Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Meknomancer
Members-
Posts
1406 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Meknomancer
-
Fortunata build - Claws Of Confusion
Meknomancer replied to KaizenSoze's topic in Arachnos Soldier & Widow
Am i miscounting or are there 6 lotg 7.5% in there? -
Really enjoyed elec/bio maybe even more than the fire/bio, fire gets boring after a while. I originally ran with 45% s/l/e/ne/f/c but the damage with all those winter sets in was awful so when i saw brasilgringo's build i thought that looks interesting i'll give it a go. Had a few endurance issues running low level content and had to switch efficiency on a lot on a yin when the freaks drained end. Love the procced out tesla hold the single target damage is pretty good and ball lightning is great but i didn't enjoy the lack of aoe after a while so i modified it a bit after trying some high level +4 arach maps i was getting murdered and parasitic kept missing. I hadn't tried the new end mod sets much so i thought i'd give them a go. First thing that got dropped was voltaic i still don't like having to drop it over and over and the cast time is way too long. The psi epic was doing nothing for me without psy shockwave and i couldn't fit it in as i wanted short circuit back. So i dumped all my defence and went crazy with the end mods sets......and its amazing. Handles +4 arach no problem now if i can just get in fast and drain them and focus on the psi blasting forts. And liberal use of a few yellow insps-getting blinded is guaranteed death. Had the same problem +4 council, if they hit with a few attacks that do - to hit not having tactics in the build means everything just misses and they don't get drained and i die. Chain fences was a must have to stop enemies running away when drained. It looks super squishy in mids but somehow it just works. Thanks for posting above builds they really helped get mine together i love the toon: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer ELEC BIO 2: Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Electricity Mastery Hero Profile: ------------ Level 1: Charged Bolts SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(3), SprOppStr-Acc/Dmg/Rchg:50(3), SprOppStr-Acc/Dmg/EndRdx:50(5), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(5), PwrTrns-+Heal:50(37) Level 1: Hardened Carapace UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9) Level 2: Ball Lightning Ann-ResDeb%:50(A), Ann-Acc/Dmg:50(9), Ann-Acc/Dmg/Rchg:50(17), Bmbdmt-+FireDmg:50(17), PstBls-Dam%:50(19), JvlVll-Dam%:50(19) Level 4: Inexhaustible NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(11), RgnTss-Regen+:30(15) Level 6: Zapping Bolt Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(21), Apc-Acc/Rchg:50(21), Apc-Acc/Dmg/Rchg:50(23), Apc-Dmg:50(23), GldJvl-Dam%:50(25) Level 8: Aim RechRdx-I:50(A), GssSynFr--Build%:50(25) Level 10: Environmental Adaptation LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(11), ShlWal-Def:50(13), ShlWal-Def/EndRdx:50(13) Level 12: Tesla Cage SprOppStr-Rchg/+Opportunity:50(A), GldJvl-Dam%:50(27), GldJvl-Acc/Dmg:50(27), GldNet-Dam%:50(29), GhsWdwEmb-Dam%:50(29), NrnSht-Dam%:30(31) Level 14: Adaptation Level 16: Ablative Carapace Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-EndRdx/Rchg:50(33), Prv-Heal/EndRdx:50(33), Prv-Heal:50(37) Level 18: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(36) Level 20: Rebuild DNA Prv-Heal:50(A), Prv-Heal/Rchg/EndRdx:50(36), Prv-Heal/Rchg:50(36) Level 22: Super Speed WntGif-ResSlow:50(A) Level 24: Kick Empty(A) Level 26: Tough UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(37), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx:50(39) Level 28: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(50), Rct-ResDam%:50(50) Level 30: Short Circuit PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(33), PwrTrns-Dam/Acc/End:50(34), PwrTrns-Dam/EndMod:50(34), PwrTrns-Dam/Rech:50(34), PwrTrns-EndMod:50(40) Level 32: Thunderous Blast SprSntWar-Rchg/+Absorb:50(A), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(46), SprSntWar-Acc/Dmg/EndRdx:50(46), SprSntWar-Acc/Dmg/Rchg:50(48), SprSntWar-Dmg/Rchg:50(48), SprSntWar-Acc/Dmg:50(48) Level 35: Genomic Evolution StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(39) Level 38: Chain Fences PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(40), PwrTrns-Dam/Acc/End:50(40), PwrTrns-Dam/Rech:50(43), PwrTrns-Dam/EndMod:50(45), PwrTrns-EndMod:50(45) Level 41: Lightning Field PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(42), PwrTrns-Dam/Acc/End:50(42), PwrTrns-Dam/EndMod:50(42), PwrTrns-Dam/Rech:50(43), PwrTrns-EndMod:50(43) Level 44: Hover LucoftheG-Def/Rchg+:50(A) Level 47: Hasten RechRdx-I:50(A), RechRdx-I:50(50) Level 49: Parasitic Leech TchoftheN-Acc/EndRdx/Rchg:50(A) Level 1: Brawl Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Pnc-Heal/+End:50(A), Mrc-Rcvry+:30(46) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 14: Defensive