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Six-Six

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Everything posted by Six-Six

  1. While some Trials take longer to put together than others, I think we need to give League Leaders a little more credit than just gathering peeps for a league run. Trials require ample knowledge of the task, certain strategies that minimise casualties... or ensure badges... and a certain level of coordination with Team Leaders and delegation. Why don't we make it automatic that the overall League Leader gets a certain percentage more than the members? Doing so would incentivise others to rise up and be League Leaders themselves one day.
  2. Justice isn't blind... just blindfolded. Also apparently a broadsword/stone armour brute or scrapper... or considering how much damage she doesn't do... a tanker.
  3. You are absolutely right. To the OP, sorry for the side-tracking of the topic. You still have my support for Infiltration to be included in SoA's powers.
  4. I guess we weren't on the same page from the start. I was merely referring to the name of the power, not the power itself. And in the same vein, it's also the reason why I supported OP's request to add Infiltration to SoA's powers... because they Infiltrate. I think it's safe to say that the term Operative, whether NPC, Boss or players, tend to refer to Arachnos in the same way Archon immediately makes you think of Council, and Consigliere (which btw means Councilor) refers to Family. So why not give a group that obviously has ownership of the term Operative a power with the same word in it regardless if they utilise the stealth aspect of it. I know it's a shallow form of reasoning, but that's how I roll. Sorry for getting your panties in a bunch over it. (incidentally, are there any named bosses that use stealth? just wondering out loud.) Additionally, Field Op doesn't only offer stealth (btw, I think of stealth as the power to be sneaky... you're not invisible to the extent of Stalker's Hide or Mask Presence... you're just quiet and unnoticeable... almost like you were trained for it...) it's got good regen + recovery... which this time in terms of power fits with the Arachnos Training theme under Conditioning.
  5. I think Field Operative fits characters that are themselves called Operatives... in the Field.
  6. If you think about it, it does sound like a better version of Mental Training (recharge + run speed boost) which is a sort of meh power pick. Although personally I'd prefer an Arachnos version of Field Operative than infiltration. Yes, the Bane's get Cloaking Device, but it's available late 30s(???) and only for Banes, not Crabs. /Devices' Field Op can be taken before 20. I mean it fits the theme. Maybe switch Defensive or Mental Training for it and have it available sooner. But then Cloaking Device will be slightly redundant, and I don't have a solution for that off the top of my head. just spitballing here: replace Defensive with CJ replace Mental Training with Field Op replace Cloaking with Mind Link/Victory Rush/Smoke Grenade I rarely take infiltration, though, even if I opt for the concealment pool. most of its powers seem redundant to me, especially if you have stealth and CJ+super jump. IIRC, it also cost more end to keep on all the time... which I never do for travel powers.
  7. I like the Boomtown idea. Additionally, most cities have designated level districts indicated by their zoning colours. each zoning could have a level cap or certain level range to avoid having 40s mingle with 20s. And I don't think having purple con+ spawns wandering about should be too much of a problem. It helps to keep you on your toes so you don't waltz around the city like you own the place. It's there to remind you that there are stronger entities than you... there are things you can ignore, and things you should watch out for, and you don't know which one it is hanging around the corner. much like flying around in the Ward might end up bumping into Hami. There could also be another benefit for proliferating this in certain zones for certain spawns... and that is to help with the "kill X number of Y enemies" for badges and accolades.
  8. I thought this thread was about MOAR blood, bones and entrails flying off your defeated foes. Though (slightly) disappointed, I think the OP is a valid request. They give you a power but take away your resources to use it. But at the same time, it's also realistic that sometimes your attacks will leave no trace of your (former) foe... that's just how the Council crumbles so to speak. Now, the reply above seems sarcastic and snarky (not the vampire one), but I feel the colourful language only helped to convolute the intentional message... which is (I think) to just use what you got for now... which is also fair... but at the same time, which is also why the request was made in the first place. It's easy to say that if you're playing in the context of x2 and above, but if you're going the other route of difficulty which I sometimes do--going +2x1 to +4 but still at x1--then the lack of "corpses" for you to use your power(s) is more pronounced. So, yeah, I agree with the OP request. And while they're at it, have more splattering of offal all around. Oh, and play nice.
