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Vanden

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Everything posted by Vanden

  1. It does kind of bother me that the safeguard/mayhem badges share an obvious design theme while being split into multiple tabs...
  2. Dr. Vahzilok is trying to kill heroes, not entertain easily-bored millenials with their snapchats and their pokeymans and their skateboards
  3. I'm guessing the Summer Blockbuster trial was supposed to host a rotating collection of movies every summer when it became available, but then the game was shut down after only one event and two movies were implemented.
  4. They should all be about 5 or so. Hunts are never hard, just tedious.
  5. Wouldn't it be much easier to just reduce the number of enemies required for those hunts to like 5?
  6. Only in the context of proceeding to then replace them with even better nerfs.
  7. Mitos are actually immoblized 100% of the time already. Really, trying to make a green mito killer is kind of pointless. Green mitos are not dangerous to the players, since they only have a minor-damage single-target DoT to wield against dozens of player characters. The yellows and blues are a much bigger threat, and once they're cleared out, the entire raid group can focus on the greens, and it's unlikely that 24+ player characters will not have enough holds between them to hold the greens.
  8. The VEATs' inherent is reflected in the numbers; the base Regeneration and Recovery is higher. Normal base regen is 0.42% (actually 0.41666... repeating), while VEAT base regen is 0.5% (20% higher). Normal base recovery is 1.67% (actually 1.666... repeating), while VEAT base recovery is 1.75% (5% higher). There is a bug with the display of the Recovery, base, however. After training to level 2 and gaining Stamina, the base Recovery buff will display in the combat attributes as 1.84%. The actual recovery base is still 1.75%, though. It's just a display bug.
  9. It's not that simple. The Shivans have squatters rights now
  10. (BAB is in the hospital after his encounter with Deadlock)
  11. There's already a nurse that sells inspirations in every Hospital
  12. On Controllers, they can be worth taking, since Controllers don't get a lot of powers that follow the standard damage formula and can function as attacks, but it would be nice if they dealt all their damage up front instead of being DoTs. On Dominators, these powers are pointless, because a single-target immobilize is a nothing of a control effect, and they get a secondary full of real attacks, so they offer virtually nothing of value to them.
  13. I don’t believe the client “knows” what the source of any given physics-enabled object is. And I don’t think there’s any despawn timer on such objects at all; they’re permanent until you zone or the client needs to delete some to make room for more.
  14. You want the scatter effect from Hot Feet. If an enemy is running away, it's not attacking you.
  15. If you want to play Street Justice, play a Stalker. The set is nothing special on any other archetype, but it rips on Stalkers.
  16. I said my piece in the Kinetic Melee thread in Suggestions & Feedback: The TL;DR is Focused Burst should have a recharge of 10-12s with a matching increase in damage (preferably 12s) and Concentrated Strike needs something. I think @Galaxy Brain up there has a pretty good handle on what the set is lacking.
  17. Probably gonna have to work through all the player listings first.
  18. Doubling the recharge is pretty typical when putting a power into APPs. For a power as potent as Soul Drain, I don't expect it to get an exemption.
  19. Man if you think Range isn't a defense, try fighting a typical group like Cimerorans, Freakshow, Family, or Devouring Earth and see how much more quickly they can kill you in melee than at range. It doesn't make someone a liar if they say range is a defense if staying at range doesn't make you literally untouchable.
  20. There's over 10 million packs for sale now, so it looks like they're back up to 25 million each.
  21. It sounds like you're describing a Dominator, except enemies don't aggro while you use the control powers? Doesn't sound very balanced to me.
  22. Are you asking for a Power Boost-style Effect to other Absorb powers, or just to have these pool powers directly give absorb?
  23. In the past your character would have been eaten by langoliers, but they patched that out in issue 11.
  24. There's not a lot of players running out of End at 50. Plus, Spores basically just covers the cost of running about 2 standard toggles fully slotted anyway, so it's not even that powerful as an Endurance helper to begin with; Overgrowth is far more potent for that. I think Spiritual is a much stronger choice; Recharge and Healing are both things that Nature can benefit greatly from.
  25. Rularuu sentries have +100% ToHit buffs at all times.
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