top. Dark corruptors are the inspiration for this topic. I would very much enjoy playing a Energy Melee/Dark Miasma character.
-
I'm okay with these being mostly accurate. That allows me to take my next step into more nuanced blending. I'm looking at you -toHit. I've done capped defense. I've done capped resistance with only incidental defense. I've blended the two. Now the hard question. Is below accurate? -20% ToHit and 35% Defense = 45% Defense with both decreasing damage by 90% in typical content and if so then, combining -20% ToHit and 32% Defense and 75% Resistance = decreasing damage by greater than 90% in typical content
-
With only two power picks remaining you won't be able to get to another requiring two picks like Rune of Protection or Fold Space. Vengeance then is a powerful selection for you team only character. With the other power pick, it's a travel power. Pick your favorite. If you're okay ninja running around. Then in my opinion the following are worthy of consideration: Combat Jumping (Immobilization resistance, + Def, LotG Mule) Hasten (A bit more power availability with a crash) Victory Rush (more endurance every 2 minutes for you and your team) Air Superiority (a nice extra attack)
-
What are you going on about? The first link you've provided, sure it's regen related-ish, but it's a topic suggesting a new powerset. You are simply doubling down on your strawman while adding little but clutter to this discussion. Let's break down your accusation below: Backing up the assertion that the set is popular with actual data.. that is empirical evidence. Maybe you don't understand the terminology? (fyi - most popular pairing looked to be Katana/Regen) Do you have some newer data points that refute the set being popular? I'd love to see new numbers but you don't have them, do you? Accurate.. the rankings were inaccurate? That's what they were on two separate occasions. Don Quixote you are.
-
so.. is it accurate to say: 45% defense and 90% resistance both decrease damage by 90% in typical content 58.75% defense and 90% resistance both decrease damage by 90% in Incarnate content 88.75% defense and 90% resistance both decrease damage by 90% in Four Star content
-
..there I fixed your statement to correctly reflect the number of people who post on the forum as compared to the number of characters created using regen. Your statement is subjective and anecdotal at best. My correction is as well. Making shit up is not a discussion. You've made a strawman to attack rather than provide any empirical evidence. Lots of folks have asked to have Hami Origin enhancements be convertible. A small minority has said it is not likely due to system limitations. (regardless folks still would really like to convert them) How popular is Regeneration? Per the Flavor of the Month thread 8th most popular on Brutes 1st among Scrappers 1st on Sentinels 6th favorite among Stalkers Per the Homecoming Statistics thread 8th most popular on Brutes 2nd among Scrappers (throw out even 15% of TW/Bio and regen is 1st) 1st on Sentinels 6th favorite among Stalkers
-
If so, and 59% is the new 45%.. thoughts?
-
..and that's a problem because? Lots of people happily play Regeneration in it's current state. Some have asked for a couple QoL tweaks. I like it because it is different. I wouldn't want to see it become same same with other sets.
-
Common or general agreement from other discussions. Regeneration could use some debuff resistance Recharge. This is one of the sets's achilles heal. Regen. Really this seems like a no brainer since it is Regeneration. Should be SR DDR level. DDR? nah, leave the chasing defense trap. MoG has an animation which is practically 20% of the power duration.. That's a bit punitive. Shorten the animation/cast time Extend the duration (just pick one or the other) **MoG has a nice +Recovery which may be under appreciated. Front-loading heals would be nice. Or at least shorten the animation-time-before-effect. Take a couple of the these minor tweaks and see where we are. If that's the nudge it needs we haven't 'reworked' anything and have stayed troo to what is a popular set. Regeneration is never going to be Invulnerability. That said, Regeneration should consistently have better regen than Bio or others. If it did, this wouldn't be a topic. There are always interesting out of the box ideas that pop up in Regeneration threads. Unfortunately, many would require a rework to implement. With a rework then comes tradeoffs from the existing set... It's rarely just plus plus plus, there are usually some minuses. If folks want an Absorb damage power set, it could be easier and less disruptive to just create a new power set. I'd support that.
-
I think the first post here is good stuff.. Then as I read some responses I start to wonder. Do some folks really play it, or did they just give it a whirl and then go back to their preferred power set. I have taken /regens through much of the game including bench mark and higher difficulty content. It can totally get the job done, it just does so a little differently. There is some anticipation and timing that comes into play which, to me, makes it more interesting and fun. It is nice to have a power set or two without chasing defense.
-
Officially Unofficial Weekly Discussion #13: Foru-mites
Troo replied to SeraphimKensai's topic in General Discussion
B R I N G B A C K F O R U M T I T L E S -
-
- 8118 replies
-
- 16
-
-
-
-
Update: monitoring Hit Chance has been a big help. While it doesn't alleviate the frustration with repeated high accuracy misses, it does take some of the mystery out of it. I think I do have a bit too much accuracy nearly across the board but it's not enough to really make any big change or even save a slot.