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Robotech_Master

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Everything posted by Robotech_Master

  1. I don't miss those stupid blue caves. Unfortunately, that's because they're still here. 😛
  2. Well, given that psi's theme color is pink, I'd think that maybe a nice blush or rose wine would pair best with it...
  3. Yeah, a larger breed like a St. Bernard or Great Pyrenees will be more mellow, and... ...wait, what? Okay, never mind!
  4. It's a very nice base--though I find that if I just want to get from place to place quickly, the teleporters are easier to get to in the WARPZONE-4141 base.
  5. Trying to get in touch with the leaders of the supergroup my characters are members of, Feline Fellowship. I'd like to find out what the base's passcode is, and the link they posted to their Discord has long since expired, but none of the leaders seem to have logged in in weeks. I suppose I could just quit and go build my own base, but I really like how theirs is set up. It's just that there's never anybody around in the SG except me and a couple others, and none of them are the leaders. 🙂
  6. Note that you can buy cheap Attuned Enhancements from the market and convert them out of set/in category and very possibly get lucky. Attuned IOs are apparently all considered to be the same level, which means you could potentially roll a Kismet or Gift of the Ancients into a Luck of the Gambler. But there are so many Defense sets that it might take you enough hops to eat up all your profit before you get there. Ditto for rolling Attuned Triage trying for one of the more valuable Healing sets (and their procs). This does have the fringe benefit that if you get something you want to keep and use, it's already Attuned so you don't have to worry about wasting money on a Catalyst to Attune it for yourself.
  7. Add the power. Exactly as it is from the mayhem mission. Just like the jet pack.
  8. Things I'd like to see added: When were Paragon Dance Party and Pocket D first added? When were the two transit lines merged to one?
  9. Just bumping this request for the zero gee pack to be added to P2W...
  10. Very nice! Added a link to this in my Enhancement conversion marketeering guide, as these techniques could be useful in building up enough wealth to start converting in bulk.
  11. Something else I've discovered is that you can pick up a little money by buying the Attuned versions of really cheap sets, like Serendipity, Gift of the Ancients, Triage, etc. that have more desirable sets in the same category. Convert the Attuned IO in-category a few times, and it might just turn into something like a LotG, or one of the healing set procs. Depending on how many hops it takes, it could be fairly profitable. And, bonus! If you get something you want to use yourself, you don't have to sell and re-buy it, because it'll be Attuned already.
  12. Or, you know, you could just be systematic and spend time getting every badge and every plaque in every zone. No running back and forth, plus you'll be all set for getting all the accolade powers, including the ones not mentioned in this guide.
  13. Alternate way of hunting Nemesis, if you're level 40+: do the Shadow Shard story arcs to get Lt. Col. Flynn as a contact. He gives neverending Nemesis and CoTs missions. (Sometimes there won't be a Nemesis mission available, but there usually is.) AFAIK, this is the only source of neverending Nemesis missions in the game. Do them at -1 x 8. If you can actually form a team of 8, and make sure that everyone on the team has Team Transporter, you can do these as fast as you can get them from Flynn, and never have to worry about traversing the obnoxiously large Shadow Shard to get to the next one—there will always be at least one person on the team who has a fully-charged TT to use. (Oh, and for the first couple missions when you have to visit Flynn in person before he gives you his phone number, you can use the LFG port trick to port to Sara Moore; he's in the same room as she is.)
  14. Also, remember that you can convert 5 Astral merits, which you get for completing parts of Incarnate Trials, into one Empyrean Merit each. You just go to Luna in Ouroboros.
  15. My own rule of thumb is to price just above a million less than the current going rate. For example, Luck of the Gambler Global Recharge IOs tend to go for 7 million, give or take. So I price mine at 6,111,119 Inf. (The "9" at the end is so that people lazy enough to hit 6 and then just six ones have to be a little more creative than that.) Does this mean my item might sell for 6.5, or even 6.2 million, instead of the 7 million I'm hoping for? Sure! But it only cost me a million or so to craft and convert the thing, so I'm making a hefty profit whether they pay me 6.2 million or all 7. Never set your asking price below what you would actually be willing to take. As a previous poster said, you kind of get a feel for it. You have to look not just at the last 5 bid prices, but how many buyers there are and how many sellers. If more people are selling than buying, you might as well resign yourself to waiting a while, or else reconvert to something else. If more people are looking to buy than are selling it, then you can price a little higher—including going above the going rate, if necessary.
