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Six-Six

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Everything posted by Six-Six

  1. I've got a few myself: Ashkicker: fire/fire blaster Ivan the Cyberian: Ice/Ice blaster terminator style Jaques Hammer: DP/Martial blaster (the frenchified version so the S is silent... while I'm at it... Van Damn anyone?) Ire of Horus: PB (originally Eye of Horus, but the name was taken when I moved shards) Holly Smoaks: Fire/Fiery Dom Cryo Jenny: Ice/Storm Dom Flame Brain: Fire/Fire Sent (not the brightest torch in the tiki party) Maj. Bear Zerka: St.J/Ice Brute with anger issues Killwatt: Elec/Elec Brute. Play on existing names/characters: Rachel Ghul: the Ghul Ra's and Talia know nothing about, Dark/Nin Blaster Azza R'ath, Metrionne, and Zintos (demons with varying ATs and powers) Dwight Walker: Zombies/Cold MM Salem Moon: Anime School Girl witch... with the sailor scarf Mu'Zashi: Elec/Ninja Blaster... part Mu, part Japanese Sword Master Achilla Frost: Ice/Icy Dom of DC persuasion NIMH Rod: National Institute of Mental Health Rodent Specimen didn't fit... also a nod to Rats of NIMH, Dark/Sav dom... no intended reference to Nimrod, yeah right. Dread Baron: DP/Dark Sent. All red flying ace, DP/Dark Sent Young Drake: Arguably the Best Robin Ever. Staff/WP Scrapper Non-English terms that sound cool: Tetsu Kukaze: roughly means Freezing Wind... Ninja/Storm MM Ryoshi: means hunter in Japanese, my Naruto-inspired Ill/dark troller ninja Cinq: Psy/Temporal blaster... in retrospect I may re-roll her as a Sonic/Temporal... also means five in French since I'm into the numbers thing Operative Roku: Beam/Dev Blaster. Roku just means Six in japanese. and this blaster thinks he's an Arachnos Soldier Dank Farrik: Beam/FF Corr... Don't know what language this is, but the Mandalorian says this quite a bit Baruk Khazad: Dwarvish for Axe of the Dwarves Titan Weapons/Stone Scrapper I also renamed, respec-ed and recostumed all of my spiders and moved them to their own SG, The Silk Road Trading Company. Members include: Charmeuse, Georgette, (Huntsman) Habotai, Lt. DuPion, The Moroccan, Satin, (Sgt.) Tasar, Tussah, and Velvette A couple of L33T ones: No.15e 51363
  2. Given that even superheroes don't execute their superhero landings that often... only for dramatic entrances... you can jump (or fall with grace) and then hit Mighty Judgement. It should animate WHEN you land and not before or during your descent. Should allow you to make THAT entrance. 😃
  3. IIRC, that's how Silent Blade behaves for that particular mission. I rarely play blue side, but there's another mission (I forget which one, but it takes place in a cave) where you "meet up" with Silent Blade when she does help. For the OP and Ruben's arc, all the NPCs you'll encounter for that mission behave like that. I usually get Echidna, Martial Gloom, and the burning guy (blast furnace???) and they all behave like that. Just keep cutscene captions or npc chatter on in your chat box and you'll be able to pinpoint the exact moment they stop helping. Or you can keep healing them, and they'll help you until the end. Another tip for Ruben's mission is to save most of the enemies for later. When you meet up with the Longbow Lieutenant, don't talk to him/her right away. Instead, have the longbow team follow you to engage mobs and they will help. Of course, they go off on their own and there's no way to command them who or where to attack, but they can be healed and buffed.
  4. that's right. I forgot about that. Thanks to the free respecs across the board, I've been revisiting my old sentinels... the AT and toons I learned to play the game in. And I've forgot how fun they are. ...MY toons, at least, I dunno about YOUR sentinels... haha. 😃
  5. I suppose an argument can be made for certain powers such as Rise of the Phoenix, Resurgence, Soul Transfer, and the like as they conceptually keep within the context of the power. But for any other circumstance, dying should come with consequences. P2W bought ones should not, and maybe ally revive shouldn't as well, regardless if they were P2W bought or part of an ally's primary or secondary. Personally, I didn't mind getting de-toggled as it gave an extra layer of challenge to my game play (and I play mostly Blasters--aka mez magnets), although I do appreciate the no-detoggling on PB/WS form switches. However, the OP's request feels a tad too much to ask for. It would make the game too unchallenging. and when things are too easy, people lose interest.
