Jump to content

Vanden

Members
  • Posts

    3457
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. I encourage you to volunteer your time and talents, then.
  2. Something like that 😉 I still don't really know how to answer this. To me, who gives you this pool would be the least interesting part of it. When I suggest the Provost Marchand and Mr. G arcs to unlock the pool, Provost Marchand and Mr. G are not the ones giving you the pool, they're simply the contacts for the arcs. Heroside, it's easy to imagine Alec Parson and Grant Creston helping you get a set of force gauntlets of your own, and villainside your character could simply steal a pair during the mission where you encounter some Praetorian loyalists, with perhaps some help from Splice to make them work for you.
  3. I don't really understand your question. Force Gauntlets and robotic drones are pieces of technology that anyone can use. They don't need a capital-P Patron to give you permission to use them. Not even the actual Patron pools are required to work that way, considering you can run the arc for Black Scorpion to learn how to cast Mu magic.
  4. For me, a Patron Pool needs to be two things: it needs to be canon powers used by a character or characters in the game, and it has to be something it would potentially be possible for any character to use. Having a unique look to it is also a big bonus. As it happens, the Force Gauntlet powers used by the Praetorian Police and Imperial Defense Force tick all three boxes with gusto, and the IDF have robotic drones that serve as perfect patron pets! This would be a brand new unlockable patron pool usable by all archetypes with the exception of Kheldians. While a new arc to unlock them would certainly be cool, Provost Marchand/Mr. G's first Primal Earth arcs would also be perfect for unlocking them; they're both in the appropriate level range and both deal with the fallout of Praetorians heading to primal Earth. It would be the ideal opportunity for your character to grab a pair of Force Gauntlets and a robotic drone for their own use! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Force Shackles Holomesh Armor Threat Assessment Call Mobile Turret Force Cage Brute Force Bolts Force Shackles Impact Bomb Threat Assessment Call Battle Orb Mk I Controller Plasma Burst Holomesh Armor Force Burst Impact Bomb Call IDF Drone Corruptor/Defender Force Shockwave Holomesh Armor Force Vortex Force Cage Call IDF Drone Dominator Force Netting Holomesh Armor Nanomedicine Boost Impact Bomb Call Battle Orb Mk III Mastermind Force Lance Holomesh Armor Force Shockwave Force Cage Call Battle Orb Mk III Scrapper/Stalker Force Blast Force Lance Force Burst Force Cage Call Battle Orb Mk I Sentinel Force Shackles Force Smasher Force Vortex Force Cage Call Mobile Turret Tanker Force Bolts Force Shackles Impact Bomb Threat Assessment Call Battle Orb Mk II Arachnos Soldier/Arachnos Widow Plasma Blast Force Shackles Nanomedicine Boost Force Netting Call Battle Orb Mk III Since many players might not be familiar with these powers due to a general aversion to Praetorian content (and because I made one or two of them up), I've also included screenshots and videos of the powers in action. I have to apologize for the crudity of some of these video demonstrations. There's only so much that can be accomplished with demo editing, though it's still a fair amount. Without further ado, the powers: Force Blast: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down. Force Bolts: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down. Force Burst: A ranged cone attack that deals moderate Energy/Smashing damage and knocks targets down. Force Cage: A ranged, single-target hold, that deals minor Energy damage over time. Force Lance: A sniper attack that can be used in combat for high Energy/Smashing damage, with a damage buff that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even more damage. Knocks the target down on a successful hit. Force Netting: A ranged, single-target debuff that reduces the movement speed, power recharge speed, and damage resistance of the target, and deals minor Energy damage over time. Force Shackles: A ranged cone attack that immobilizes targets and deals minor Energy damage over time. Force Shockwave: A PBAoE attack that has a high chance to knockdown and stun targets, and deals minor Energy damage. Force Smasher: A single-target melee attack that deals moderate Energy/Smashing damage and has a chance to knock down and stun the target. Force Vortex: A PBAoE attack that deals moderate Energy/Smashing damage, and has a chance to knockdown and stun targets. Holomesh Armor: An armor toggle that increases resistance to Smashing, Lethal, and Energy damage. Impact Bomb: A ranged, targeted AoE attack that deals moderate Energy/Smashing damage and has a