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Six-Six

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Everything posted by Six-Six

  1. I wouldn't mind throwing knives or shurikens. I do like them as they are in Doms MA, though I think they can be improved. However, porting it to a blaster doesn't sit well in my noggin... I can imagine the T3 as a better version of trick shot... and a PBAoE something akin to Maiev's Fan of Knives. But at the root of it all is: is a shuriken or throwing dagger going to do THAT much damage as a snipe or a T7 or 8? The Masterful throw and Exploding Shuriken are both already pushing the boundaries of believability as it is. But I'm hoping to be convinced otherwise. After all, it would be better to come out with an arguably flawed one that can be fixed rather than not have one at all.
  2. As a PB, you're a Quantum magnet. Normal missions will spawn Quantums just for you. And if it's a mission that involves Quantums, you'll get an extra helping or twelve. So I don't think it's a bug. You go in a mission and a Quantum spawns to wait for you. It just so happened that the mission had you disguised as a Skull. Still, the system knew it was you and enacted the protocol.
  3. /poison. because you get to spit on things.
  4. Awesome idea. You could also work in a periodic timed event: like the mobs in hazard zones will spawn faster like a Nemisis or Rikti invasion or Zombie Apocalypse. So the thinking behind it is it's a necessary maintenance job of heroes to make sure the buggers don't spill out to the other zones. The event notice might be something like a city-wide advisory warning that Trolls/Hellions/whatever have been seen amassing in Perez Park. And during these timed events, you can check in with the security peeps to get some sort of temp buff (like in PvP zones) to help you help them deal with the situation. Maybe Red side could have hazard zones of its own. While it would be nice to have new zones for such, it's safe to assume it's as good as a pipe dream at this point (but who knows, hope springs and all). Redside could designate sections of the existing isles instead... like the Gutter part of GV to be overrun by Arachnoids, or a Carnival Convention gone mad near the tents in St. Martial, a Family-Mook full-on turf war to the North of Oakes, Corallax swarming near the sinking oil tanker, etc.
  5. As a blaster (and mez magnet) 1) I tend to prioritise the ones that can put me on hold like the Electric and Ice ones. 2) Then comes the rezzy ones, the scientists and researchers as they run to rez their fallen comrades. The rez gets interrupted by my attacks and they join the dearly departed soon after. 3) And if the Juggernaut taunts me, then I give him the full undivided attention of my "annoyance" until he's dead--he was begging for it. 4) The Protector, I don't deal with unless I'm sure I can time my shots to it before it activates the invulnerability. 5) The green-glowie kind and the pyro scientist don't bother me as much and I can save them for later. 6) If there's an EB or AV around, i would usually work to clear the underlings away first, either that or separate the head honcho from the mob and deal with him "privately". As a dom, it doesn't matter much. They will all wait obediently until it's their turn to die. I do this when I'm solo and control the pace of how things fall into place. When I'm in a team, I tend to go with the flow which is usually just attack whatever's closest... or whatever's still breathing. I think you may be overthinking things a smidge, Mr. Yomo. You need to take it down a notch and relax. Barter Town can't have you going off into panic attacks.
  6. I'm not sure if Bug Reports is where to post this. There's a minor misalignment of the Mace weapon when armed on a Huge body type. The upper part of the mace does not fall into the grip of the left hand. This misalignment also happens with the female SoA as well as the Huge other AT Mace Mastery, but is within forgivable limits the female has the hand inside the mace shaft, while the huge body's hand grips the head of the mace, not the shaft (though it only happens with the shorter maces) This does not happen with any of my toons that have regular Male body type whether they're Arachnos Soldiers or another AT taking Mace Mastery. Another minor error regarding the Mace is the option for a mace weapon when non should exist. This occurs with toons that have undergone a respec. The non-SoA AT toon respec-ed out of the previously chosen Mace Mastery to another or no Epic/Patron pool. Yet the choice to arm a mace still lingers.
  7. My personal philosophy is that the journey is more important than the destination. I enjoy the levelling up grind more: having virtually no powers at the beginning, earning them as you go, making do with what little slots you have and what you can slot in them, having no inf (self sufficient toons), all while trying to accomplish your mission to get to the next one. My introduction to permadeath was a game changer for me. You die, you get deleted. The fear of death had suddenly injected a whole new level of fun. All of the challenges above and trying not to die. (no P2W either). running around Port Oakes to get to the mission door became a challenge in itself. Let's face it. the game is laughably easy if you want it to be, and it can be interestingly difficult... if you want it to be. It boils down to you and what you need to do with the options provided for you. Sometimes it's saying no to those options. I rarely slot purples or ATOs. my notoriety settings are usually dialled up just above what I think I can handle. I like stacking things against my toon while gimping him/her in some way or another to force them to surmount the challenges facing them. Of course, what I do may not be fun for everyone, but it is fun for me. So you gotta find what's fun for you. What I like about this game is that it gives you practically everything to make that happen.
