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Microcosm

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Everything posted by Microcosm

  1. Seems like a description change is in order then, although it seems like it would be fine to work off actual max hp.
  2. I would definitely recommend ice/bio over the other two. Bio is not as sturdy as some of the other sets, but ice makes up for it with ice patch and stacking sleeps. Stj has some knockdowns but savage has no mitigation to add to bio whatsoever.
  3. You should reconsider for Icy Bastion. It's not like the other t9 powers, and is what pushes ice armor toward the top in terms of survival.
  4. So I was playing around with this proc on one of my ice characters, and I noticed that it heals for the same value when I have hoarfrost up and when I don't. I calculated it out, and the heal is doing 5% base, unenhanced of max hp. I expected 5% of current max hp. Am I new to the party on this? If you're running at hp cap that's a significantly smaller heal.
  5. Ageless covers it with very little wiggle room, but I also don't use energy absorption in this case. I think I put a little end redux in shockwave. One thing I really don't like is I had to put the +crit ato in icicles because I didn't have room and didn't want to lower the proc chances of the other attacks since claw attacks are already low recharge. Edit: I changed my slotting around to drop Gaussian's, get the Crit proc in Follow Up, and add a knockdown proc to spin. Got the below new times 2:04 437 1:52 470 2:21 400 (lag) 1:55 461 1:49 480 Much improved. Gaussian's fire rate was just not very high, and being able to partially control the Crit proc is very helpful. I think for actual play though I will drop Assault so I can pick up Rune of Protection and switch to melee core hybrid. That will allow me to do Icy Bastion > RoP > Icy Bastion > Melee continuously. Not sure how much that will drop my dps, but I think I prefer it.
  6. Buff powers do, yes. Light form used to specifically lock you out of other forms, but it was changed in one of the later issues on live along with a number of other kheldian improvements.
  7. I think you underestimate hibernate. It is one of the best panic buttons in the game, since it phases you, allowing you to return to hidden and shake off any debuffs, while healing you and restoring end. Most builds will hit something in the game that they aren't equipped to handle, and hibernate can give you breathing room. It's also a one slot wonder for the preventive medicine unique.
  8. Microcosm

    Ice/Bio

    The return on investment on Sandman in a toggle is realllly low. I tried it for a while and found it fairly useless.
  9. Claws/Ice Scrapper, Musc/Ageless/Degen/Pyro/Assault (off) all T4 Core 2:15 412 2:20 400 I had recently done a Svg/Ice stalker thinking the sets had good synergy and realized Claws had similar synergy with Ice, though not quite as much. Chain was FU > Focus > Shockwave > Eviscerate, with Water spout whenever available. Trying to maximize procs. Conventional wisdom says to use Slash with Achilles, but the recharge and cast time are so low on that I figured I'd get better mileage putting Achilles in Water spout and focusing on the other attacks. I've not used Claws much in the past, but I think it's underrated.
  10. Microcosm

    Ice/Bio

    Yep, they do, and yep, the +tohit in bio makes them stronger. I generally take Leviathan on stalkers because Waterspout and Hibernate are amazing, but for bio I go Soul to get Shadow Meld and Moonbeam every time.
  11. Microcosm

    Ice/Bio

    Mids doesn't show the correct damage. Zapp and Moonbeam hit for the same (sans a given enemy's damage resistance to one or the other type).
  12. Microcosm

    Ice/Bio

    I'm not a huge fan of bio in general, but I love my ice/bio stalker. The two sets complement each other very well. On mine I took everything from bio--Genetic Corruption may look bad, but it stacks with Frozen Aura as Sgt Terminus said, and it has a hefty -dam debuff. I think everyone generally answered your questions, but I'll add that I went proc heavy and don't regret it.
  13. For a build like this that isn't proc heavy and likes its rech/stun/heal, Spiritual Alpha all the way with Clarion Destiny for mez protection. The other incarnate slots don't really matter all that much.
  14. Think you're misreading that resistance. You have 6.98% status resistance from an IO. There is no other status resistance there from kheld sources.
  15. To your first question, yes, set bonuses apply to all forms. For your second, you get mez protection in 3 ways. The first is in Dwarf form which you can pick up at 20. This would be a reason to not go human-only, at least while leveling up. The second is in Light Form, the final armor power. You'll want to get the recharge from buffs/set bonuses/force feedback procs/teammates to make this power up all the time when you can. The only problem here is that you don't get this power until later on. The third way is through your inherent, Cosmic Balance, which grants you a single point of mez protection for every controller or dominator teammate within a certain range. This isn't a consistent or very effective way to get mez protection though, so it's better to just look at it as a bonus to the protection you can get from the other two sources. As a side note, there is a guide in my signature on how to combine inspiration drops into ones that you actually want. I originally made it specifically for Kheldians to create Break Free inspirations before I added the other inspiration options. Mez is a bigger problem on Warshades who don't get any protection to it from their final armor, and I still use the Break Free combination on mine if I don't have the Clarion destiny incarnate (which is another way to get mez protection). Human form is fine if that's what you want, but I'd recommend at least trying the forms. They also make leveling a whole lot easier.
  16. Finally got a km result I like. Went /fire scrapper, the idea being the near constant +damage from power siphon would boost burn and moonbeam, so I cycled the first three attacks in km to keep +dam up. Musc/Ageless/Degen/Pyro/Assault (off), per usual 2:09 2:14 Will run a few more times later.
  17. Seems fine. I would move the slot with Gladiator unique to light form (no reason not to get another set bonus). Also maybe reconsider the Dam/End in Gleaming bolt. It's both low damage and low end cost, so that slot would probably do more for your build somewhere else.
  18. I find it noticeable if I avoid exhaustion. If going in and out of exhaustion, the end redux is not up enough.
  19. Sr is actually a very good option for procs, because it gives you a free 20% rech vs the tohit bonus from invuln; both allow you to slot less of something than standard armors. However Sr also takes very little investment to hit softcap, freeing up even more slots. Probably the best armor for it is energy, which gives recharge and endurance while still being able to softcap. I prefer electric for the same benefits as energy (minus def) except you lose some slots to getting s/l defense, but the survival trade off is well worth it.
  20. Solid. What chain? What about Hybrid? And did you use Moonbeam, Waterspout, Zapp, or none of the above? Proc build or chase-the-recharge? Did you saturate Soul Drain?
  21. With a lot of investment I think ice might be the best pairing for savage, but should be done on a stalker imo. Adding AS makes a big difference on single target damage and you don't really lose anything in the trade except for icicles. If you get your recharge high enough you can perma hoarfrost and use icy bastion fairly regularly, so your self healing should be fine. Don't allow yourself to hit full frenzy stacks before using hem and you'll maintain some constant recharge and end redux bonuses.
  22. Headsplitter is technically an AoE with a small cone, so it only gets a 50% crit chance from hide. Try opening with disembowel instead.
  23. Microcosm

    savage/bio

    I ran tests on Svg/Bio a while back, and found it too squishy for my liking though you may not feel the same. I prefer pairing Ice with /Bio, and Svg/ with /Ice. Those combos feel more robust, though you won't do as much damage with a Svg/Ice as with a Svg/Bio.
  24. I do my /elec chars with softcap s/l where I can manage it. That frees me up to not have to rely on Shadow Meld, which isn't up all the time, and allows other patron picks. Same with /rad.
  25. I have tried overwhelming knockdown in orbiting death, was not impressed. Knocked over one minion in the few minutes I used it on test server.
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