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Bionic_Flea

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Everything posted by Bionic_Flea

  1. I don’t think - at least I hope - that anyone saying the game is too easy is illogical enough to be saying that because of +0 speed runs. The problem is definitely much worse: that in fact +4 is too easy. It's a little bit of both, I think. There are some people who have made murder-machines optimized to the nth degree that can solo +4/x8 TFs and they feel most things are too easy. There are an even larger group of people that run full teams at +0; a team of random PUGers at just about any level can steamroll through most content. They also find stuff too easy. Both groups of players could increase their challenge in different ways; some already do. But what the devs are proposing with "Hard-Mode" is something that will make those murder machines stop and think, "maybe I should slow down and bring some friends." While the +0 full teams might just think, "woah, these guys are tougher than Council."
  2. Don't forget that you have Meltdown for an additional 20% resist to all, UNSLOTTED, for 60 seconds.
  3. Obviously, I don't think so, or my build would be closer to yours. But you do you! If you prefer the resists to the defense, go for it.
  4. Rad/Dark is one of my favorite tanks - 1000 point perma-absorb, capped to high resists, virtually unlimited endurance, two-personal heals, one team heal, a no-crash T9, pretty high damage with Soul Drain and Meltdown, soft-capped defense - all these can be yours . . . with a good build. Here's mine:
  5. I hope that everyone with concerns about this new TF hits the test server when it comes out and tries it with and without hard-mode at least once, if not several times with different ATs, powers, levels, and slotting -- from god-like incarnates to mid-level SO only builds -- and then give their constructive criticism. I have a feeling it is coming SoonTM. My question is:
  6. Nerf Blue Spiders! I mean, yay, new stuff!
  7. Jordan: I don't like the way you play! Ewing: Well, I don't like the way you play! You think you're so good at this game.
  8. All will be revealed . . . SoonTM
  9. He gives a rundown at the beginning. As I recall, Sonic, FF, Dark, Kin, Elec, Cold.
  10. Congrats! You are crazier than I thought you were! I can barely bring myself to finish one badger.
  11. LOL. https://hcwiki.cityofheroes.dev/wiki/Recharge
  12. Some people are merit rich and inf poor because they run lots of TFs and story arcs, but don't want to mess with the market or farm. For those, buying with merits makes sense. But it's also appropriate to point out that it's "cheaper" to buy IOs with Inf. Some don't realize they can use merits to buy converters to either sell or convert IOs and then sell those.
  13. One of the sturdiest, funnest tanks I have ever made was Rad/Dark. Capped resists to S/L/E/F/T without Meltdown. With Meltdown add capped Negative, Cold at 83 and Psy at 72. Softcapped Melee, 36 to S/L/F/C, 20ish to everything else. And then add perma 1000 point absorb shield, 2 heals that do damage, endless endurance, tons of tohit debuffs, and excellent ST and AoE damage, capable of almost self capping damage for a few seconds with Meltdown and saturated Soul Drain with a Gaussian's Proc.
  14. Outside Aeon Plaza, Jimmy McMillan says the costs in /AH are too damn high!
  15. Or maybe the Dev's can sponsor an AE contest to get ideas . . . oh wait!
  16. To @MHertz: I think the flaw in your argument is that you are not accounting for time and rank. Fighting +4s generally is much slower than fighting even level especially at lower levels before you have all your powers and IOs slotted. Fighting +4 bosses takes even longer. Because of that, while leveling, I tend to increase team numbers over level numbers when setting difficulty. I'd rather fight evens at x8 than say +4/x4. But in the AE you can create dense crowds of NPCs specifically targeted to your characters strength, i.e., Fire Farms, and this is generally done at 50+. In the AE players can clear hundreds of +4/x8 critters including bosses and EBs much faster than the time it takes a lower level character to defeat an equivalent number of critters as even level. To @Wavicle: There's nothing arbitrary about it. Killing critters generates Inf. The faster you kill them and the higher their rank, the more you get. That's not arbitrary, that's deterministic. That's like saying running three Hamidon raids back to back arbitrarily rewards raiders more than others.
  17. I'm not sure if it was in that thread or another, but Jimmy has also stated that marketing does not create influence, it transfers it between players and has a deflationary effect of removing 10% influence per transaction. So yes, farming is faster than street sweeping or running TFs and story arcs to create influence, but marketing is still a faster way for a player to accumulate (not create) influence.
  18. I don't think that the Devs are going to, but a few GMs posted about the economy in this 2 year old thread. (Note: The price of LoTGs were about 6 million back then too).
  19. Look to buy Aegis resist and Scirocco Melee AoE sets, and then build up a few WinterO sets .
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