Adaptation Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;699;1398;HEX;| |78DA65944B4F135114C7EFB4536B4B81228FBE28F401B48532B4E85A63A11811021| |1E3B669CA58C60C53D276214BBF821B3F031BD77E089F3BDF89C6280F8B9802EAC2| |D4D3397F6A4D27697E73FFF79CFF39F7CEBD5DBE37EF7A74EDFE1521F5CCE9F94A2| |5B7A61A55CD5075E72DB5B06194F452715BD0E3CC2E65E74299EB2BA1593B0D4367| |61B99B79A3A8AE2B595D2D54CB5A21AFE732E4538DB402E6D53BAA5151958C56CAA| |D948B79432BE4AE96374B65E15A2D95746549CD6F6946D1690ED6B65475BDDB7C5D| |D08A1BE450ECE291DE1CFAB35B5A416959378BE696A99A5ADEF6525771FA7D89093| |C0D9B78250B919685E535F88629BF05DF31C74E999E04A54966AE55FCB49ADAB913| |F09879FE1773378650AA237DC5DC27A6FB3368B199BCF0583023AC7BA98E95EB58A| |CB72553733EB498ECB94CE3A02CF6C8DF067F5B9AE70652E00C734801934C6F92FD| |F729D7CEB9927D8A6B7B7738C647B51D58A36310B56F709E6B115C601E904F177AE| |87ACF7BE4470D7F82399C0537D96B24CFFDEF509D6EAED3F0D37B2F7C7A6B1C3FF2| |0D3C6086F6C13DE6D82E738816D2C73E521FFA8DFE11668D10F9F6B3AFA51FF151F| |846E11BA5FC418E118301D62CA479A0791AF4082B293EEC8AEF373AC0979EC0979F| |C04990293680D8003A4A0E30D36EB0CEB135DAC120561EC4290B9D30C3C7601DFCC| |18C1D310F297714B9A32F599B7E013E67CE3C039F824F9851DA9908762DE2E12F32| |31CB3D7DA0B971F88EA3A7187A8AA1A749F492446F49F4F49172E3EC6B8B233781D| |C047213F5FF3D2691EBA07D9BC2AE4F61DF22A429E853C1494D8361AA95427CCA83| |5326B76E77F360D197BB6BDE599B79CE263B66531D4ABA43B9D8A15CEA50963A945| |5B975FF85642A0E37DD6A561A3527CD4A989DE6F57CFFA7495298D733BDC8DFE6B0| |3D3ECEF147EDF167FF0E0F9881E6ED42ADE1B6F791B65BF7177C13057E| |-------------------------------------------------------------------|
-
As i said its one of those combos i respec often trying out different epics, throwing in the fighting pool for leadership or just trying to find ways to manage the end issues without having ot take ageless or recharge issues without having to take agility. I haven't thought of burnout for it i think it has perma pa as it is at 50. Gale i i wish i had more slots for i'd go all out and slap every decent proc i could in it with as much accuracy as possible-when your running low lvl content like posi/synapse/mantis i spam it to keep mobs on their backs and team mates from getting hammered and even in high level content its often what i open up with if i'm waiting on PA arriving or freezing rain to recharge. As to the font i have no idea the spectral is basically being used as a mule for the set i'm not sure i even drop it that often. I have been running an elec/kin a lot lately and i get up to 4 fonts/mob out just spamming a few of the aoe fences, pretty sure the ill/storm is lucky to get 1 out every 5-6 times i drop spectral. As Area Man said above there are things that should be focused on which is why i change my build so often and i'm considering making a 2nd build on it with a much better single target attack chain although it has proved to be even more end heavy the times i've run ice/fire for the blast attacks as you tend to throw them out more when you have them in the build. Lots of things i don't like about current build such as the slotting in blind but its an ill troller and like all of them 99% of the damage seems to come from PA while your throwing out debuffs and controls. Storm is just one of those secondaries that seems to stack more and more and more damage on top of itself and is tons of fun. But its still not an ill/dark. 45% ranged was all i could manage and not have serious end problems so i was pretty happy with it overall but theres massive room for improvement. Hope it gave you some ideas and you come up with something magical and unkillable.
-
Cardiac incarnate instantly solves all endurance issues. Thats the simplest way. If you wanted to run musculature or something else you'd need stuff like recovery serum/ ageless destiny/ lots of blue insps.
-
I played a lot of mm's on live but the only one i continued playing to the end was mercs/traps probably because it lets you feel a little like an assault rifle blaster with just a couple of badly slotted personal attacks it was just fun. Here on HC i've rerolled it along with a mercs/nature and an attempt at a mercs/ff with group fly. The fix to mm pets that prevent them running in suicidaly to melee makes a big difference now its a lot easier to play a mercs mm and just hang back and watch them pew pew stuff so any secondary like ff/storm that keeps enemies out of melee range makes them fun again. I thought the mercs/traps would be my goto again as it was on live but so far the most fun i've had is with nature secondary watching enemies run in get entangled i can drop the heal patches and hop back and cone heal the pets and throw out immobs. Damage is still awful mercs definitely need some love but theres nothing to stop you having fun with them. And i'd still take them over ninjas any day, i've made 2 ninja mm and just like live i didn't enjoy them 1 bit.
-
I love traps mm's, the pace isn't as bad as you would think you just make sure your first to each mob, drop poison trap-acid mortar-trip mine, by the time the team arrives you can be throwing out caltrops and blasting stuff with empty clips to bump your recharge. I didn't want to mess about too much with your build it looks pretty good the only things i'd recommend would be dumping detonator for trip mine and taking scorp over ice and swapping spiritual for agility to just hit the magic 45% s/l. You did well to get there without the fighting pool. I'd find a way to get more procs in acid mortar and posion trap and caltrops. I know most will say don't bother with mm personal attacks but i do like empty clips for a little soft control and for slotting an ff+rech. Here's your build with a little shuffling: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Traps Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Call Thugs ExpRnf-+Res(Pets):50(A), SprMarofS-EndRdx/+Resist/+Regen:50(3), SprMarofS-Acc/EndRdx:50(3), EdcoftheM-PetDef:40(5), CaltoArm-+Def(Pets):30(5), SvrRgh-PetResDam:50(7) Level 1: Web Grenade HO:Endo(A) Level 2: Caltrops Rgn-Knock%:50(A), Ann-ResDeb%:50(7) Level 4: Teleport Foe BlsoftheZ-ResKB:50(A) Level 6: Teleport