I would like to repeat the request to split Energize in Energy Manipulation into an unslottable toggle that gives the end discount, and a slottable click that gives the heal and +Regeneration. This would have the following benefits:
1. It makes it possible to use the heal reactively to taking damage
2. It’s less necessary to put the click on auto, making it go off when you don’t expect, such as when you need to quickly attack something that could kill you, or when it eats up your precious Build Up/Aim time
3. It frees up the auto slot for another power, and Energy Manipulation has two other powers that could be used for that
If a free end discount toggle is too powerful, you could give it some kind of downside, like -50% regen while the click heal is not active; something meaningful, but manageable.