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Everything posted by Bionic_Flea
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Is farming an imbalanced method of earning ingame rewards?
Bionic_Flea replied to macskull's topic in General Discussion
Would you tell us the actual increase? Because going from 1,000 inf to 3,000 inf is a 300% increase, which is negligible. I would even consider 10x or 100x from the starting point to be negligible as well, but some may not. -
Is farming an imbalanced method of earning ingame rewards?
Bionic_Flea replied to macskull's topic in General Discussion
Is farming an imbalanced method of earning ingame rewards? No. And why did you answer "no?" Discuss. Because. -
Everything seems to cost too much influence
Bionic_Flea replied to Diantane's topic in General Discussion
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I'll echo Krimson and suggest that you run some of the story arcs on your own, at your own pace, with or without extra accounts or friends. I'll recommend all the Zone arcs as they tie in and explain what's going on in a zone and between the groups that hang out there - Hollows, Faultline, Striga, Croatoa, and Rikti War Zone all have a series of story arcs from different contacts that combine to tell a story. I sometimes level a new character just doing those zone arcs at natural level. You also end up with a lot of reward merits and neat temp powers and a few badges. Additionally, when you open up an Ouro crystal and look at some of the lists you'll also see a series of arcs that are numbered Part 1, Part 2, etc. that similarly tie together some game lore. Here's a list of all the Hero TFs and Story Arcs to see if anything calls to you (Villains and Preatorians have a similar list): https://hcwiki.cityofheroes.dev/wiki/Hero_Merit_Rewards
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Everything seems to cost too much influence
Bionic_Flea replied to Diantane's topic in General Discussion
A good team built for the ITF can run a 54/x8 Kill Most at 15-20 minutes, so you can multiply that 10-12 million by 3 or 4. But lets be conservative and say 30 million inf per hour per player. Multiply that by eight players and you have 240 million. If we add in Luminara's merits and call it 16 mill per run x 3 runs (48 mill) x 8 players is 384 million added to the economy in an hour. Also: Nerf Regen, not farms or ITFs. -
Everything seems to cost too much influence
Bionic_Flea replied to Diantane's topic in General Discussion
I agree with Ukase, there are temporary, cyclical ranges in the price of IOs but I have seen no evidence of sustained inflation. In fact, I have seen much more evidence of deflation in the most sought-after IOs. Where there is some small inflation is in what most would consider "junk" IOs. Uncommon sets with middling to bad set bonuses have gone up in price while popular, powerful pieces have gone down in price because people buy the junk and convert them to the popular and powerful. You'll also see the same IO vary in price over the week. More people tend to play on weekends so it is common to see a spike in prices as demand goes up and then slowly goes down over the course of the week until the next weekend. Miss Magical's thinking that farmers cause inflation even though there is no inflation because the farmers set the equilibrium makes no sense to me. The equilibrium is set by the merit cost of rewards at the ATM vendor. You can buy a reward merit for 1 million inf and buy any purple recipe or ATO for 100 merits. Therefore, no reasonable player would spend more than 100 million for any of those items regardless of the amount of farming they had done. Further, reward merits can be priced by the sale of Boosters, Catalysts, and Converters to be roughly about 210,000 inf. Using that number and multiplying by 100 merits you get a price of 21,000,000 for a purple recipe or non-superior ATO/WinterO. Again, no reasonable and informed player would more than 21 million for a purple recipe . . . and they don't. ATOs and WinterOs are further capped by the price of Super Packs at 10 mill (25 for Winter). I also don't buy the argument that farmers insist on 10x the influence rewards. Influence is magically created when a player defeats an NPC. Influence is also magically created when a player completes a story arc or TF or sells an item to a vendor. Every player gets the same amount per kill, per completion, and per sale. The difference is the speed in which those tasks are completed. Some people like farming, some like speeding TFs, others like spending hours perfecting a costume, base, or AE arc. Those are all fun and worthy endeavors and totally allowed by the game. The game only rewards killing critters and completing missions. Players, however can and do reward creativity by having costume contests, paying for a base builder to make a dream home, and highly rating an AE arc. -
Everything seems to cost too much influence
Bionic_Flea replied to Diantane's topic in General Discussion
Y.U.P. -
Oh, yes. Sorry. Corrected.