Range-I:50(A) Level 8: Hasten RechRdx-I:50(A), RechRdx-I:50(9) Level 10: Acid Mortar AchHee-ResDeb%:20(A), Ann-ResDeb%:30(11), RechRdx-I:50(11) Level 12: Equip Thugs EndRdx-I:50(A) Level 14: Call Enforcer HO:Cyto(A), HO:Cyto(15), SprMarofS-Acc/Dmg:50(15), SprMarofS-Dmg/EndRdx:50(17), LucoftheG-Def/Rchg+:50(17), HO:Nucle(19) Level 16: Long Range Teleport RechRdx-I:50(A), Empty(19) Level 18: Triage Beacon Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(21), Prv-Heal/Rchg:50(21), Prv-EndRdx/Rchg:50(23), Prv-Heal/EndRdx:50(23), Prv-Heal:50(43) Level 20: Poison Trap UnbCns-EndRdx/Hold:50(A), UnbCns-Hold:50(25), UnbCns-Hold/Rchg:50(25), UnbCns-Acc/Hold/Rchg:50(27), UnbCns-Acc/Rchg:50(27) Level 22: Super Speed Clr-Stlth:50(A) Level 24: Force Field Generator LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(29), LucoftheG-Def/Rchg:50(29), Ksm-ToHit+:30(31), Rct-ResDam%:50(31) Level 26: Call Bruiser SprMarofS-Dmg:50(A), SlbAll-Dmg:50(31), SprMarofS-Acc/Dmg/EndRdx:50(33), SlbAll-Build%:50(33), SlbAll-Dmg/Rchg:50(33), SuddAcc--KB/+KD:50(34) Level 28: Seeker Drones SprFrzBls-Rchg/ImmobProc:50(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg:50(43) Level 30: Gang War SprCmmoft-Rchg/PetAoEDef:50(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(36), SprCmmoft-Acc/Dmg/Rchg:50(36), SprCmmoft-Dmg/EndRdx/Rchg:50(37), SprCmmoft-Dmg/EndRdx:50(37), SprCmmoft-Acc/Dmg:50(37) Level 32: Upgrade Equipment EndRdx-I:50(A) Level 35: Burnout RechRdx-I:50(A), RechRdx-I:50(39) Level 38: Empty Clips FrcFdb-Rechg%:50(A), HO:Nucle(39), HO:Nucle(39), PstBls-Dam%:50(40), Bmbdmt-+FireDmg:50(40), Ann-ResDeb%:50(40) Level 41: Scorpion Shield LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(42), ShlWal-Def:50(42), ShlWal-Def/EndRdx:50(42) Level 44: Trip Mine Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(45), Arm-Acc/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Dmg/Rchg:50(46) Level 47: Maneuvers RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(47), RedFrt-EndRdx/Rchg:50(47), RedFrt-Def/EndRdx/Rchg:50(48), RedFrt-Def:50(48), RedFrt-EndRdx:50(48) Level 49: Provoke MckBrt-Taunt/Rng:50(A), MckBrt-Taunt:50(49), MckBrt-Taunt/Rchg:50(49), MckBrt-Acc/Rchg:50(50), MckBrt-Taunt/Rchg/Rng:50(50), MckBrt-Rchg:50(50) Level 1: Brawl Empty(A) Level 1: Sprint Run-I:50(A) Level 1: Supremacy Level 2: Rest Empty(A) Level 2: Swift Run-I:50(A) Level 2: Health NmnCnv-Regen/Rcvry+:50(A) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-EndMod:21(A), PrfShf-End%:50(9) Level 1: Arsonist Level 1: Bruiser Level 14: Enforcer Level 50: Ageless Radial Epiphany Level 1: Punk Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Born In Battle Level 50: Melee Core Embodiment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1589;736;1472;HEX;| |78DA65945B4F134114C767DB5DB0E5D29652EE77844291DA46D1A828895C459A60A| |880BE900D2C506D69D3D244BCFBE017F0453F854F5ED037A3DCFC0C3EE983A2A226| |EA8B89594FE77FA49B7493CD6FF63F73CE9CCBCC46AE0D953E1EBD372014F7605CC| |F64E6227A66D54827622B0B5A445F8ACDDB053DC5F456E767E6A6B289447225185D| |CE2E657C16FD6C767131184DEBA98CA8984C26E3C1A8113752C9F4AABE1A4BAE38A| |53495328C05971C4E18FA8291CE2CC7521EF91DD15762A96C5C2E6E184EC5E68316| |DF117DDEE0E8D66A289E30BDAF35C18FA9895F36125561BBA48233A0BA4BD37EE27| |B9A6F5445D16F21F53575DF56886304FABE4EAF024D518EC35FD147BB642715C1CE| |EBEDEF30E7274D634D0BC06F1B69C50A7C14F7403BC0BC49FE1D586F73BC221F5E5| |53873FE292E27AFD9208725ECB3A415DA1669659C67595F2E56BB28EF43CCE5D3C8| |D37D91E953242BFAB1CE5E25848B7372F11E15263DE2061978D8AB670F59567E657| |E01AB3E3377C1C027F036D97A61AB7AC7508D9A21E6305837C21C05DBA9323E5446| |F81CD06E919F6A686A3547DEE0667AC0A6BF4256A8E927F6DEA16AD4CA3E995A6D1| |459379D81BF96597CB70CF2F700D8FA01FA1D423DE75CFF025AEB3AF339D8FE0C0C| |3C653E01B769DF46B66DDC412CEDDBCC4DF0E0167383F9067C4BB6CDDCD566EEAA8| |D3AD3C69D69E3CE743237697D07EFD5711F39747247FFD3BF8EB57E9B06F2495D27| |74A1A6F62EAE69F779CC758F3347C0BB945A0FF7B1E734F639D4CF3CC53C09F69E0| |03DD4C720FC6B4127FC074B98A5E0E1326639D305D6916D88F30AC5E12FB4CC8C81| |E1ABCC2BCC04D860BDB1F2044FE4143E51A217D588E4579993F9FB2C1469B1E7248| |52D14B6F86ED5A611E737AB262D7FE4154579401155D2BD7E88C8C602F93DC7E558| |9E4EF35C60FFDE9A8FBCF867E5C6A396F533CEBC3E6B195FB68C2F58C6F27949E72| |68C60CC40415942054AB8403952A01C2D501CEEFD5F9EF9A72ABFE33FA9EA068E| |-------------------------------------------------------------------|
-
My 2nd account turned into my farm account it runs in the background while i play my 'proper' toons. Its afk almost all the time and hitting silly high vet levels now. When i have rl stuff to do i jump my main in and doorsit for some xp. Rad/fire/mu brute double damage aura, - defense, auto burn patch. All i have to do is shuffle it in the Briggs cave map occasionally the mobs roam inside and if you just move a little to a choke point they come to you. Free inf and drops.
-
I've tried it on a few mm's, they are the only AT's i'd ever consider taking it on, every new toon hits null the gull right away and turns it off so if someones running ti it doesnt affect me. Its been useful for soloing av/gm on a bots/rad simply by keeping the pets out of melee/pbaoe range. Took it as a theme on a mercs/bubs and hated it it sucks wind like nothing else, needs some heavy end reds in there. There are no bad powers in the game just powers you have to find a way to make fun and playable. Except the medicine pool. That still sucks.
-
Ill/dark all the way, ended up being my main at the end of live it was all i played for a year and was on it when the servers died its up there as a top 5 combo in the game.
