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JayboH

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Everything posted by JayboH

  1. You mean the T1 pets?
  2. Does this make sense in real-world play? Does the argument that Masterminds sit around not using endurance the majority of the time back from CoV's launch actually hold weight in today's game? It's not like a corruptor/controller have gobs of endurance if they just focus on keeping a team alive with their secondary spam, and since MMs can try to keep a team alive and their own pets too with their secondaries I wondered if any discussion can be had about them having to spend more endurance than any other archetype/class in the entire game for the same powers. Toggle-heavy sets like Sonic/Rad/Storm seems unsustainable when you consider it's supposed to be balanced around Single Origin Enhancements unless you forego enhancing anything beyond end cost. Pet summons and training are heavy end drains as well. Just curious what the general consensus is.
  3. JayboH

    Necro/Sonic

    So endurance looks pretty bad on both builds - the 2nd build looks rough even with Cardiac (which also grants more resist.) I can't imagine using attacks a ton with so much recharge because of the endurance drain running all that. Recharge on a necro/sonic doesn't seem like it should be a priority. Would it be better to just dump all the protection procs on Soul Extraction? I've seen that done on Thugs/Demons and so on. Combat Jumping, Disruption Field, Sonic Dispersion, Maneuvers, Tactics, Sonic Repulsion, Dark Embrace, and the Hasten end drain is a lot. Then again I've argued the MM end penalties really don't make sense in real play. This sounds like a fun combo and it's different which I like - but it doesn't seem sustainable at least not in the 2nd build here.
  4. Yeah no way would I skip a damage aura
  5. Should probably count the hotfix into the development time.
  6. It's still there vs other sets (other than staff.) It's true however that if you purposely cancel the end cost benefits of either set, you don't get them, which just means it is working as intended.
  7. I mean compared to other sets, Savage (and Staff) are very, very noticeable when it comes to lighter end use while leveling.
  8. One wouldn't think end would be that bad considering EA recovers and Savage grants nice end discounts that only vanish when burning your stacks
  9. Depends on AT. A Thugs/Traps can be softcapped and procced to the gills without losing much at all.
  10. Probably coming after The Big Red Ball™
  11. You have GOT to see the banana nuke
  12. Yeah, that was the first thing I noticed when I looked at the numbers and why I asked.
  13. Thanks! Do you run into end issues?
  14. Nice, thank you - with Agility Core I assume?
  15. That's enough for permadom, right? Anyone have one that is also softcapped to s/l?
  16. Hi, I noticed there aren't any of these in the archives. Does anyone have one lying around? I would think these sets were pretty popular and I am hoping someone could help.
  17. Oldskool, have you ever noticed if you take DP and Incendiary that you cannot get fire damage ticks when activating Offensive? I mean on the actual activation, not during it... ...also why do we get quad 'VULNERABILITY!' messages when we do that
  18. Only scanned part of the thread, but the thing that surprised me from Kael's posts was how well Battle Axe did. You never see people using that set. Ice Melee is underrated also.
  19. Was that fixed for staff?
  20. See pic - hover description states toxic, management screen states fire.
  21. Can the OP have a zip file that gets updated with all these?
  22. nice
  23. If someone doesn't agree with the 'logic' (haha) of an argument that means they just want to argue? I would like to have a cold damage-type aura.
  24. I've tried it multiple times - I cannot seem to get Pistols with incendiary damage to deal any fire damage ticks when choosing it for the offensive vulnerability activation - unless the quad 'VULNERABILITY!' message are those ticks all at once or something like that - I am talking about ON the actual activation click not after it is already active
  25. I noticed that Sonic Resonance on masterminds Disruption Field has the wrong endurance cost - a number of powers like that have had their endurance lowered. Base I think is .65/sec
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