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Sanguinesun

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Everything posted by Sanguinesun

  1. I only hope as well, being outside of North America, that the move to Canada doesn't cause any gating/throttling issues. Current server location was relatively smooth, outside of concurrency issues that everyone experienced of course.
  2. But that sounds less like being helpful and more about being passive aggressive when someone disagrees with the way you want to do something, whether you're potentially right or not. I think the evidence is compelling that if one wants to be a good leader, that they work with the group to best determine what works best for them. Sure if all give it a go and it flounders, then a good team adjusts from there and moves on. Will there be negative neds n nelly's sure but its better to mitigate their cynicism than to passive aggressively feed into it. That's when you really start to be more of a "hero" because you're not only helping to contribute to making the team better but the game experience for everyone in involved too. Never try to impose "help" on others. Its not help then. Its a hindrance.
  3. It is better to look at it like this: 1. How do the mobs of the mission challenge your power sets(or not)? 2. How does the mission type challenge your power sets? 3. How does your level in the game progression challenge? 4. How does your choice of powers within the 1st 2nd and other power sets change your mission? 5. How does your game play style(aggressive, conservative, middle of the road, etc) change things? 6. How does your slot and enhancement choices factor? 7. How then does 1-6 affect it in different combinations there of? In other words no one can accurately give you a definitive answer because it depends on a recipe of 1-7. What you can do at level 10 with your set on hellions can vastly be different from what you are doing at level 47, with a larger swath of choices of powers(and which choices made there in) against say crey or carnies or something else. Most of the time, the way you learn your answer is through experiential learning via trial and error because (especially as new to this return to the game as most are) the chance statistically that someone will take the same power sets and power pool etc choices, slot them same and make choices to fight the same missions and same mobs?
  4. Are you familiar with the term Monty Haul? http://arcana.wikidot.com/monty-haul Essentially you create an expectation creep and it erodes the game. We already have login rewards to a lesser degree with daily jobs and as the game currently stands, it has so much more given freely and with more bonus than it ever had when it was under different management and for their purposes of monetization. There is no need to further incentivize or make others feel obligated to disingenuously log in to play.
  5. Gonna play devil's advocate to a certain extent in this response. Perhaps Im not reading what you wrote clearly but why some one suggesting to increase the difficulty level is such a negative thing? Is it because they suggest it and it isn't what you, as the seeming team leader, wanted to do per your beliefs on the matter? If making it higher would be of benefice to everyone, do you think that still would be unreasonable? Are you ensuring that your help is being subordinate to the needs of the members of the team?
  6. "Everlasting shot up to 2nd place fairly quickly after being designated as the RP server" While that correlation could be causation, I'm not wholly sure that there is enough data to clearly declare that to be the case. 1. It had 100% exp bonus. 2. It was not designated as the "unofficial pvp server"(which technically when the authority of an announcement declares designations of x and y servers as rp and pvp that tends to blur the lines of making "unofficial" seem less so). So while Im not of course denying it having statistically increased in the number of players, Im simply treating with skepticism that the cause was due to being designated "the RP server" since Points 1 and 2 when taken in conjunction with each other alone could be the cause as well. I appreciate the work and efforts being done for these servers and the restoration of the game so publicly as it is now but it would perhaps be of merit to try to consider how such statistical information is presented in the future. There just isn't any clear way to make a determination and any hindsight polls or anecdotally presented information by others wouldn't reflect that either.
  7. No no, Perez Park street sweeping teams with storm controllers herding the masses to one spot for everyone to let loose on. Those were the days.
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