-
This is one of those combos i respec regularly. Running this right now: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer ILL STORM LEVI: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: ------------ Level 1: Blind SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(3), SprWiloft-EndRdx/Rchg:50(5), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(7) Level 1: Gale SuddAcc--KB/+KD:50(A), FrcFdb-Rechg%:50(39), Dtn-Acc/Dmg/EndRdx:50(40) Level 2: Deceive CrcPrs-Conf%:50(A), CrcPrs-Acc/Rchg:50(9), CrcPrs-Conf/EndRdx:50(11), CrcPrs-Conf:50(11), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(13) Level 4: O2 Boost DctWnd-Heal/EndRdx:50(A) Level 6: Snow Storm EndRdx-I:50(A) Level 8: Fly BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(9) Level 10: Steamy Mist RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(15), RedFrt-EndRdx/Rchg:50(19), RedFrt-Def/EndRdx/Rchg:50(21), RedFrt-Def:50(21), RedFrt-EndRdx:50(23) Level 12: Hover LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(25), BlsoftheZ-Travel:50(25), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 14: Afterburner LucoftheG-Def/Rchg+:50(A) Level 16: Freezing Rain AchHee-ResDeb%:20(A), Rgn-Knock%:50(17), Rgn-Dmg/EndRdx:50(17), Rgn-Acc/Rchg:50(19), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Dmg/Rchg:50(27) Level 18: Phantom Army SlbAll-Build%:50(A), SlbAll-Dmg/Rchg:50(31), ExpRnf-Acc/Dmg:50(31), ExpRnf-Acc/Rchg:50(31), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33) Level 20: Hurricane HO:Enzym(A) Level 22: Hasten RechRdx-I:50(A), RechRdx-I:50(29) Level 24: Maneuvers RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(34), RedFrt-Def:50(34), RedFrt-EndRdx:50(36) Level 26: Spectral Terror SprOvrPrs-Rchg/Energy Font:50(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(37), SprOvrPrs-EndRdx/Rchg:50(37), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(39) Level 28: Tactics EndRdx-I:50(A) Level 30: Victory Rush EndMod-I:50(A) Level 32: Phantasm ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-Acc/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-+Res(Pets):50(50) Level 35: Tornado ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(45), ExpRnf-Acc/Dmg/Rchg:50(46), ExpRnf-EndRdx/Dmg/Rchg:50(46), SuddAcc--KB/+KD:50(50) Level 38: Lightning Storm SuddAcc--KB/+KD:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Acc/Dmg:50(43), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46) Level 41: Water Spout PstBls-Dam%:50(A), PstBls-Acc/Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(42), PstBls-Dmg/EndRdx:50(42), PstBls-Acc/Dmg:50(45), SuddAcc--KB/+KD:50(48) Level 44: Shark Skin GldArm-3defTpProc:50(A), GldArm-End/Res:50(48), StdPrt-ResDam/Def+:30(50) Level 47: Vengeance LucoftheG-Def/Rchg+:50(A) Level 49: Hibernate Prv-Absorb%:50(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(15), Pnc-Heal/+End:50(27) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina EndMod-I:50(A), EndMod-I:50(7) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;711;1422;HEX;| |78DA6594CB4F135114C6EFB453B00F68A13CCA4B5A2A14292D54509624021AA48DC| |41ADCA8C358A6ED24D34ED316A34B63D8FA37E8429EC6C4A8D1ADFF86BA332E1114| |576EEAE99CAF40D209E437F9EEFDEEB9F79B739B7AB2E8797BF3D9BC907C0B865AA| |9280B66B15A360D432B3B526A4ECF087ADA9793C960FAEEED3BA96072696DB995A4| |F0D9BC8625BE6C189B15DD2C3684E17373AE6F66B3F174D52C1794F466A16016F56| |24EB8574DB2DD30F45CBEEAB2DED3254DDBF05AAF494DDDD0CA95BC5EEAE4696639| |A3296656B9A71B4670A9A467E28B66412FAAB4A892D41EEB6A35AF1695945AA96AE| |5A701DAE318FDBF94049E9A431CD88548C8C2B60FEE31E55D7087D9B2CD5CAF7B2D| |7FCD267EC89636B665B31879272CBE923085D697541EBBA0305DEBE07DA6E701F89| |0A992D1CE5E615F912CED11C101CD11E21A6E0ABC9535A9F52B6A7C676668BE93F7| |E870BA788D7637B3D3C3EC6A03DB993D5EA6931675B3577677B316F8C6EB0650676| |C85B3889C30458F106DD85F1B3C1B042F32F07E219F5F16BE39F6FBAE313BAF327B| |6699FD33CCD7E4ED80B76381B58BF3E03178C40CFE014F981A79FDD88B7F8E20DBC| |5089DA99BCF24754739BF41B083C67A91552FB21A445621641542562164154656DB| |843EECB36F887B213CC8BC3400F6837DE89500D34F7507B8AE18C0377D312AC410F| |63E14646D87E60CA3C630CE1EFCCD0CE3EC116431850C127F9939F28EB0571E8177| |12DE18BCB18607BD9C27CF28EA8D429B7803EE827BCCC97D66EC80F99CDA611CDEF| |1CFBCFFCB9FC08FE007E6E47BE6146A6C91378A7B15BDC27D35956026EA1F88F2ED| |A2CCE2C8278E3EFBE911621ADAF421CFAF7F02DC6FFAA3A76E6E28B589A6D1E9262| |5D1A4CC3429B34D4AB24959954F7F098464294EDFE9FDAE1DBA68143D2085398FA3| |33CD26DDA29708DDDD353E6B7F88CFF7EBBC6F9C7DC7679A24A1775AC07F743F133| |C56FB0FA16FF187| |-------------------------------------------------------------------|
-
I've seen a couple of very good kat/rad scraps, i've never seen a claws/rad scrap or brute or tanker yet, you could be the first 🙂
-
Posted what i thought was a relatively cheap one a few pages back: tryed to make a cheap rad/fire farmer - Brute - Homecoming (homecomingservers.com)
-
I pick the AT to run with rad depending on which attacks i like and ended up with ss/rad brute, rad/rad brute, rad/rad tank, psi/rad scrap. The 2 brutes are my favourites, the tanker seems practically unkillable, i've respecced the psi scrap repeatedly and given up on it for now. I like claws alot on both brute and scrapper not so much on tank. Katana i prefer on scrappers. But this is all just personal opinion everyones will differ. You have 1000 slots/server i recommend making a few til you find one that suits your playstyle. A lot will depend on slotting too, are you planning to turn the 2 rad pbaoe's into procced out mini nukes or use them as mules for sets. Will you be building for max resists or bumping your s/l defence. It will all make a difference. Thats why i like to plan out stuff in mids before making toons.
