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Wavicle
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Everything posted by Wavicle
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it was almost certainly the very first time you entered and exited that map, so if it happened sometime ago, it might’ve been buried somewhere down your list of most recent. Or even off the list by that point I suppose.
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look in your badges. You probably got it. I have never had any trouble getting this badge, and I have never had to fight any mobs or spend any time on the map. You enter the map, you leave the map. You have the badge. It doesn’t necessarily tell you that you got the badge, so you need to check and see.
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Can't ignore duration, radius, range, and level of availability in your analysis. I don't disagree that on a 1 to 1, Sleet and FR are better than Tar Patch. I wouldn't hate TP getting a reduction in animation time. Other things could change to make the power nicer to use. But they would likely come with costs of one kind or another.
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The patch lasts 15 seconds I guess, but the debuff may last 30 seconds? I dunno.
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Allowing incarnate powers in non-incarnate content, and in below level 50 content, has been a much bigger problem for the game than IOs in my opinion. probably only the alpha slot should apply from level 45 through level 49, the other incarnate powers should only be available in level 50+ content, and maybe even only in incarnate content.
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- mmo vs solo
- game is too easy
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Assassin's Strike breaking hide but dealing no damage
Wavicle replied to GastlyGibus's topic in Bug Reports
Oh yeah, this definitely still happens, and I’ve reported it multiple times, but it doesn’t seem like anyone has figured out why it’s happening. -
"I personally don't play this content" != "This content is all but abandoned". Universalizing your own experience is almost always wrong.
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This could be false, but my understanding was always that they were trying to avoid potential copyright violations.
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Making animations is one of the most difficult and time consuming parts of making new powersets. Spending time on them just for the sake of ONE armor set is probably not a good use of time.
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With recent changes to the way placate works, I don’t think it’s that important whether you have defense or damage resistance on a stalker anymore. They do just fine either way.
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A controversial topic: is it time to make all items free?
Wavicle replied to Yomo Kimyata's topic in The Market
The resurrection power, among other things, is free, if you earn it with a badge. -
I miss the old Sleep powers already
Wavicle replied to Scarlet Shocker's topic in General Discussion
This is only sort of true for Armor and Buff/Debuff sets. It's definitely not true of Attack or Control sets. -
I miss the old Sleep powers already
Wavicle replied to Scarlet Shocker's topic in General Discussion
They don’t continue to hover away forever. It stops at like 60 ft or something. -
I miss the old Sleep powers already
Wavicle replied to Scarlet Shocker's topic in General Discussion
Every power should be worth taking. It doesn't mean every power is required. Take it if you want, skip it if you don't feel you need it. -
Fix tanker cones to have larger range like pbaoes have
Wavicle replied to WindDemon21's topic in Suggestions & Feedback
Brute players complaining Tanks are STILL better than they are, Tanker players complaining Tanks have been nerfed too hard. Sounds Juuuuust Right to me. -
I mean, I guess the argument is that Brutes were nerfed too much in HC? Maybe they were, but if so it's not by that much, because BEFORE they were OP compared to other ATs, just like Tankers were until now.
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In normal content, a Brute will hit the same target harder than the Tanker. The Tanker does better in AoE, for a few attacks, and then the numbers come down and the Brute pulls ahead again. Take into account also the levelling process and what level powers unlock. The Brute is doing FAR better offensively than the tanker until late in the game. I understand that many people play as if level 50 is all that matters, but that's not how game balance decisions are made. In 2011 Brutes were INSANELY OP. They did NOT need love. They got toned down so that they were not better at offense than Scrappers. Tankers are not back to where they were. They are still far ahead of where they were before they got buffed. Scrappers SHOULD do better DPS than Brutes, as they do. And Brutes SHOULD be tougher than Scrappers, as they are. EDIT: I could see a slight Brute DEFENSIVE increase, but increasing their offense will push very quickly into Scrapper territory. There was a time when SCRAPPERS were the class people complained wasn't worth using (even though they were exactly as good then as they are now).
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I agree the ATO should be improved, but the class as a whole is fine.
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Wavicle replied to The Curator's topic in Patch Notes Discussion
Right now (and in the previous page as well) ALL PB self heals, and the WS Dwarf self heal attack, provide Unresistable Heals. The human form WS heals, including Stygian Circle, are not unresistable. I don't know for sure, but I am guessing that a Kheldian revamp might include (assuming the technology is created to do this) near Tanker level Heal resistance cap ONLY while in Dwarf Form, and near Sentinel level while in human form, but that it would ALSO include making some of those aforementioned unresistable self heals no longer unresistable. -
All I want is for the Gadgetry and Utility Belt power pools to be finished and added to the game.
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Brutes are in the right place now that tankers got nerfed, slightly tougher than scrappers, not as tough as tankers, slightly more damage than tankers, not as much as scrappers. Exactly where they should be.
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Nerfing tanker instead of buffing brute absolutely was the right decision, because tankers were too strong compared to ALL ATs, not just brutes.
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Wavicle replied to The Curator's topic in Patch Notes Discussion
Kheldians aren’t included yet because they currently don’t have the ability to give Dwarf a different heal resistance cap than human form. -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Wavicle replied to The Curator's topic in Patch Notes Discussion
This bug appears to be fixed in the bugfix patch on open beta right now.