  6. I tend to take Experimentation pool with my Poison toons. The Exp Injection, Dart and Vial fit perfectly with poison's own powers... even the orb/vial is the same. Some might find them redundant, but I think they're complementary or Supplementary to Poison. In other cases, I turn to experimentation if the AT and/or powers I chose didn't have any debuffs at all. Experimentation specifically if the toon has no supernatural powers... meaning he has to rely on objects (like the dart and the vial, and Adrenal Booster is due to stuff he injected/injested).
  7. Wouldn't it be cool if different organisations vie for your patronage? I'm thinking a whole list of groups who want you to be part of their organisation, and by doing a few missions for them, you can. We can have: Longbow Vanguard Midnighters Council (Sorry, I just want a war mech pet) 5th Column Wyvern Tsoo (btw, have you all seen a FEMALE Ancestor Spirit? I saw one once... just once) Family/Mooks Gold Brickers PPD CoT Banished Pantheon Even Ouro's menders Heck we can even include Hellions, Trolls, Skulls, Snakes/Arachnoids, and Rikti.
  8. It's the same with Infect Sick RIPs in Mercy.
  9. Lords of Mez Magnets (blasters) chiming in. With a toon that has no inherent mez protection clicky/toggle here's a few tips: 1) low levels, carry a bunch of blue skittles and don't be shy popping them like peanuts. You don't have to wait to get mezzed to chew on them, you can take one before a tangle as a preventive. 2) build for ranged defence. mez won't affect you if it doesn't connect. The best way to do that is to stack up your ranged def to a decent level. 20-30 should be good for most parts, no need to soft cap. 3) as you're chasing ranged def, it would be nice to get some set bonuses that lower the duration you're mezzed. I think the cap is 45% or 50%, I'm not sure. but if you do get stunned, put to sleep, held, confused, it won't last as long... even if you folks don't have Defiance. (still got them blue skittles???). 4) Acrobatics from Leaping will help you not get held. Tactics will prevent you from being confused and if you have a high enough perception, from Widow's and Mistresses' blinding (popping yellows also does the job). Flight's Evasive Maneuvres will help with immob, even when you're not flying. I haven't come across any that prevent Stun or Sleep. 5) Res IOs have some helpful globals: Aegis Psi+Status Res, Impervious Skin's Status+Regen, Impervium Armour's 6%Psi Res (not a unique, so you can slot up to 5 separate ones, if you've got the powers to slot them in) With these, I rarely have had to take Rune of Protection nor Clarion, even to the point that a handful of my Blasters have reached 50 without dying.
  10. Just you. Sentinels are selfish like that haha. The only thing you can share if you're a Sent is the Leadership Pool (which every one has) and the targeting thing from Epic pool (I forget what it's called). The only other useful one that I can think of is Linked Minds also from Psi Epic Pool. Also, the Sent's Ward ATO proc isn't that useful since you're already tanky as a sent. I suppose if you really get into the role of (medium-) ranged Tank... minus the taunt, then go for it. Most sents have really good heals... some even 2 or 3, so an absorb on top of that seems redundant or a waste. It does let you go Leroy Jenkins I guess.
  11. What if you could enhance both at your discretion, BUT you can only enhance 1 aspect of the power... either stronger effect or longer. Once the system senses that you've added +3 Mag Hold, then your power automatically reverts to base duration. Similarly, If you've got anything that extends the duration of your buffs/status effects, then you're stuck at base mag. I know that sounds complicated to implement (like how to treat global duration extensions), but it makes sense in my noodle. ... OR... 1) if it's from an object or a tool (i.e. Flash Arrow, Smoke Grenade, Seeker Drones, even Robot Henchmen's powers) then magnitude is set but the duration is enhanceable. I think of it as a standard object anybody can get and you can only tinker with it so much... like upgrading your phone's battery... a better (stronger) battery just means it lasts longer, not that it give more power. 2) if it's from an inherent power (i.e. Dark's -to hit range of powers, melee's Stun/hold Punches) then magnitude and duration not only increases a little bit as you level (with maybe a certain cap or ceiling???), but should also be both enhanceable. It's a skill you hone so it's only natural that you get better at it.