  8. And during rush hour, your 20 seconds of waiting will become 20 mins or even 2 hours. haha. srsly, I like the idea. 😃 also the power is free. But your different destinations will cost different fares.
  9. you can also make a macro string where you have several powers lined up. You will have to tap the macro button several times to activate the corresponding powers. For example: if you have... /macro Incarns "powexec_location self [lore power]$$powexec_name [destiny power]$$powexec_name [hybrid power]$$powexec_name [judgement power]" note: I was too lazy to look up the corresponding power syntax in the [ ] fields, but you get the idea. So you put this macro in button slot 5. If you press 5 once, your lore pet is summoned, pressing it again shortly after will activate your destiny, a third time your hybrid and so on. This works best if it's activated in quick succession. If there's a long enough pause between lore summon and destiny, the button may revert back to step one. in such case pressing 5 won't do anything since your lore pet is already out or on CD, but pressing 5 again will. another disclaimer: I have been known to botch macro syntax.
  10. It means you're done charging. You can unplug now. 😃
  11. The wifi gods wouldn't let me play through the lag, so I was stuck in character creation. I present to you, oh Great Snark Man, End Game. Rad/Dark Brute. I tried to work in your penchant for vampires and such. And he's awfully gaunt because... well, he's got a problem recovering. I'd be very happy to send you the costume file. Haven't checked if the name was available or not. That's it. Don't mind me. Back to your regular banter boys. 😃
  12. Apparently I'm a musically-inclined Mandalorian. (bounty hunter/bard)
  13. I take it this was in reference to my post. Most of my toons are more than self sufficient inf-wise. So I suppose it's the other factor. However, I didn't say I had end issues. What I do have an issue with is picking powers that cost end but do not deliver the desired benefit or performance for such a cost in the context of my toon's concept. For example, I have a /WP toon that didn't take Leadership Maneuvres (2.5% to all def for 39end/sec) because he took Flight's Evasive Maneuvres that gave 12.17% to all def for 26/sec, even though the status protection was redundant. As for concept vs practicality, I have a Fire/Fire Sentinel, Flame Brain. He's not the brightest bulb in the tanning salon, so he has no business taking Leadership toggles. Could he have used them? surely. But his concept prevented me from taking them.
  14. Selfish: I almost always take Leadership's first 3 powers. I play a lot of ATs with no inherent defences, so having Manuevres is almost mandatory just to be able to slot a few "necessary" def IOs. The fact that it trickles to the team is secondary. I also almost always take Tactics where I can 6-slot Gaussian as I'm a sucker for the 6-piece bonus... again I have no inherent def/res... unless I have another power that takes Gaussian. If so, I weigh the end cost vs up time vs available slots I have for my build. On toons that have a lot of def/res (like my Sentinels and Melee), it's a matter of end consumption vs overall benefit vs power picks. I won't take it for the sake of the team if it means compromising my own performance or fun. Selfless: As someone who used to run with an all spider SG, I know how much value Leadership brings to the table... to the point that we would double dip when we could. Just showing up with a double-dipped spider on a team is enough of a contribution. Assault's +damage and Tactics +To Hit also add up. Most people may not notice it, or even falsely attribute the team's ease at steamrolling to how good the team is or how good they are on that run, but those two powers are unsung heroes. Of course I have toons that don't take them but have similar or better powers in their place (i.e. Linked Minds, Coordinated Targeting, Force Field Generator, etc.). Ultimately, it boils down to how tight the build is (sometimes I just can't fit in another tertiary pool and Leadership often falls low on the list--largely under the impression that everyone else takes them), and again I will still prioritise my own rear end before everyone else's. Sounds selfish, but I won't be much good to the team if I'm always dead.
  15. I'd like to add that Preventive's Absorb Proc works in sleeper powers as well. I usually put it in a clicky or Sorcery's Ward power--which I never use-- and I still enjoy its benefits without ever activating the power.
  16. While this bloke does sound like a posturing troll, and my better judgement is screaming at me to not respond, I'm irked enough at the absurdity of the thread. That and to see that Betty, Rudra, Grey, and TD have all had their precious time and opinion squandered. So, the OP wants the option to NOT have the option to go to the hospital or base for revival. For what? He/she says it's to provide more challenge. How? by: 1) "encouraging" the currently dead team mate to do better and not die next time 2) allowing a team mate to utilise their rez POWER (wakeys and temps are also supposedly not allowed) 3) coaxing the other team members to play better and avoid dying Will this work? who knows. But there exists a simpler way to attain this. and while the others have said it, I think it needs to be spelled out for the OP to understand: TALK TO YOUR TEAM MATES. Have a prior arrangement on what YOU want during a task force. Because apparently, what you want isn't what everyone wants. And we can all be happy if we go about our separate ways WITHOUT changing the game mechanics. As a bonus tip, why not follow the Permadeath rules. die and get deleted. that way, you don't have to worry about what happens AFTER you die.