-
Agreed i don't think much of those bonuses either you have to slot a lot of them to get anything decent its not worth it which is why i throw in the goodies and don't bother with the set bonuses. Its such a useful tool its a power worth consideration.
-
Handclap with the sudden acc in means you don't have to worry about them flying all over. I was going to suggest turning on offensive adaptation to see actual resist numbers assuming your going to run it for the dps but if you play with efficient on it doesn't matter so much. Red fortune recipes are pretty common drops, they can be converted out of set conversion-category defence for reactives and luck of the gamblers. If stalagmites in mids is showing up twice as fast as live play maybe you left the force feedback on in 1 of the powers for false recharge times. If you plan on staying with the toon i'd be looking at winter pieces, blistering cold and avalanche at least and maybe dropping cross punch unless you need it to mule something. 5 armageddons and a fury of the glad proc in genetic contamination is great but i can see how that puts a lot of people off expense and time wise. Tf's are the way to go, stack up those merits for the stuff you need don't focus overmuch on inf/ah prices, especially stuff like red fortunes they are over inflated because people want them to convert to reactives/luck of the gamblers.
-
Well i tried to make one cheaply it wasn't easy and i threw in the powers i'd take. I love handclap for example especially when rage crashes or just to keep mobs bouncing, handclap-footstomp-handclap etc. Footstomp just has a bunch of random pieces in you could throw anything in there. Not sure how much more expensive it would be than yours , it does have the 2 brute AT sets but you have a lot of relatively expensive kinetic combats/basilisks/aegis in i wouldn't use. I went for 45% ish melee as i find it easier to aim for that and it allows me a couple extra procs and better accuracy in attacks than the kinetic combat sets give. Earth mastery went out the window i played with it in the past and the recharge on the useful powers is too long for me. And i hate having endurance issues, people will say its bio you shouldn't have any and you probably won't but i like having a full blue bar so dna siphon and parasitic aura get fired off in every mob i can find as soon as they are up. Parasitic is a life saver, hit 3-4 enemies and the amount of regen + recovery it gives gets silly high so i slot that heavily. Not having epics/patron powers can get boring. Anyway here's what i came up with it shouldn't cost that much but i'm not sure you'll like having to drop some of the stuff i binned. And i always think hasten is a must have: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer SS BIO: Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Punch TchofDth-Dam%:35(A), TchofDth-Dmg/EndRdx/Rchg:40(46), TchofDth-Acc/Dmg/EndRdx:40(46), TchofDth-Dmg/Rchg:40(48), TchofDth-Dmg/EndRdx:40(50), TchofDth-Acc/Dmg:40(50) Level 1: Hardened Carapace UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), StdPrt-ResDam/Def+:30(45), GldArm-3defTpProc:50(46) Level 2: Haymaker TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(19), TchofDth-Acc/Dmg/EndRdx:40(34), TchofDth-Dmg/Rchg:40(37), TchofDth-Dmg/EndRdx:40(40), TchofDth-Acc/Dmg:40(43) Level 4: Inexhaustible NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(5), PwrTrns-+Heal:50(5) Level 6: Environmental Modification LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), ShlWal-Def:50(7), ShlWal-Def/EndRdx:50(13) Level 8: Knockout Blow SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(9), GhsWdwEmb-Dam%:50(11), FrcFdb-Rechg%:50(11), Mk'Bit-Dam%:50(13) Level 10: Adaptation Level 12: Kick Empty(A) Level 14: Tough UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-ResDam:50(19) Level 16: Ablative Carapace Prv-Heal/Rchg:50(A), Prv-Heal:50(17), Prv-Heal/Rchg/EndRdx:50(17) Level 18: Rage GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(50) Level 20: Evolving Armor UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 22: Weave LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(23), Rct-Def/EndRdx:50(23), Rct-Def:50(25) Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(25) Level 26: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(27) Level 28: DNA Siphon SprBrtFur-Rech/Fury:50(A), SprBrtFur-Dmg/Rchg:50(29), SprBrtFur-Acc/Dmg/Rchg:50(29), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal:50(31) Level 30: Super Jump WntGif-ResSlow:50(A) Level 32: Foot Stomp FrcFdb-Rechg%:50(A), Mlt-Dmg/Rchg:50(33), Mlt-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33), ScrDrv-Dmg/EndRdx:50(34), Obl-%Dam:50(34) Level 35: Genetic Contamination SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(36), SprUnrFur-Dmg/EndRdx/Rchg:50(36), SprUnrFur-Acc/Dmg/Rchg:50(36), SprUnrFur-Dmg/Rchg:50(37), SprUnrFur-Acc/Dmg:50(37) Level 38: Parasitic Aura Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(39), Prv-Heal/Rchg:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/EndRdx:50(40), Prv-Heal:50(40) Level 41: Hand Clap FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(42), PrfZng-Dam%:50(42), Stp-EndRdx/Stun:20(42), Stp-Acc/EndRdx:50(43) Level 44: Taunt PrfZng-Dam%:50(A) Level 47: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48) Level 49: Superior Conditioning PrfShf-End%:50(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;711;1422;HEX;| |78DA6594494F535114C7EF6D5F0B742E055A863215CA2485AA7B23428D480349131| |74E2F0D5CDB17A16D5E1F51E246167E01376E9D58B871E33C7E19374E8089E3C6D4| |D377FE6093BEA4F9BD77EE39E77FCEB9F7367B7DDEF7F8F4F60921BDA7D6F3D5AA3| |E676E5AAA35BB69E52DA35C720A21DCB9DCE0DC99E5167AEDB157F5AC5A572A95DB| |AC2853CF59A62A15ACE2002FCDAB2BAA5455A939A3AC2F9B857CC958D54F9A1B655| |3F857CAE5F554C628142DA354F0D85FB98A526B3EFB7549E52B640F1E7CAC29B35A| |342ADD0B156335B5505266614BCFE6AB9632B7B8C618D5334EBF6129F0D45C42AF1| |B34317D993846BCC49CB9C84C5F00CF339F248812B1BFA9D9B426267F328FFC00FF| |8051728C53CEA3FC9D9008A558A973BE76E80E417704BA63D09D84EE53D275B2AEC| |3794EDAF9B43B0EE62FCDE633F271B18FD3D5C93EEEB3ACED5E64FA32CC515A6E41| |2D2D77D9D6FA007CC8F46C700ECF2DD6F15D15369F934E1BEBD41C94C4CB7984B74| |68F7092C58F2AFC98500013096052ED98D46BCA14E46847F00BDB421FC1AFCC31CA| |1596F58435197EC495A477986F283E02AD08B43AA0D1018D1E686B5457277C3B319| |DAEEFBCD6B5CF8CED3187C937CABE323AC55DC7C02E5AEBC65A37F2F4FC15F64EBF| |A57A7A31D5DE1DCED5770FBCCFEC479FFDE8AF1FFD46296F1C938CF7B26D82D20F2| |0DF007661D0E43A062DF00673E81A2838F65DE2E0A4D75CC3613E218910180403CC| |113FE863BEA7D851E88EEE72BE24EA4DA2FEE467ECCF27107D8C48BE6514AB8DA3E| |6890F9C77A28AEF9BE414A1D3BDCDF34B12A6D0FB147CC2348F144E7C0A739EE900| |43CCB6B010B3EC2366711BFAB4C3DB5D3FA07422279B2CB34D967493E55893E5789| |325A31DFE1BD4969A5657B4C3FB2EA46D690B89FAEED8FEBB1E5A45ED729AF76EFF| |BF4DCA4569DF7CC710CF75AFD17F9CFDBF35FAA37FC76DE6CBFA2D85D68B86F7570| |DB7F71F330DF563| |-------------------------------------------------------------------|
-
My bad didn't realise the ff+rech was on, still don't think its worth that extra slot for a couple of seconds but if its working for you its all good.
