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Vanden

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Everything posted by Vanden

  1. Request: shrink the icy shockwave FX of Frozen Aura to match the actual area of effect of the power. The shockwave is much, much bigger than the actual 10-foot radius of the power. Also, maybe add an Ice Sword Circle power customization theme to Frozen Aura? Pretty please? 😁
  2. MA is absolutely one of those sets, Dragon’s Tail is a completely average AoE, and it’s the only one in the set (and Stalkers don’t get it). Plus, I think EC is still balanced as a single-target attack, though I’ll have to run the numbers when I get out of work to verify that.
  3. Yes, the guaranteed 1-2 punch for a boss stun cottage has been preserved by moving the 100% chance for single-target stun to Bone Smasher.
  4. Needs attention: the melee versions of Stun in Energy Manipulation (standard and Power Boosted) play a projectile FX, even though the power is not ranged in those modes.
  5. Needs attention: 1. Fast Energy Transfer doesn’t sync its damage with the animation; the hit FX and damage are applied a fraction of a second later than they should 2. Fast Energy Transfer still plays the “power up” FX on the player character’s fists from the slow version. These FX are not even close to synched with the animation. 3. Power Crash shoots a projectile at the target, despite not being a ranged attack. This means the hit FX and the FX that always plays to indicate the General AoE never play in sync. 4. The Bright customization theme for Power Crash produces blobby, blurry-looking FX on the target. The Original and Dark themes look fine.
  6. I would like to repeat the request to split Energize in Energy Manipulation into an unslottable toggle that gives the end discount, and a slottable click that gives the heal and +Regeneration. This would have the following benefits: 1. It makes it possible to use the heal reactively to taking damage 2. It’s less necessary to put the click on auto, making it go off when you don’t expect, such as when you need to quickly attack something that could kill you, or when it eats up your precious Build Up/Aim time 3. It frees up the auto slot for another power, and Energy Manipulation has two other powers that could be used for that If a free end discount toggle is too powerful, you could give it some kind of downside, like -50% regen while the click heal is not active; something meaningful, but manageable.
  7. LFG doesn't actually start the TF, so how would the game know you formed with LFG?
  8. In the mission Defeat the Sentinel of Mot from Mu'Vorkhan, there's a cutscene with Scirocco in it. During the cutscene, he'll keep attempting to attack something, using his powers on presumably the Sentinel of Mot, rather than do the animations he's supposed to.
  9. It really doesn't. And it's not like they could get away with a from-the-ground-up rework; Super Strength is the most popular Tanker secondary by an enormous margin, and quite possibly the most popular Brute primary among Brutes that aren't rolled just to farm. If you think the Rage arguments are bad now, imagine how those players would revolt if they got the rug pulled out from under them and had their characters replaced by something that plays completely differently.
  10. I imagine they'd use the radius and activation time of whichever variant you're using at the moment.
  11. A straight buff to Rage is a pipe dream, and any other buffs to the set to address its shortcomings (like the complete lack of AoE before the 30s) are going to be extremely iffy if no change is made at all.
  12. Where is the "high 50's and low 60's" for non-S/L resists coming from when WP's only sources of non S/L/Psi resists are 7.5% resistance from High Pain Tolerance and 12.5% resistance from Strength of Will? I assume you're including IOs, but then WP's barely putting in any of the work.
  13. I'm not saying you can't make it work, I'm just saying Agility's end mod enhancement when it can only affect Stamina and Physical Perfection doesn't do anywhere near as much as Cardiac's endurance reduction in every power.
  14. I was still talking about OP's SR/Axe Tanker, and anyway what I said was never going to happen was Agility doing more for your endurance than Cardiac.
  15. No, that's the price you pay for rolling a Peacebringer, you great big dummy
  16. What? WP only gets gets tiny resists to F/C/E/Ne/T outside of its T9, and even when the t9 is up it only matches what Invul gets all the time. The only resist it outdoes Invul at is Psi.
  17. What’s that got to do with the advice I was giving cohRock for his SR/Axe Tanker?
  18. A SR character, with only Stamina and maybe Physical Perfection? That's never going to happen. (Assuming we're only talking about endurance)
  19. Well, isn't the whole conceit of using time travel to experience content that your character is pretending to be someone who belongs?
  20. If you're only after managing Endurance, grabbing an Agility alpha is one of the worst choices you can make, only slightly above slotting Stamina past the ED limit and doing nothing. Check the link in my signature for more info.
  21. It's really not, but the game explains this rather poorly.
  22. I noticed this formula seems to give the same results as 0.36 + Recharge*0.16 . Does anyone know if there's a reason to use one over the other? The latter seems a lot easier to math in your head, since you know that every second added to the power's base recharge will increase the damage scale by 0.16. Edit: I see this second formula is one arcanaville posted, too. Edit 2: They are exactly the same, I forgot about the distributive property.
  23. Ice armors do have a minimal FX option that gives you a little frosty aura.
  24. You're not gonna want the event to be shorter next year, because next time there'll be a brand-new, unique IO set available exclusively from the Haunted House trial, and you'll want time to stock up he said, his eyes full of sparkles and his heart full of naive hope
  25. I soloed the Dr. Quaterfield TF on a Stalker, which meant doing a ton of Rularuu hunts, and there’s no way I could’ve defeated so many large mobs with double Overseers without being able to Placate one while I killed the other.
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