  17. I'll maintain that a full team of decently- (not even well-) built double-dipped spiders can and will get through anything in their way.
  18. There, I gave you the "requested" thumbs down. Troo, is dat you? I otherwise have no comment since I haven't had the time to mess with PAPs yet. One of my toons did get one, don't know how, he's at level 7 and fresh off Mercy.
  19. What would be the point? If you die, you stay in the map without revival? what if you were solo or no one had a wakey/rez power? you'd need to quit the game and log back in. in any case, there's already a way to not get the hosp/base choice: don't die.
  20. Have you seen Rularuu the Ravager? He's not exactly small. So don't go dissin' his weapons. But srsly, most of the weapons do seem rather too large when positioned on the toon's back. I don't mind though. it's the start of something good that can only get better.
  21. Pistols is probably my favourite as well... on any AT... I also have a DP/SR and DP/Dark which are also fun. Short answer is: depends on your style of play. I like to get into the thick of things, so quite up close and personal type of play. With Willpower, you have to watch out for End consumption vs recovery. them toggles add up. That said, minimally slotting Sent's armours in general is more than adequate. I just have an end redux + a pair of def (res where applicable) in each of his toggles if I could afford the slots. I had to devote my slots to damage and chasing recovery set bonuses. Or course you can always opt to build up your defences, but at the cost of something. it's a give and take. I'm levelling a /WP scrapper now and I'm encountering the same recovery vs end consumption issues in his mid 30s. Here's a screenie of my WP build. I also have hover+evasive (he's not a hover-shoot-from-beyond-reach kinda toon, but his concept requires him to fly), Fighting Pool and Leadership pools which add on to the consumption. And I didn't have any purple IOs that had massive recovery set bonuses... just normie ones. As it stands, I'm at 3.86 consumption vs 1.74 recovery... which is cutting it quite close for me. You can probably guess that my defences aren't that high. They're at 29-39, which I can live with after playing blasters and doms. My resistances aren't that high either. But the threat of death is what makes things fun for me. You'll also notice I took Fast Healing and Up to the Challenge later than they were available. I didn't really need to heal all that often, and I need Quick Recovery and the def/res more. I have another Sent, an Archery/Ninja that was built like a tank... and played the role of the damage soaker in an all archer SG. While he was nigh unkillable, he didn't have much killing power himself. He sucks at solo play.
  22. Since my last post on this thread 26 months ago, I've pretty much tried every AT (except Tanks) with all assortments of power combinations. When Page 4 dropped with the free respecs across the board, I took that opportunity to revisit my Sentinels and apply my learnings on better builds. It was really great to be reminded how fun they are. My favourite from my 10 incarnate sentinels remains to be my Pistols/Willpower. My very first toon on HC and CoH. Still fun, surprisingly strong now that I've learned how to build him a little better. He can even give some of my blasters and scrappers a run for their money. It may also be due to his concept, (new) costume, and overall RP-side of things are more fleshed out than any other toon.
  23. Ah, the Wacky Races... the stuff of my childhood. Dick and Muttley were my favourite back then (I was like 5 or 7???), so I suppose I was predisposed to be a villain? I also remember mishearing the name Anthill Mob to Anvil Mob and for the life of me could not fathom what the pint-sized mafioso had to do with (acme) anvils. I only found out a few years ago haha.
  24. No matter how much I sell, I still end up with IOs. On Reunion which has a bulk of my "sharing" toons, I have several. Most are dedicated to a type, say Ranged Damage, Melee Damage, Ranged AoE, Melee AoE, Travel IOs, Health, End, Control (holds, slows, immobs, etc.), To Hit buffs and debuffs, special (PvP, Purples, ATOs), Def, and Res. Some I group together like Sniper IOs, Pet IOs and KB, as well as the violet background ones like Def debuff, fear, and taunt. On Torch, my toons are more stingy so I have less IO tables that share the above categories like Ranged and Ranged AoE, Melee and Melee AoE, HP + end, etc. A lot of them are leftovers from recent respecs, and I'll probably convert them to something that I need sooner or later. Most are also procs that are at the minimum level they are available, so not attunded. Some IOs that I frequently use like Thunderstrike and Posi's blast I never really stock up on since it's a lot cheaper to buy them fresh from AH than to waste converters on them.
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