chance to knock down targets. Nanomedicine Boost: A self-buff click that restores a small amount of health and endurance, and grants a moderate Regeneration and Recovery buff for a short time. Plasma Blast: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down. Plasma Burst: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down. Threat Assessment: A ranged, targeted AoE debuff that reduces targets' Defense and Damage Resistance. Additionally, the main target's Combat Attributes can be viewed in the monitor. Of course, every Patron pool comes with a pet! Unless you're Blaster or Mastermind... but not this pool. Every AT can get a pet from Gauntlet Mastery! The pets: Battle Orb Mk I Charged Blast: A single-target ranged attack that deals moderate Energy damage and has a chance to knock the target down. Particle Burst: A ranged, targeted AoE attack that deals moderate Energy damage and additional minor Energy damage over time. Particle Spray: A ranged cone attack that deals moderate Energy damage over time. Plasma Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's regeneration. Plasma Spray: A ranged cone attack that deals moderate Fire damage over time. Welding Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense. Battle Orb Mk II Charged Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's damage resistance. Fusion Grenade: A targeted AoE attack that deals moderate Energy damage and creates a patch at the primary target's feet that deals minor Energy damage over time to all targets that pass through it. Heavy Particle Burst: A ranged cone attack that deals moderate Fire damage over time. Particle Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration and damage resistance. Plasma Beams: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Single Plasma Shot: A single-target ranged attack that deals moderate Energy damage. Battle Orb Mk III Deploy Stimulant: A single-target heal that restores a small amount of Health to the target and increases their resistance to Stun and Sleep effects. Plasma Blast: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense. Plasma Bolts: A single-target ranged attack that deals moderate Energy damage. Plasma Spray: A ranged cone attack that deals moderate Fire damage over time. Plasmatic Immobilizer: A single-target ranged attack that deals moderate Energy damage over time and immobilizes the target. Plasmatic Stunner: A single-target ranged attack that deals moderate Energy damage and stuns the target. IDF Drone AP Round: A ranged, narrow cone attack that deals moderate Lethal damage, slightly reduces the targets' damage resistance, and has a chance to knock them down. HE Shot: A ranged, targeted AoE attack that deals moderate Fire/Lethal damage and deals additonal Fire damage over time. Plasma Beam: A ranged, narrow cone attack that deals moderate Energy damage and slightly reduces the target's damage resistance. Plasma Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Snap Shot: A single-target ranged attack that deals moderate Lethal damage and has a chance to knock targets down. IDF Mobile Turret Plasma Cannon Blast: A single-target ranged attack that deals moderate Energy damage. Plasma Cannon Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Plasma Cannon Detonator: A ranged, targeted AoE attack that deals moderate Energy damage, deals additional minor Energy damage over time, and has a chance to knock targets down. Plasma Cannon Spray: A ranged cone attack that deals moderate Energy damage and slightly reduces targets' Regeneration. Plasma Vent: A PBAoE attack that deals moderate Energy damage over time and slightly reduces targets' Regeneration.
  5. You're so hyper-fixated on simply having the -Regen that it seems like you're losing sight of what the -Regen actually is. If your bots are doing 100 DPS and your -Regen prevents the enemy from healing 50 HPS, you have 150 effective DPS. If the same build gets changed so that the bots are simply doing 150 DPS with no -Regen, nothing has been lost. If you can't fit in the personal attacks, you're still exactly where you were.
  6. Why do you need it to be in the Bots so bad? -Regen is effectively just an increase in DPS. If Bots' actual single-target DPS has been increased so much that it entirely makes up for the loss of effective DPS from -Regen being moved, what does it matter?
  7. I think this is supposed to be called the Titan Peridot Shard, because it makes more sense to me that it be named after a type of gem like all the other Titan enhancements rather than a kind of disinfectant.
  8. Figured I'd give this thread an elegant and finely-crafted bump as a gift for its second birthday. 🎁 🎉
  9. Hey, it's got a lot more angles than just a cube! And at least it's just supposed to be a special effect, not an actual NPC, unlike the Robotic Drones Lore...