  12. If you're talking about Sentinel's Ward ATO, then you don't have to do anything--it's automatic. The proc in that set is +chance for absorb. When it does fire, you get the floating message SENTINEL'S WARD in orange as well as a bit of absorb. This is the white line in your Green HP bar, which effectively raises your max HP for some time. I don't remember if it works best when you're lower in health like some of the max hp + absorb click powers. The proc works better if you place in in an AoE/PBAoE so that it has more chances to fire -- incidentally, some of the Sentinel Epics take ATOs like Ninja Mastery (I have mine in Caltrops). The flip side is, while it has more chances to fire, you only get the benefit once each time you use the power it's slotted in. For example, if I slot it in Bullet Rain, which has 10 targets max, I get 10 chances for it to fire. if and when it does, I get 10 SW orange floaters... But I only get the absorb for one of them, so it does not stack. I can get the absorb again the next time I fire Bullet Rain. Edit: based on the new mechanic of Vulnerability, you have to click the Vulnerability power button much like Doms do. I'm not entirely sure how the +Chance for Opportunity contributes to Vulnerability now--does it help fill up the bar? does it even do anything. I've been too preoccupied with the other Sentinel changes + new stuff that I keep forgetting to click Vulnerability so no bright yellow crosshairs. haha.
  13. This guy/god inspired a costume change to my Ice/Icy Dom. Your faithful devotee, Achilla Frost, warrior of Kislev also respec-ed her to take the 3 ice sword powers from her secondary. 😃
  14. For the NPC minion, It's not a bug. you have to watch their health. After it dips to a certain point, they'll say something like "that's it, I'm spent..." which you can check in cutscene captions/npc dialogue. It means they've "outlived their use". If I'm not playing something that can heal allies, I try to leave the buggers behind as they are way to aggressive, often running to engage far off enemies... or just let them get killed/spent.
  15. I was on Torch a few minutes ago. connection was poor in my corner of the flat earth. All I could do was fiddle with (more) costume changes. Renamed Gallows (formerly MGD) to Rachel Ghul (the Ghul Ra's and Talia never knew existed)... unfortunately still stalled at 24.
  16. I've picked up a similar one from decades ago, from the original Star Wars. Fear leads to anger. Anger leads to hate. Hate leads to suffering. This has helped me most of my younger life whenever I encountered "an angry one" -- anything from a stranger, a client, a friend, spouse, parent or child. Instead of confronting their animosity head on, I would instead (usually) try to figure out what it is they're afraid of. And when I've identified and isolated the particular thing they fear, I can then work on alleviating or exacerbating it depending on the what would be most beneficial in a given circumstance. These days, however, I tend to care less and just ignore most of them.
  17. I blame the devs for giving me free tailor tokens on every toon. an alternative skin to my Staff/WP Scrapper
  18. ...but where will I find the slots??? srsly, I think khelds have most of the tertiary pool powers or something similar already baked into them. others would be moot or redundant. However, I wouldn't mind epics (dare i say patrons) on Khelds. In the spirit of customisation and personalisation, it would be as OP said... fantastic.
  19. @That Ninja Here's a costume that I coughed up some time ago, but never really got to use it. You're welcome to it if it tickles your fancy. Bloodlust.costume Sorry, most of my blokes are red side and look it.
