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Everything posted by Bionic_Flea
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It's not consumed, but it only lasts 3.25 seconds. It's possible to get two attacks in that window, depending on the attack.
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A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
It's a conversation. And so far a respectful one. They said they are changing Rune because it's overpowered. We're asking why they think that. Is there a metric? It's a fair question.- 417 replies
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A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
Factual Answer Warning: Because they asked for our feedback.- 417 replies
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A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
I have to agree with Scary (but not Scariest) Sai and Blackbird71. I think many of us understand and appreciate that overperforming things might eventually get tuned down and underperforming things might hopefully be tuned up. And players generally prefer the boosts and dislike the nerfs. But it would be helpful to know what is considered "overpowered"? How is that defined or measured? I have a handful of characters with Rune. Most of my guys don't have it because I prefer certain powers from other pools and I can only have so many. While I consider all of my characters powerful, I don't find any of them to be overpowerful. But maybe I'm not seeing it the way you are seeing it. How do I know if I'm overpowered?- 417 replies
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We would be well advised to discuss the power in question rather than each others posts and positions. People can like or dislike changes for all sorts of reasons.
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I don't like the reduction in duration, but I do like that the resistance is available whether the power is used proactively or reactively.
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issue 27 Patch Notes for March 30th, 2021
Bionic_Flea replied to Jimmy's topic in Patch Notes Discussion
But Jimmy, . . . . -
issue 27 Patch Notes for March 30th, 2021
Bionic_Flea replied to Jimmy's topic in Patch Notes Discussion
But Jimmy, why do you have to tease me so? -
Hey Devs, can you please some or all of this to HC?! :)
Bionic_Flea replied to BurtHutt's topic in Suggestions & Feedback
I called it! From the most recent patch notes: -
Is there any way to make teams less boring?
Bionic_Flea replied to RogueWolf's topic in General Discussion
It does if you're one of the drunk ones too! -
My money's on the licensed phony patient!
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You want to have Critical Strikes proc (+50% chance to crit) in whatever attack in your rotation/attack chain you use just before your heavy hitter. The +50% chance to crit does not last long so you want to make sure you put it before a big damage attack for maximum affect. So for your Spine scrapper, what ever power you use before Ripper. If that would kill your build for some reason then just before Impale, your next biggest attack. Where you put the Scrapper's Strike doesn't matter as much, IMO. I generally put it in T1 or T2 just because I like slotting my ATOs early while I'm still leveling to enjoy the set bonuses on the way up. I would probably slot ripper with 5 slots of Hecatomb and an extra damage proc.
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Is there any way to make teams less boring?
Bionic_Flea replied to RogueWolf's topic in General Discussion
The solution to most problems in this game is to find like-minded people who enjoy playing the way you do. -
Nerf players? NO! Buff enemies? YES! We need some new incarnate enemies and I would love to see just how mean Battalion could be. I would hope that they have some tricks that makes having a variety of ATs and power sets beneficial, but not required. I acknowledge this is hard. But I remember when Khan/Baracuda first came out. While they tried to make having a variety of ATs feel needed, requiring them ruined the TF for many. I think we should also add the difficulty levels available for TFs and Ouro and give them some benefit beyond a badge. A badge will get many players to run it at least once to get the badge. After that only a select few diehards will do it, unless their is some reward for doing so -- a random ATO, an extra merit, some bonus I-salvage, a few points more XP. You think the game is too easy? Run with Enemies Buffed and Players Debuffed, or enhancements have no effect. The tables turn quickly then.
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Incentive to Promote Working as a Team
Bionic_Flea replied to JAMMan0000's topic in Suggestions & Feedback
When I lead TFs, I call them "medium speed." I'm not trying to set a record, but I do expect to use transports and stealth missions where possible. However, I also tell the gang to feel free to follow me or pretend its a steamroll. So long as 3 or more participate in the steamroll it seems to work fine. It still goes very fast but there's a lot more XP gain and everyone feels like they are contributing. I also think that if you like to play a certain way, you should play your way and seek like minded individuals to play with. -
This still exists if you look at Overwhelming Force in the /AH. Multiple levels of an Attuned piece.
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Good guess, but no. An attuned air burst is always 10-50. It will never convert to any other Targeted AoE regardless of how many tries. Again, I don't think this is broken or needs fixing, but if it's going to be changed, don't forget Exploit Weakness in Snipes and any others there might be. However, when you convert an attuned Air Burst it by rarity you might get an IO that has a different range and therefore a chance at a better conversion.
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Discussion: Improvements to the Warriors
Bionic_Flea replied to Piecemeal's topic in Developer's Corner
Thanks, Janet. -
I got the no prize! You can't take it away! Just kidding. Yeah, after I posted I read upthread and saw that several had said the same thing. But I don't think it's a bug. It's just working as designed.
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Oh, I think I know the reason why. The level range of Air Burst goes down to 10, no other TAoE goes down that far. So when the game starts looking for something in the same category and in the same level range it comes up with nothing. Try converting a level 30 (or whatever) Air Burst and you get expected results.
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The Warriors are boring - is that a problem?
Bionic_Flea replied to DougGraves's topic in General Discussion
. . . Yet! . . . -
Prime or Primal.
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Perma-Light form takes care of the mez problem you were mentioning and it used to be THE way to go for a great solo human build. But now, light form persist in between the forms, so you can have a fairly tanky nova blasting away.
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Focused Feedback: Travel Power Updates (Build 1)
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
But Arcanum, what if they're REALLY wrong? Isn't it my duty as a good citizen to edjumacate them?