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Everything posted by Vanden
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	  Focused Feedback: Issue 28, Page 2 - New BadgesVanden replied to The Curator's topic in [Open Beta] Focused Feedback What would you say the odds were of earning the badge from zero progress in exactly six runs before the change?
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	  Focused Feedback: Enemy Group - Blackwing IndustriesVanden replied to The Curator's topic in [Open Beta] Focused Feedback P.E.A.C.E. Neutralizer's feet hover a few inches off the ground for some reason.
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	  Focused Feedback: Powerset - Plant ControlVanden replied to The Curator's topic in [Open Beta] Focused Feedback With these changes, Plant has two other powers it can use for this, Spirit Tree and Spore Burst.
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	  Focused Feedback: Tanker - Archetype Inherent ChangesVanden replied to The Curator's topic in [Open Beta] Focused Feedback On Tankers it was 80% though, so now it's 70%
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	  Focused Feedback: Issue 28, Page 2 - New BadgesVanden replied to The Curator's topic in [Open Beta] Focused Feedback I've put up a Google doc with the locations for the Exploration Badges and History plaques in Kallisti Wharf: https://docs.google.com/spreadsheets/d/1c0zHgj_WLDMavciT_SQhZDGZsC0hh1iPTb-Lkl9o82Y/edit?usp=sharing
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	  Focused Feedback: New Aether/Reward AdditionsVanden replied to The Curator's topic in [Open Beta] Focused Feedback The new aether options:
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	It's about 158% more damage than normal
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	Nasty mismatched textureses in Skyway City In the wall around Synapse's favorite park, at [-0.3 -30.0 -4991.4] and [129.3 -30.0 -5247.0]
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	They're kind of ice themed; they're covered in jagged shards of ice, at least.
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	I gave them LRM Rocket in my treatment
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	If you're allowed to sidekick or join a premade SG for the challenge, why not have a few dozen Transcendent Merits waiting in email to claim?
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	Pretty similar to my proposal for the pool. I think Boost Range could work; if ATs with Buff/Debuff sets can get Power Boost, Boost Range doesn't seem crazy for Sentinels. Damping Bubble is a big stretch, I agree with arcane there.
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	The good old days are now. We have it better today than we ever did before shutdown.
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	Yes (once the event proper starts and the capsules start spawning)
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	Hurl, sure. Hurl Boulder though, nah. Besides the name, the concept of Stone Melee et. al is manipulating rock and earth and shaping it into weapons and such. Using it to chuck forklifts or sculptures doesn't really fit the concept.
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	No, we can't, because we don't have discrete fingers.
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	  Is it possible to create a Macro a specific Macro ...Vanden replied to Cranium's topic in General Discussion Alright, so you'd need to go into the folder where you have City of Heroes Homecoming installed. In that location there should be a folder called "Settings", and in there a folder called "live". In this folder, you need to create two new .txt files, we'll call them Boy.txt and Girl.txt. Now let's say you want to swap your Night Widow's gender when you press the U key. Put the following lines of text in each file and save them: In Boy.txt: u "powexectoggleoff Costume: Arachnos Night Widow $$cc 0$$bindloadfile Girl.txt" In Girl.txt: u "cc 1$$powexectoggleon Costume: Arachnos Night Widow$$bindloadfile Boy.txt" With those files in place, type "/bindloadfile Boy.txt" into the chat window in-game, and you should be set up to swap whenever you press the U key. Just replace the u at the beginning of each line in the .txt files with whichever key you want to have the swap on.
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	  Is it possible to create a Macro a specific Macro ...Vanden replied to Cranium's topic in General Discussion In that case, you can do what you want with two macros, not one. If your uniform costume slot is set to the male body type and you'll be using the costume to change to the female body type, with the costume in your second slot: /macro Boy powexectoggleoff Costume: Arachnos Night Widow $$cc 0 /macro Girl cc 1$$powexectoggleon Costume: Arachnos Night Widow If you want both options to be on the same button, you have to do that with a bind, it can't be done with macros.
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	  Is it possible to create a Macro a specific Macro ...Vanden replied to Cranium's topic in General Discussion When you have an aether costume that changes based on your character's body type, it depends on the body type of your current costume. So all you'd have to do is have your uniform costume be one gender, and then have another costume slot be a different gender, and switch to that latter slot before you turn on the aether costume power. No need for a macro, unless you want to do the swap very frequently.
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	I can't help but wonder if OP is the same guy on the CoH subreddit literally paying people to play on ThunderSpy.
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	  Ability to color "Domination" Archetype power.Vanden replied to Snarky's topic in Suggestions & Feedback Rainbows are awesome. Maybe you’re just not awesome enough to appreciate that.
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	I don't think anyone uses Spirit Tree. Even when CoV launched and we weren't overpowered deathballs, the buff was just not that good, the recharge too long. It's also a really weird power. It's a pure buff power, but it's in a Control set. It's theming seems totally at odds with the rest of the set, being some kind of mystical, ethereal ghost plant. And it makes the same sound effect as Blazing Aura, a fire-themed damage power. Just top-to-bottom, a bizarre power.
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	  Increasing Health/Endurance vs. boosting Regen/Recovery...Vanden replied to Story Archer's topic in General Discussion +End is far more important to shoot for than +Recovery, but a lot of that is because +Recovery set bonuses are atrociously weak.
 
		 
         
					
						 
					
						