-
Maybe my mids is off but its saying boosted recharge with hasten is 97.35 seconds 3 slotted and 98.71 seconds 2 slotted.
-
One of my mains from live was an ice/cold corr and it got rerolled here right away. Recharge is everything and all teams love those cold shields it pretty much turns everyone into a tank even if all your using them for is a lotg mule its a massive bump in defence especially to squishies. Pretty sure once sleet drops on mobs you can throw away your acc io's as everything will hit. Always aim for perma heat loss and benumb especially if you ever plan on soloing tough av/gm. Sleet should be at about 15 seconds. On ice/cold burnout is a winner, i still think the best combo in the game is aim/soul drain-benumb-sleet-heat loss-ice storm-blizzard-burnout hang about a few seconds til blizzard wears off and repeat. It used to be enough to cause other players to crash with the overload and will murder the toughest stuff in game. I still think bitter freeze ray is a junk power due to the animation time, with a high recharge build you can fire off freeze ray enough to make it pointless. If your going for a ranged defence build and not taken the shield for the resists you may as well throw in scorp sd and cap your s/l def too.
-
I always thought that 3rd slot in hasten was wasted once you boosted the rech io's. At lvl 50 they give 42.4% so 2 would give 84.8%. But you boost them and they each give 53% taking you over the 100% recharge they can provide and the 3rd slot is wasted?
-
Mids resistance numbers are a bit misleading if you have the might of the tanker proc turned on i leave it off on mine for the simple reason that if your not running it in a damage aura like lightning field your relying on it proccing from a single target attack usually. With ss your running into mobs and your first attack is probably going to be footstomp, then your looking for bosses and using your heavy hitters like ko blow. How often will you be using an attack like jab. I'm lazy and stick it on auto so thats its always firing off giving it a good chance to proc but you have to hit with it and then hope it goes off which isn't always the case and in higher level content it ends up being one of the least used attacks. Running it in different primaries with damage auras you only seem to need to be in range of 3 enemies to have it perma stacked. Running it in a single target attack chain its not. If i could i'd stick it in footstomp but i know i'd be sacrificing too much if i did. Its a minor point but leave it off in mids if you want to see your actual resists because it won't be on when your running into the mob and it may not even fire off during combat unless your spamming jab and who plays ss and does that? Its always footstomp footstomp footstomp and ko blow. You'll often see tankers just standing there in mobs hitting footstomp and nothing else and the tanker proc never fires off.
-
Been playing around a lot lately on my ss/rad and ss/elec brutes and i have come to love handclap with 2 purples an ff+rech and a sudden acc kb/kc its been a lifesaver during rage crashes or when i've been debuffed. On less squishy alt's i might skip it but honestly its tons of fun and if you have a spare slot for a zinger proc it can do occasional damage. Same goes for an elec/elec tank and lightning clap-doesn't need it but it makes playing it a lot more fun and those ff+rech really fire off a lot in mobs, you may get away with no hasten if you could squeeze it in that way.
-
Quick look, i think you went over the rule of 5 on the 1.5% res to s/l bonuses. Agile looks like it has a reactive piece in instead of a red fortune. I'd stick a 3rd shield wall piece in weave-the hp bonus is much more useful than any regen bonus. Not sure about hurls slotting it might be better with a full superior winters bite set although you'd lose the ff+rech. I still think stamina will need at least 1 end mod in if you ever plan to run any sub 45 content. I'd also swap the superior might of the tanker and hecatomb sets from jab and ko blow around. The heca proc will have more chance to go off in ko blow and you can spam jab to get the chance for res to go off more often which it looks like you need as your res numbers in mids are counting it as always on which it won't be, with jab theres a better chance of getting it to stack once/twice. Same build and slotting with a little shuffle although if it was me i'd dump hurl and maybe elude/tactics for a way to fit in laser beam eyes/focused acc/pp/conserve power or whatever but thats because i dislike hurl and its knockback : Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer SR SS: Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: ------------ Level 1: Focused Fighting Rct-Def:50(A), Rct-Def/EndRdx:50(3), Ksm-Def/EndRdx:30(3), Ksm-Def/Rchg:30(5), Ksm-EndRdx/Rchg:30(5) Level 1: Jab SprMghoft-Rchg/Res%:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/Rchg:50(9), SprMghoft-Acc/Dmg:50(33) Level 2: Focused Senses Rct-Def:50(A), Rct-Def/EndRdx:50(11), Ksm-Def/EndRdx:30(13), Ksm-Def/Rchg:30(13), Ksm-EndRdx/Rchg:30(15) Level 4: Haymaker