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Everything posted by Bionic_Flea
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*Gives Naraka 23 emojis!* ππ€ππ₯ΆππΎπ»π½πππ§ π β·οΈπ£π΅ πΆπ¦ππππππ¦
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Nothing to see here! FNORD FNORD FNORD!
Bionic_Flea replied to Hyperstrike's topic in Website Suggestions & Feedback
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Defense Miscalculation or User Error?
Bionic_Flea replied to Murcielago's topic in Mids' Reborn Hero Designer's Forum
Can you post the actual Mids link instead of just the picture? -
From looking at the build and assuming soloing x8, I would: Mass Confuse then either Confuse or Terrify bosses, Embrace of Fire, Rain of Fire, Fireball, followed by Blazing Bolt, Blaze, whatever for any thing left standing. For single target DPS, Mids recommended: Blaze --> Fire Blast --> Fire Ball --> Blazing Bolt --> Blaze --> Fire Blast --> Rain of Fire --> Blaze --> Fire Blast for 213 DPS with Reactive and Assault Radial active.
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I store them in my base as attuned or level 10 and slot them as soon as possible so that I can enjoy them on the ride up as well. If you PL to 50, or just don't slot your build until after 50, then yeah, attuneds or level 10s work just as well later in the build.
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Whirlwind and Staff Fighting don't mix animations well.
Bionic_Flea replied to ZorkNemesis's topic in Bug Reports
Spinning is winning! -
Whirlwind and Staff Fighting don't mix animations well.
Bionic_Flea replied to ZorkNemesis's topic in Bug Reports
I need a video! I must see this so that I can decide if I must make one! -
Wow! A new car! I get a new car!
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So it was a hyperbolic slippery slope. Good to know your opinion. I still disagree. Changes are constantly made to this game -- from the day it started until now. Some are additions, some are buffs, some are nerfs, some are all of the above depending on individual perspective. But whether you like it or not, changes are going to come.
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It was specifically designed to be non-unique because Overwhelming Force KB-KD was unique and players wanted to convert multiple attacks to KD. A suggestion had been made to have one universal IO convert all player KB attacks to KD, but the HC devs felt that a non-unique proc added more granularity to pick and choose your powers with or without KB and also gave players a choice between getting 5 or 6 slot set bonuses or slotting the KB-KD proc. It doesn't also add KD because it's in a knockdown set and would have the unfortunate likelihood of stacking the KD effect with the power's KD and still causing KB, but not consistently. Many KB powers that slot OF have that problem now. And finally, there are several other +KD procs.
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I'm not sure if you are being hyperbolic, presenting a slippery slope argument, or honestly thinking that those would be good changes (all of your changes, I just quoted a small part). I mean no aspersion, I really can't tell your angle and all three are fair positions to debate. But however you meant them, I disagree. That would ruin every single IO build and require thousands and thousands of respecs across the player base. If you think the forums got ugly over the Teleport and /enterfrombasepasscode changes, just wait to see that boosted by several orders of magnitude.
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*raises hand* What did I win?
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As someone else already stated, this would prevent six slotting many basic sets in the melee and ranged damage attack sets and that would impact non-proc-monster builds more.