  16. If you're talking about salvage, then yes—the salvage market is seeded by the developers, with units available at a particular threshold price. This is in part because the server updates were developed in an environment with a lower population, where there weren't enough people playing enough to generate enough salvage for sale. The other part is that all salvages of any given rarity come from the same "bucket," meaning that every piece of rare salvage is effectively the same as any other piece of rare salvage (and likewise for common and uncommon). If you sell a Luck Charm at the same time someone else buys a Hydraulic Piston, your Luck Charm becomes their Hydraulic Piston. This means that there are no longer any unloved pieces of salvage that nobody wants because they're never used in anything—now every single rare salvage will bring the same purchase price. More importantly, it also means that nobody can buy up all the Luck Charms or some other particular kind of salvage and hoard it so no one else can get any. So, that's right—if what live had was what you would consider "real market demand," this ain't it. On the other hand, it has the effect of making stuff a lot more accessible to average players and keeping prices much lower; there are no more Recipes or Enhancements that sell for billions of Inf. Now prices are much more reasonable.
  17. Just tried another one that went right from Serendipity to Kismet to LotG (Def/End/Rech) in two hops, then took another two hops in-set to global recharge. So, another 1.7 million, another global recharge. I wonder if @Shinobu is quite sure about that at-the-lowest-level thing. Kismet is 10-30, Luck of the Gambler is 25-50, so it seems that if it only converts at the set's lowest level, there's no way a Kismet should be able to become a LotG. They must surely be able to convert into anything where there's an overlap at all.
  18. I will grant that it's not necessarily super-efficient, and depending on how much you get the Enhancement for and how many conversions it takes, the level 41 Reactive Defenses method may still be cheaper. But it's just so annoying that one can't really use any of the Enhancements one converts themself without selling it and then buying the same one Attuned. It's nice to be able to create something Attuned so you can use it yourself.
  19. Well, perhaps it doesn't convert at one jump into LotG...but I can assure you, after several jumps, it does end up as one. I went and tried it again just now, and the conversions went Serendipity -> Kismet -> Serendipity -> Red Fortune -> Reactive Defenses -> Luck of the Gambler. (And it was even the Global Recharge LotG, yet.) 1 mil on the Serendipity plus 70K per converter = an Attuned LotG global recharge sitting in my tray for 1.7 million Inf spent on that conversion. Which I'm gonna save for a future alt, rather than selling. 🙂
  20. Oh, and another thing I just realized. If you're going to go with converting already-crafted Enhancements, you can also do it with already-attuned Enhancements. Take a cheap Defense set like Serendipity, which you can get pre-crafted for a million a pop or less. Buy the Attuned version, convert in-category until you get it to Luck of the Gambler, then convert in-set until you get your Global Recharge. Then you've got yourself an Attuned LotG Global Recharge, which you can sell or use yourself, and it probably cost you less than spending 7 mil on it on the store.
  21. Well, generally speaking, if you can get 100K for each converter, then you're going to earn 27 million Inf (30 million for the sales, less the market's 10%) from 100 merits' worth of converters. In actual practice, you're probably not going to make 100K out of them if you want to sell them very quickly, so you may end up with something more like the mid to low 20 millions altogether. So, if the purple recipe's price on the market is more money than you would net from selling 300 converters, then sure, go ahead and spend the merits. But for a purple recipe selling for, say, 15 to 20 million Inf, it's probably a better play to sell the converters and buy it with the proceeds. Then you'll have some money left over. Or you could just look at the extra money you're not making as what you're paying for the convenience of not having to deal with the AH, so there is that.
  22. There are certain marketing badges you can get, for selling X number of particular categories of item. Unfortunately, while the base number of AH slots you get was multiplied by 10 for Homecoming, the number of slots you get from those badges was not. So they'll each only get you one more slot.
  23. The event has been running for months now, and is probably permanent. Summer Blockbuster, in the LFG Seasonal tab. 4 player trial, repeatable even though the reward screen claims it's once a day.
  24. I actually ran into a Battle Angel Alita-based toon the other day who was built as a Titan Weapons/Willpower Brute. To the original poster: most if not all Tanker, Brute, and Scrapper power sets have self-heals or regeneration boosts of some kind built into them, because these characters are meant to be largely self-sufficient and able to keep going on their own even if there's not a healer on the team. So you don't really need to worry about that. Also, it kind of helps to think of Brutes as sort of being halfway between a Scrapper and a Tanker. A Scrapper does a lot of damage, but is the flimsiest of the melee classes. A Brute does nearly as much damage as a Scrapper, and is nearly as tough as a Tanker. A Tanker doesn't do so much damage overall, but is very tough. A Brute can both Scrap and Tank pretty well, but a Scrapper can't really Tank too well, and the typical Tanker can't keep up with Scrappers for damage.
  25. Not to mention 13 million Inf in Rare Salvage from the Brain Storms, 60 million Inf from turning the 200 reward merits into cash, and all the extra Inf and drops you could get from farming for a couple hours with the Windfalls on...
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