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At 100 damage, assuming it hits, the power does 65 damage after resistance, and that is consumed by the Absorb shield leaving 10 absorb points. No loss of HP. At 150, again assuming a hit, the power does 97.5 damage, consumes the 75 points of Absorb and removes 22.5 HP from the player. But I have no idea whether bodyguard divides the damage before or after Absorb. My guess is before absorb, but a Nature MM should be able to say for sure. Assuming it's before absorb and six pets are out either 65/8=8.125 damage to each pet and 16.25 to the player, which then consumes that much absorb. https://hcwiki.cityofheroes.dev/wiki/Mastermind_Strategy#Bodyguard
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Four cores and seventeen years ago, our forefathers brought forth Riktification, conceived in Liberty . . . and Justice . . . and Freedom . . . and Virtue, and dedicated to the proposition that not all heroes are created equally.
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You gotta problem with bugs? *cracks tiny knuckles and stares*
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Folks can ask to be part of the Alpha testing process and everyone will have access to Beta testing. The HC devs have demonstrated a willingness to make changes to stuff on test before it goes live, especially if the criticism is based on objective testing and rational critiques. In other words, actually running the new stuff and demonstrating how and why new stuff is less than excellent either empirically or even subjectively might get them to change it. "OMG! This sucks. I'm rage-quitting" will never get the same results. Not accusing GVT or anyone in this thread of doing that. But we've seen it before.
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No matter what they do there will be drama, gnashing of teeth, and cries of doom, along with a good helping of thanks, devs are awesome, and nominations for sainthood. Me, I wait for the stuff. Try it out. Give my input. Hopefully by the time it goes live it's something that I either love or at least can tolerate. If not, I shrug my shoulders and move on. Either way, I keep playing the way I have for years.
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Are you talking about this power? https://cod.uberguy.net/html/power.html?power=romans.centurion.energized_shield&at=boss_grunt City of Data is updated as the game itself is updated, so it should never be more than a few hours behind the live servers. If it is, try refreshing or removing cookies and then refreshing. It might have some old data "stuck".
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Also consider that telling someone to move off of LFG is not a "looking for group" conversation, nor is telling someone to move off help either a request for help or a response to a request. The chat policing is just as off topic as anything else. So consider this a friendly suggestion to let people blow off a bit of steam or be a little silly from time to time and not be so immature to allow such minor things to annoy or require a response.
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Sign me up! I have no problem with anyone who wants to start a farm channel, or base-builder channel, role play channel or any other channel. But I do have a problem with players telling other players that they have to have their conversations in this channel or that channel. Unless the words themselves are against the code of conduct (i.e. harassment, excessive vulgarity, etc.) let people say their piece.
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How do I tell if a toon has completed the WST?
Bionic_Flea replied to Bricktop72's topic in General Discussion
I'm generally able to remember if I ran the WST. I tend to run a character from 1-50 and at least a few T3 incarnates until I move on to my next project, and then bring out my older 50s periodically to keep climbing the incarnate ladder, get incarnates, market, etc. But, when I don't remember for whatever reason, I check my Notice of the Well salvage and Alpha slotting. I will generally use them to get to T3 and T4 alpha. So if I have spares, chances are I already ran it that week. -
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Where are you seeing that part of the defense doesn't suppress when attacked or attacking, 'cause I'm not seeing it. https://cod.uberguy.net/html/power.html?power=pool.invisibility.invisibility&at=blaster Also, regarding having a threesome with a whale shark and a mountain lion before you go, I have contacted the Make a Wish Foundation and they are working on it.
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Here is a build for a Dark/Dark Defender with the Fear theme. I never made it since the stalker build won, but I might in the future.
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I tried it and was disappointed. If the defense didn't suppress so harshly, even if it was less total defense, I might use it. I feel the same about Evasive Maneuvers. As it is, I'd rather take Combat Jumping and put a stealth in either sprint or super speed. I wanted to like the change to the Concealment Pool. The changes to teleport were AWESOME!