  20. I use Poison Traps differently. I don't set one up before the fight and have the entire mob miss them. Instead, I drop one in the middle of a fight to be sure it will trip. When it does, it's a thing of beauty. 😃
  21. Poison's got some mighty mighty juju in the form of Envenom and Weaken. Them's some serious debuffs with really fast recharge and very low end cost... as long as you don't mind the spitting animation. However, Poison leaves you with zero def/res (though it does have -to hit which kinda translates to def/res) and no self-heals... and a cumbersome single target ally heal. While TA is the same on the heals and def/res front, it's a more offensive-oriented set that has a wide range of tools. I find it challenging to pick the powers from TA since I want to take them all, but I can't... not without sacrificing other aspects of my toon such as attacks, def/res, and self heals. I prefer Traps for a more well-rounded tool kit. You have immobs, holds, heals, slows, AND FFG. the last 2-3 powers are very skippable which leaves you with more power choices to shore up def/res or add on to your attacks/buffs. From the 3 secondaries you listed, my personal preference would be Beam. It has a -regen component... which helps... and I like rifles. 😃
  22. Yes, yes you can slot Taunt IOs into Smoke Flash. And I've got the +Psi dmg and +Disorient in mine. I took it as a panic button attack when I'm overwhelmed and need to git outta there fast... But, I never really get to use it much, so I can't really say for sure if it does proc damage THEN placate. Sorry.
  23. Ya, the powexec_location Self would annoyingly turn me around as well. That's why I prefer powexec_location Front:X... X being distance in feet in multiples of 5. And nothing wrong with non-set IOs, especially when you've got Faraday Cage up and running. But I'd advise you to keep to SOs in the low levels if you don't mind coughing up some inf from time to time. their percentage values far exceed those of standard IOs. they balance out around 35, and then the SOs continue to lag behind until 50.
  24. I'm partial to dual blades and claws purely for thematic purposes.... maybe I'll include ninja blades, but only if you're holding the cleaver. Most of the other powers, while strong in their own right, I just don't see in my head as part of an assassin's toolkit. Dual blades also has that combo mechanic, that if you get bored with your standard rotation, you can play around with those just to keep things interesting on your way to 50. As for secondaries, I'm a big fan of Ninja and SR, both of which pair well with the primaries above, again thematically. I'm not a big fan of stalkers myself primarily because I can't see the costume I worked on. But I recently learned that if you don't choose Min FX for Combat Jumping, you can almost see your character (not the costume) in the screen.
  25. I can vouch for this combo 100%. I was surprised how it turned out to be one of my strongest. One of my benchmarks is facing Silver Mantis in Black Scropion's arc in the late 40s. This bloke not only stood his ground, but barely flinched. Anyhoo, I mostly solo, and a few things that worked for me (may not necessarily work for you) are: Set Galavanic (and Later Voltaic) to keybinds: bind G powexec_location Front:10 Galavanic Sentinel -- summons GS 10ft. in front of me with one click (you can change the distance in increments of 5, or use "Self") bind T powexec_name Voltaic Sentinel -- Toggles Voltaic on (since they turned VS into a toggle) bind C powexec_name Rejuvenating Circuit bind V powexec_name Energizing Circuit of course, you may choose any key you want instead. I tend to use the ones near my WASD fingers. I didn't take the last 4 primaries because I rarely had allies with me to use them on... and it gave me space for attack power picks. But you can do the same with the other chain powers and even Faraday Cage so that everything is one button click on the keyboard. Again, this works for me because my nimbleness with the mouse is not as good and I can never locate the cursor pointer during a heated fight. If you're having trouble selecting your floating sentinels to fire off RC and EC, have the pet window open and select them from there. Another way to select THE ENEMY atttacking your sentinels instead of your sentinels.When you have a foe selected and fire off RC or EC, it goes to THEIR target, which are your Sentinels. This is a hit-and-miss thing until you find the specific foe with the Tab, but I can do this faster by Tab Selecting instead of (again) finding the mouse pointer and guiding it to the pet or pet window. Edit: Forgot about the macros: I more of a keybind guy than a macro guy. But since you already have a Select Sparky macro, why not just add to the string. I might be off here, but the syntax should be: /macro Select Sparky "[your particular command to select GS]$$powexec_name Rejuvenating Circuit$$powexec_name Energizing Circuit" The way it works should be you just click the macro button once to select pet, twice to heal, 3x to recover. (disclaimer: I have been known to botch up macro strings) And since you have such a hardworking macro, you may want to opt for a better looking icon than the dull generic grey one. You can find one here: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit#gid=0 Just replace /macro with /macroimage [specific icon name]. the rest should be the same.
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