  9. I didn't know they were broken. Am I the only one who enjoys each kind as they currently are? I mean sure each have their drawbacks some more than others, but nothing that cannot be worked around. I think it's cool that they all have specific strengths, weaknesses and nuances. I'd hate for them to start feeling all the same in the sense that if you've played one, you've played them all. If there's anything to be fixed on MMs, I'd say start with customisation of skins. But that's just me.
  10. I've always held that the game is more than just numbers. Sure the stats are saying something, but they're not telling the whole story. A bloke with some skill and a good build could tip the argument either way. Heck, some of my Sentinels can out-damage SOME of MY blasters because of the way they're built, the way they're played, and the way their concept allows. Blasters' deal damage with their primaries AND their secondaries. You have more options to deal some serious hurt whether it's ranged or melee (even their CC's can hurt). Corrs, while I enjoy them as well, do have damage dealing primaries but most of their secondaries fulfil a different role. Some buff, heal, debuff, etc. Some are only for your allies. If I planning to bring the hurt, then I'd much rather suit up in a blaster with 12 or so pain-inflicting powers than just 6 or 8. But in the grand scheme of things, do what floats your goat. No one's saying you're wrong for thinking that way, it's just that it's not the only way of thinking about it. If you feel that Corrs do it for you, then go forth and Scourge to your heart's desire. The important thing is for you to have your fun while not preventing others to have theirs.
  11. I just watched @Voltak's videos featuring his Fort. And it got me thinking... I think it's the musicians and not the instruments. So it's the players, not the ATs. If 8 players can kick serious buttocks with their toon regardless of AT, then a coordinated effort should make short work of the 4-star HM.
  12. @High_Beam You had me at Naked XD
  13. I wouldn't mind throwing knives or shurikens. I do like them as they are in Doms MA, though I think they can be improved. However, porting it to a blaster doesn't sit well in my noggin... I can imagine the T3 as a better version of trick shot... and a PBAoE something akin to Maiev's Fan of Knives. But at the root of it all is: is a shuriken or throwing dagger going to do THAT much damage as a snipe or a T7 or 8? The Masterful throw and Exploding Shuriken are both already pushing the boundaries of believability as it is. But I'm hoping to be convinced otherwise. After all, it would be better to come out with an arguably flawed one that can be fixed rather than not have one at all.
  14. As a PB, you're a Quantum magnet. Normal missions will spawn Quantums just for you. And if it's a mission that involves Quantums, you'll get an extra helping or twelve. So I don't think it's a bug. You go in a mission and a Quantum spawns to wait for you. It just so happened that the mission had you disguised as a Skull. Still, the system knew it was you and enacted the protocol.
  15. /poison. because you get to spit on things.
  16. Awesome idea. You could also work in a periodic timed event: like the mobs in hazard zones will spawn faster like a Nemisis or Rikti invasion or Zombie Apocalypse. So the thinking behind it is it's a necessary maintenance job of heroes to make sure the buggers don't spill out to the other zones. The event notice might be something like a city-wide advisory warning that Trolls/Hellions/whatever have been seen amassing in Perez Park. And during these timed events, you can check in with the security peeps to get some sort of temp buff (like in PvP zones) to help you help them deal with the situation. Maybe Red side could have hazard zones of its own. While it would be nice to have new zones for such, it's safe to assume it's as good as a pipe dream at this point (but who knows, hope springs and all). Redside could designate sections of the existing isles instead... like the Gutter part of GV to be overrun by Arachnoids, or a Carnival Convention gone mad near the tents in St. Martial, a Family-Mook full-on turf war to the North of Oakes, Corallax swarming near the sinking oil tanker, etc.