SprGntFis-Dmg/Rchg:50(A), SprGntFis-Acc/Dmg:50(15), SprGntFis-Acc/Dmg/Rchg:50(17), SprGntFis-Dmg/EndRdx/Rchg:50(17), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(19), SprGntFis-Rchg/+Absorb:50(19) Level 6: Practiced Brawler RechRdx-I:50(A) Level 8: Agile RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(11), RedFrt-Def:50(21), LucoftheG-Def/Rchg+:50(21) Level 10: Taunt MckBrt-Taunt/Rchg/Rng:50(A) Level 12: Evasion Rct-Def:50(A), Rct-Def/EndRdx:50(23), Ksm-Def/EndRdx:30(23), Ksm-Def/Rchg:30(25), Ksm-EndRdx/Rchg:30(25) Level 14: Dodge RedFrt-Def:50(A), RedFrt-Def/EndRdx:50(29) Level 16: Combat Jumping LucoftheG-Def/Rchg+:50(A) Level 18: Hand Clap SuddAcc--KB/+KD:50(A), RopADop-Acc/Rchg:50(31), RopADop-EndRdx/Stun:50(31), RopADop-Acc/Stun:50(31), RopADop-Acc/EndRdx:50(33), RopADop-Acc/Stun/Rchg:50(33) Level 20: Knockout Blow Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(34), Hct-Acc/Rchg:50(34), Hct-Acc/Dmg/Rchg:50(34), Hct-Dmg:50(36) Level 22: Lucky Ksm-ToHit+:30(A), Ksm-Def/EndRdx:30(37), Ksm-Def/Rchg:30(37), Rct-Def:50(50) Level 24: Boxing Mk'Bit-Acc/Dmg:40(A), Mk'Bit-Dmg/EndRdx:40(36), Mk'Bit-Dmg/Rchg:40(36), Mk'Bit-Acc/EndRdx/Rchg:40(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg:40(39), Mk'Bit-Dam%:50(48) Level 26: Quickness Run-I:50(A) Level 28: Rage GssSynFr--Build%:50(A), RechRdx-I:50(39) Level 30: Tough GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(39), UnbGrd-ResDam:40(40), UnbGrd-Max HP%:50(40), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(42) Level 32: Weave LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(42), ShlWal-Def/EndRdx:50(43) Level 35: Hurl SprWntBit-Rchg/SlowProc:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg:50(48) Level 38: Foot Stomp FrcFdb-Rechg%:50(A), ScrDrv-Dam%:50(45), ScrDrv-Acc/Dmg:50(46), ScrDrv-Dmg/EndRdx:50(46), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(48) Level 41: Super Jump WntGif-ResSlow:50(A) Level 44: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50) Level 47: Tactics AdjTrg-ToHit/EndRdx:50(A) Level 49: Elude LucoftheG-Def/Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I:50(A) Level 2: Health Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(27), NmnCnv-Regen/Rcvry+:50(27) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PwrTrns-+Heal:50(29), PwrTrns-EndMod:50(50) Level 50: Cardiac Core Paragon Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;680;1360;HEX;| |78DA6594594F53511485CF6D6FAD9452C04A19CA2C74840E40E22C312246858450E| |32B69EAA12D34A569AB8244131371F805BEFB244E3FC7F1D167810735A2317573D7| |02497A43FBF5EE7DF65D6BEF732EB3AB53EE77571E4E2AC37DA990AE54166EA48BC| |BBAEC4C65F2BA98D14A2E476ABE3F9572CAAF1E2417A6F4A22E56742C75BB2477F3| |7AB1A05775C5CFECAC2EE8FD5CAA5AD6C56C35A7DC732B2B85D88C4E97F2C56C937| |5339DCFE6AA7577CDFB0B6FE97225972F792F97F299D8C572A69ACF2CCCA62B555D| |5EEB102F01F99CF4C997B1E7B166AA2DBB524953D9B6C9DD3DC3A6327F937FC0119| |7E25573A82F587BE433F9093CFA91FC00F6BF074F899E413D837A2EEAB9A9E7A69E| |877A31D1B3A3C661DF30ADB59E4760CB63F20978EC29F90C3C237A0ED42A475459B| |1D31273226677BA0C7868048F7BC836302EDA0DE855352CD9ACD839A96F640F8DEC| |C1C71E7CECA1833D74B087B352D3841AA3891ADDD4F6C9C168A6C766EA2644B7953| |36EFD8A5E7AD790EBBD473E00FBD7C9FB60526ABDA835BD51781E88906132049E08| |80E7C55F1B67D2F6179E87D8CB107B49B25743FCB6733FDA170541794E96CC81437| |930B004C69731FB0BA2D3C95E3B47111B13BF7EC366CDC6BF093F01EE955DB47AA8| |D53306FDC09EB8F8097EB75BCF0EEE221EFC01867F81A6D4F6B1A73ECE357C956BA| |E839169705C3C0C72DE836F31EFC81BF23538F28ADC04E32FC109A91D66EDF006FC| |8FACC3FFE81DF22EB90AC6D7C076F118E2F90AF9E1A55562519E95287D275B40AFE| |4629C5FEC05B42665A6093E23C1F5DDE6C13B2A7F72A9B079F0A6D766EAB2732693| |1231ACC837D7C19BAA0CEED4F6FF98CD1880DBAE6B86B50B5D37A1BC75B82E84BA9| |DC375CFE1BAFB27A697DC0127E5C826E92F52E72F511749D645C6EB221375918616| |F95F8248ED1FE0E3E5DC| |-------------------------------------------------------------------|
-
I have one of these the rage crash is a killer a full 20% loss in defence and building for resistance seems pointless so i'm instead trying to hit 65% def just to see if i can but it sacrifices a lot of recharge. I'm relying on handclap and footstomp knockdown to survive. Trying to fit in gloom and dark oblit for some extra aoe and that massive single target damage chain seems impossible its almost as if your forced into body mastery because endurance issues are a serious problem. I've avoided slotting an alpha so far just to see how bad it is i don't want to be forced into cardiac. I've run it with the same s/l res you have and higher defences, then tried with 45'ish% resistance to s/l/e/ne and seen no difference. As to your build i'd assume you'd have end problems sub 45 with no cardiac and the way stamina + manouvres are slotted. I'd swap the rech io out of practiced brawler for an end red i can't remember if it stacks or not but i'm running an odd build right now so i don't think mine has the recharge anyway for me to check it. Wish i could help more but i don't run sr a lot this combo of powers on this At has been a puzzler for me i've been working on it for months now. There is another ss/sr build on the forum if your prepared to look for it. Pretty sure i'll end up going back to this