  10. There's no loss, it's just moved to the equip powers. Which means now you can slot them, where you couldn't before.
  11. All the extra damage it does isn't tied to Master challenge. It's the Titan's default behavior now.
  12. The Crystal Titan's Resistance power gives +100% ToHit: https://cod.uberguy.net/html/power.html?power=devouringearth.crystal_titan_powers.resistance&at=boss_archvillain The Smashing and Energy Damage elements of its attacks might need a ToHit check, but with that much +ToHit it's essentially irrelevant. My Tanker had around 70-80% defense and was still getting hit by virtually every attack.
  13. PK, I might not know exactly what made you feel like you had to quit, but I'm sorry about whatever happened, and sorry to see you go. Your DeTexturizer program has been invaluable to me, and your contributions to the community were appreciated. You'll be missed.
  14. Autohit Footstomp that hits for over 1000 damage with Ambrosia running, and knocks back through Tanker mez protection? Another cone attack, also autohit, that also hits for over 1000 damage with Ambrosia? Did anyone playtest this? The only possible way for my Tanker to not get obliterated against this thing now is for an Empath to hit me with Adrenalin Boost and put Heal Other on Auto. Really makes for an awful specific setup needed to earn Master. I know they want it to be challenging, but melee characters stand basically no chance of contributing to this fight without a pocket healer, and are a complete liability on Master attempts.
  15. So, I found a pretty minor bug with the Praetorian Clockwork character model, but I figured I'd report it just the same. With some Praetorian Clockwork that use the Male body type, including the one players can transform into with a costume power from Trick or Treating or from BenevoLabs, their chest plates retract and a cool-looking laser cannon extends from the chest when the player or NPC enters a combat stance. When they exit the combat stance, the cannon retracts and the plates cover it back up. Only, after the cannon retracts, it extends back out a little, and clips through the chest plates. I've got it on video, since this is super subtle: https://i.imgur.com/VqanUlc.mp4
  16. The damage it does is a straight, linear scale from a theoretical 0 damage at 100% health to scale 4 damage at 0% health. Scale 4 damage is how much damage nukes like Nova do, so it's potentially pretty strong if you use it right. At the 75% health maximum it does scale 1 damage, equal to a power like Punch or Power Bolt.
  17. Hm, not bad ideas. I kinda like them.
  18. Unfortunately, it looks like this doesn't work with the newest version of Mids. If you have an older version (3.2.17 is the version I use it with), it should work fine, but if you've updated in the last 4 months or so, you might be out of luck unless you still have an older version somewhere.
  19. I did some more playtesting on my Fire/Fire Brute, and took note of a few more things. The recharge on Burn is feelsbadman.jpg. The increase really feels much too harsh in light of the damage reduction. Please make Phoenix Rising get a ring when you drop below 50% health. I keep forgetting to use it. I really want to see improvements to Consume's ability to help with endurance. Right now, every target hit gives 20 endurance back and a 5% increase to recovery for 15 seconds, which works out to another 1.25 endurance over that 15 seconds. What if the amount of endurance restored per target were reduced to 10, and then the recovery buff increased to 15% for 45 seconds? This works out to another 11.25 endurance over that 45s, for the same total endurance per target, but makes Consume much better at keeping you afloat during it's extremely long recharge, and reduces the amount of endurance that gets wasted when hitting a large number of targets. This, in addition to removing the tohit check for the endurance and recovery effects, will also make slotting the power much more flexible.
  20. There's no Fiery Embrace bug, someone just thought a PvP-only effect it has was supposed to be present in PvE.
  21. I made something like that for AE: Only thing is, I couldn't publish it because you need to run it in Test mode. The enemies have no attacks, so you have to use the testing mode option to be invisible to keep them from immediately running away. There's also @Galaxy Brain's Mission Simulator AE arc, which I believe is arc 3281 on Brainstorm.
  22. I really would not want that. Repulsion Field/Force Bubble is an extremely disruptive power on teams when it's used; adding a debuff to it would just put it in a Hurricane sort of situation where you're forced to deal with that disruption in order to get the maximum benefit from the set.
  23. It sounds like all you're reporting is an outdated description for the power. Fiery Embrace hasn't provided any sort of straight damage buff since years before the shutdown. It adds an extra bit of Fire damage to most attacks, that's all.
×
×
  • Create New...