  17. As a blaster (and mez magnet) 1) I tend to prioritise the ones that can put me on hold like the Electric and Ice ones. 2) Then comes the rezzy ones, the scientists and researchers as they run to rez their fallen comrades. The rez gets interrupted by my attacks and they join the dearly departed soon after. 3) And if the Juggernaut taunts me, then I give him the full undivided attention of my "annoyance" until he's dead--he was begging for it. 4) The Protector, I don't deal with unless I'm sure I can time my shots to it before it activates the invulnerability. 5) The green-glowie kind and the pyro scientist don't bother me as much and I can save them for later. 6) If there's an EB or AV around, i would usually work to clear the underlings away first, either that or separate the head honcho from the mob and deal with him "privately". As a dom, it doesn't matter much. They will all wait obediently until it's their turn to die. I do this when I'm solo and control the pace of how things fall into place. When I'm in a team, I tend to go with the flow which is usually just attack whatever's closest... or whatever's still breathing. I think you may be overthinking things a smidge, Mr. Yomo. You need to take it down a notch and relax. Barter Town can't have you going off into panic attacks.
  18. I'm not sure if Bug Reports is where to post this. There's a minor misalignment of the Mace weapon when armed on a Huge body type. The upper part of the mace does not fall into the grip of the left hand. This misalignment also happens with the female SoA as well as the Huge other AT Mace Mastery, but is within forgivable limits the female has the hand inside the mace shaft, while the huge body's hand grips the head of the mace, not the shaft (though it only happens with the shorter maces) This does not happen with any of my toons that have regular Male body type whether they're Arachnos Soldiers or another AT taking Mace Mastery. Another minor error regarding the Mace is the option for a mace weapon when non should exist. This occurs with toons that have undergone a respec. The non-SoA AT toon respec-ed out of the previously chosen Mace Mastery to another or no Epic/Patron pool. Yet the choice to arm a mace still lingers.
  19. My personal philosophy is that the journey is more important than the destination. I enjoy the levelling up grind more: having virtually no powers at the beginning, earning them as you go, making do with what little slots you have and what you can slot in them, having no inf (self sufficient toons), all while trying to accomplish your mission to get to the next one. My introduction to permadeath was a game changer for me. You die, you get deleted. The fear of death had suddenly injected a whole new level of fun. All of the challenges above and trying not to die. (no P2W either). running around Port Oakes to get to the mission door became a challenge in itself. Let's face it. the game is laughably easy if you want it to be, and it can be interestingly difficult... if you want it to be. It boils down to you and what you need to do with the options provided for you. Sometimes it's saying no to those options. I rarely slot purples or ATOs. my notoriety settings are usually dialled up just above what I think I can handle. I like stacking things against my toon while gimping him/her in some way or another to force them to surmount the challenges facing them. Of course, what I do may not be fun for everyone, but it is fun for me. So you gotta find what's fun for you. What I like about this game is that it gives you practically everything to make that happen.
  20. And during rush hour, your 20 seconds of waiting will become 20 mins or even 2 hours. haha. srsly, I like the idea. 😃 also the power is free. But your different destinations will cost different fares.
  21. you can also make a macro string where you have several powers lined up. You will have to tap the macro button several times to activate the corresponding powers. For example: if you have... /macro Incarns "powexec_location self [lore power]$$powexec_name [destiny power]$$powexec_name [hybrid power]$$powexec_name [judgement power]" note: I was too lazy to look up the corresponding power syntax in the [ ] fields, but you get the idea. So you put this macro in button slot 5. If you press 5 once, your lore pet is summoned, pressing it again shortly after will activate your destiny, a third time your hybrid and so on. This works best if it's activated in quick succession. If there's a long enough pause between lore summon and destiny, the button may revert back to step one. in such case pressing 5 won't do anything since your lore pet is already out or on CD, but pressing 5 again will. another disclaimer: I have been known to botch macro syntax.
  22. It means you're done charging. You can unplug now. 😃
  23. The wifi gods wouldn't let me play through the lag, so I was stuck in character creation. I present to you, oh Great Snark Man, End Game. Rad/Dark Brute. I tried to work in your penchant for vampires and such. And he's awfully gaunt because... well, he's got a problem recovering. I'd be very happy to send you the costume file. Haven't checked if the name was available or not. That's it. Don't mind me. Back to your regular banter boys. 😃
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