one and just slapping cardiac in it, at least when rage crashes i'll only be shy of melee by 5%: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer SS SR: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Punch SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Dmg/EndRdx/Rchg:50(9), SprUnrFur-Acc/Dmg/Rchg:50(11), SprUnrFur-Dmg/Rchg:50(11), SprUnrFur-Acc/Dmg:50(13) Level 1: Focused Fighting ShlWal-Def:50(A), ShlWal-Def/EndRdx/Rchg:50(13), ShlWal-Def/EndRdx:50(15), ShlWal-Def/Rchg:50(15) Level 2: Focused Senses ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(17), ShlWal-Def/EndRdx/Rchg:50(17), ShlWal-Def/Rchg:50(19) Level 4: Agile LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(19) Level 6: Air Superiority Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(40), Mk'Bit-Acc/EndRdx/Rchg:50(40), Mk'Bit-Dmg/Rchg:50(43), Mk'Bit-Dmg/EndRdx:50(46), Mk'Bit-Acc/Dmg:50(46) Level 8: Knockout Blow SprBrtFur-Rech/Fury:50(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(36), SprBrtFur-Dmg/EndRdx/Rchg:50(37), SprBrtFur-Acc/Dmg/Rchg:50(37), SprBrtFur-Dmg/Rchg:50(37), SprBrtFur-Acc/Dmg:50(40) Level 10: Practiced Brawler EndRdx-I:50(A) Level 12: Fly Flight-I:50(A) Level 14: Hand Clap AbsAmz-EndRdx/Stun:50(A), AbsAmz-Acc/Rchg:50(25), FrcFdb-Rechg%:50(36), SuddAcc--KB/+KD:50(36) Level 16: Dodge LucoftheG-Def/Rchg+:50(A) Level 18: Rage RechRdx-I:50(A) Level 20: Evasion ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(21), ShlWal-Def/Rchg:50(21), ShlWal-Def/EndRdx/Rchg:50(25) Level 22: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(23), Rct-ResDam%:50(23), Rct-Def:50(50) Level 24: Boxing Empty(A) Level 26: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(27), UnbGrd-Max HP%:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29), UnbGrd-ResDam:50(29), UnbGrd-ResDam/EndRdx:50(34) Level 28: Lucky LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50) Level 30: Weave ShlWal-Def/EndRdx/Rchg:50(A), ShlWal-Def:50(31), ShlWal-Def/Rchg:50(31), ShlWal-Def/EndRdx:50(31) Level 32: Foot Stomp ScrDrv-Dam%:50(A), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Dmg/Rchg:50(33), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Acc/Dmg:50(34), FrcFdb-Rechg%:50(34) Level 35: Quickness Run-I:50(A) Level 38: Maneuvers ShlWal-ResDam/Re TP:50(A), ShlWal-Def:50(39), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(39) Level 41: Tactics GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--ToHit/Rchg:50(43), GssSynFr--ToHit:50(43) Level 44: Gloom Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(45), Dcm-Dmg/Rchg:40(45), Dcm-Acc/EndRdx/Rchg:40(45), Dcm-Acc/Dmg/Rchg:40(46) Level 47: Dark Obliteration Bmbdmt-+FireDmg:50(A), Bmbdmt-Acc/Dam/Rech/End:50(48), Bmbdmt-Acc/Dam/Rech:50(48), Bmbdmt-Acc/Rech/End:50(48), Bmbdmt-Dam:50(50) Level 49: Afterburner LucoftheG-Def/Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), NmnCnv-Regen/Rcvry+:50(7), Prv-Absorb%:50(7) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), PwrTrns-+Heal:50(3), PwrTrns-EndMod:50(5) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;668;1336;HEX;| |78DA6594494F136118C7DF616640BAD0D6026587B2B42C52A97A275184A8D4109A7| |86D1A7C69AB0D346D51D49307BF80175C2E2EE072F1B3B8FB013C8324A2D1038E4F| |E7FFA721E9A4CD6FE6D9977927B539E77BB7707F5619DE0BC56CA592395FDEA86A3| |B95CD15564CA5949D4E0FA5975BE4AEC7D56452BAA87522BD51D2E54CBA5AD66BB9| |6ABE0FAA39BDAAD72A47CA65BD5AD49BBAA2BC4BEBEBC5C47CB190CB577DEEFDA2C| |E960A6B393F1435B93C058E54D775B9922F9422174B85950422A7D7378A9954B652| |D5E53B5D524B4CFEC386E2E5D82A642995B4D4892019003D6DA41FF4F9C0F73537D| |7DF31D56513BA4B60DB3CB9007EA899D2D6A06D903641FA9CA4ED47B132616B981D| |0674EDA0478668B35EFBA67265F11B64019CCC83D33972151C93102DF46DD941AE9| |16D70F425F9827C0EC69F819FC4AB15BEAA358A785E09E6A5CC3B02D9A8E4F04366| |FAAF36B9B2AE1438F280FC8EF97D16AB00FA5401F6191784DCA13A2A3485985F046| |1CE2ECCD9B57376ED9C591767D8293575D0B683313B0FE5B15FF81336C93DD010DB| |08EB8F3872295324DDF0B6BB2386EBD57306D63D7FC1BE3FE40118FD057E15AF5E6| |EAD979993DC9A2571FB59553F2B1D602703EC60801D4D88DD20B734780F1318BA4B| |6E92B7C1E82D9293FD567FA31D353C0D5D48728F31F7D815E48831778C3963AC292| |CB6E3EC7FFC2D624EBC215F93AFC0C91D721BAC1DF429D46D4D6D09E2963AF5887C| |4C3E01A79F825A7C12F44934D96E9CD306A9C87F785B9287A0EA546A865B9BE19CF| |BACFA29965F6D93930D92990649B24172B64172AE41326FD54FBDB3D8A05DB2A814| |89E14A5A83729A2171763DF5AF8032B89F1F9EE35F06C39D8B15C53E9AAFA1BFE65| |D3CEF1DF71F87FFFE71FF2DECA2E921F91B33B3F6C1D9B080B5FF075940E0FB| |-------------------------------------------------------------------|
-
2 things. First you don't have frost so your missing out on one of the more fun aoe's, it does require a little movement or just hoping up in the air but its great. 2nd you slotted your best attack (freezing touch) with 4 basilisks, it really loves damage and procs. Otherwise great stuff you really hit the numbers defensively and i like the high s/l res. Not sure how well it will do +4/8 itf/lgtf/tinpex when your in a mob of dwarf/novasrikti/praetorian clockwork and those energy/neg energy attacks start flying. But built for most content it will do fine and should be ok in fire farms too if you didn't want a 2nd build.