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While I understand and appreciate what you are saying, I think that a change to procs is going to come, whether you define the problem or not. Any imbalances that occur after that change can and should be addressed on a Power by Power, AT by AT basis. I have 2 suggestions for changes to procs: 1) Make the Force Feedback Proc unique. Sorry, Sir Myshkin. 2) Give damage procs a diminishing return - first one that hits gets full damage, second one half . . . third one . . . I'm not sure if additional procs should be at half or at progressively reduced damage. As I am proposing it (standard code rant) it's not the first proc that you slot that gets full damage, its the first proc that GOES OFF. So if only one proc goes off you get full damage for that one and if multiple ones go off you get full damage from first and reduced damage for any additional ones, regardless of which other procs go off and where they are slotted. What would that do: It would limit global recharge dependent on slotting multiple FF +recharge procs. That over favors certain build and sets, but everyone can slot at least one if they want to, even if they had to go to a pool power to get it. The change would also have ZERO effect on builds that six slot a set with a damage proc, and a slight reduction in builds that slot five from one set then and extra damage proc. It would greatly reduce, but not eliminate proc bombs. You could still keep your current slotting and all your procs could still do additional damage, just less damage. And that reduced damage can be debated and tweaked to a reasonable (hopefully) place. But if, as @America's Angel says, this would create too great a discrepancy between say ice blast and fire blast that can be addressed in other ways, either just in PVP or both PVP and PvE. It should also draw out PvP fights a bit more. I've heard people argue both sides of that -- it's too easy to spike with procs and it's to easy to avoid death without them. But again, any change would need to be thoroughly tested in both PvP and PvE and adjusted as required. Full disclosure: Most of my builds only slot one or two procs per power, except for some of the most recent ones that I've made to take advantage of FF+rech and powers that can reliably proc multiple damage procs. So my proposal will probably affect me less than it will others.
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Having to open Mids links TWICE
Bionic_Flea replied to Hyperstrike's topic in Mids' Reborn Hero Designer's Forum
The latest version has a problem with some builds made with prior versions. Luckily, I have saved 3 of the last major revisions and can usually open a file on one of those. Occasionally I do better by going directly to the file in the folder and clicking it open from there as it tends to use the Mids it was saved on . . . but not always. I wish there was better backwards compatibility, but I can't complain. I love Mids and will take it however they serve it. -
I've got 99 badges but recipes ain't one. -Super JZ
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I moved a few things around to get you the defense and resist procs earlier for leveling or exemping, a bit more range and E/N defense, and a bit more damage.
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Thanks, bro.
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Threads drop like rain in the Amazon, so I doubt they are severely restricted, if restricted at all. Shards, however, I could believe. But I know that a good run on an ITF can generate 4 - 9 shards pretty consistently, probably because there are a ton of EBs in there.
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You might find this thread interesting!
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I know it's merely anecdotal, but I have noticed that I get better drops on characters that do a variety of things: missions, TFs, Raids, and not just farming. However, this is probably due to the fact that there are some good recipes that drop on mission completion but I don't notice them until much later. So I can't tell the difference from a critter drop and a mission completion drop. Missions and TFs also tend to have EBs and AVs that have higher chance of dropping good stuff. And then my dedicated farmers that rarely leave AE have good days and bad days. Like many superstitious baseball players, I find that leaving AE helps to break a slump or losing streak. Is it coincidence? Probably. But it feels real to me . . . and it works! I swear!
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What's the trolliest of all the trollers??
Bionic_Flea replied to TasteOfSpace's topic in Controller
Once upon a time, I decided I wanted to make a character that could HOLD EVERYTHING! So I made this Fire/Rad/Stone Controller. It has 5 holds: Char, Cinders, Choking Cloud, Em Pulse, and Seismic Smash, plus a hold in Cryonic Judgment and Rularuu Lore Pet with a hold. Added to that are "quasi-holds" of stacking stun with immobilize in Fire Cages (with font that stuns), Flashfire (with immob proc) and Fissure that has KD but needs cages for the immob. Finally, it has extra hold procs in Char, Choking Cloud, and +1 Mag from Control Hybrid. On top of all that, it is soft-capped to S/L and to everything under the effect of Radiation Infection with perma AM + perma Hasten. This is an older build and it may not load on the latest Mids.- 20 replies
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Have fun on vacation! You've done such a good job on COD, that I nominate you to tackle CIT next!
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He wanted Dark Epic, so i gave him Dark Epic. *Shrug*
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Yes, that's a Mids DPS calculation. I thought I had turned off Aim, but I had not. Bummer and my bad. I've not played a Dark armor sentinel so I can't comment on Obscure Sustenance. I just slotted what seemed to make sense based on the power description and the build. But those slots could certainly be changed or moved if needed/wanted.