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Everything posted by ScarySai
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Shooting from the hip, I'll probably forget a few things, but brevity is probably best here. Savage brutes can pretty much do +1x8 the minute they get shred at level two if you just keep pumping the purps/reds as they drop, and it stays strong at 50. Ice/fire is also another strong brute (or scrapper) to try. Claw/bio scrapper is a monster in pretty much every aspect of the game, including leveling. Khelds can't start as gold, but if you slot out those nova AoEs and go tri-form, you'll be blasting through the game at a fairly respectable pace. Once warshades get dwarf mire, it's GG. You'll see people meme on khelds on occasion, but a well played one pretty much is a godlike character until they get outscaled by incarnate level stuff. KM/EN is probably the best exemping stalker, you get your attack chain as early as level eight, and stalker KM is not bad at all, unlike the other AT's. Everyone loves those /fire blasters, but mental will level and exemp better while not being too far behind on damage. You're also nigh-unkillable when drain psyche is saturated. Beam/tac and beam/dev (I prefer tac, but both are good.) is a pretty good blaster, the pure ranged playstyle is also relatively unique to these combos. Beam should carry early game, and your secondary gets some fun toys as you inch closer to the 30s. Remember: glue arrow is love, glue arrow is life.
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I get most of this with slightly lower ddr, without being at half health, plus a heal, plus infinite endurance as energy aura. And that's not even the strongest alternative for brutes. Sr isn't bad, but to imply it's better than the other sets in the running is pure, unfiltered copium.
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I wish hemo wasn't trash, but considering how little relevance that has to sav's overall performance, I'm not interested in humoring this 'debate' further.
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It's good, but by no means in the top running considering the competition. I'll fight on that hill.
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At this stage of the game, I'd like to see the other ones brought up. Additionally, since gloom is a DoT, it's actually performing close to what it should be. The cast time is the real thing that makes it extra good. A shame that a cool power like the shark is kneecaps by several bad decisions, such as being lethal with a long cast.
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If you still want one, I can post mine later tonight. Pretty tanky for a squishy, you'll rampage through the game. EDIT: As promised. @StriderIV @ArmaazDrowning Doom.mxd I tuned it with having a purple, or an external buff of some sort on for capped defenses in mind as it gave far more build flexibility, though honestly, you will probably be mostly fine even without that assuming optimal play.
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Something that isn't really talked about, but scrappers are currently only king of the mountain if they can game the ato proc, so if anything changes with that proc, that could pose a significant problem for their status. Without it, brutes would pretty easily still be the kings of swing for the most part.
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Savage Melee Secondary (/Energy, /Rad, or /Something Else)?)
ScarySai replied to Mythical Creature's topic in Brute
My top vote goes to dark armor, it's my main's build and it's pinned in the discord if you're on that. Were I not dark armor, I'd probably be either fire armor following the recent bug fixes, or bio/rad. -
That doesn't sound like a problem with savage to me. Or am I supposed to ignore that gloom has been notoriously good for some arbitrary reason? I would use gloom for almost every single set. This argument you are trying to have is why I don't think the tier list format really works for individual powersets.
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But it isn't. So your best chain is gloom>vicious>maim>savage or some variation of what your stats afford you. Bloodthirsty can cause some scary burst(?) windows. I don't disagree, it's probably around third for AoE, but that's not bad at all. I personally think overall it's the best in a general application, as it's performance is near top end in pretty much everything you can throw at it. Leveling, AV soloing, challenge settings, it's a very good set despite hemo being terrible.
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Keep in mind it's a list for brutes. Psionic and KM would be much higher for stalkers, dark in S/A tier for scrappers, regen in F tier for anything else, ect. I'd probably change a few placements but not many.
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I have, and it's absolutely not S or A material, especially on +4. @Without_Pause Most sets have a skippable power, and hemo is not important to savage's success. It performs incredibly well regardless.
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Fire's higher due to AoE, and KM probably should be down there too for brute, yeah. Martial's #1 problem is aoe, so it has terrible clear speed. Shame that eagle claw change got reverted.
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For brute specifically: Primaries S. Savage, Claws, Ice Melee, Rad Melee* (* - for farming only, A+ otherwise) A. Katana, War Mace B. Dark Melee, Energy C. Stone Melee, Super Strength, STJ, Dual Blades, Titan Weapons, Elec melee D. Staff, Psionic, Fiery Melee F. Spines, Axe, Broadsword, Martial arts, KM A lot of these sets place higher on other ATs due to scaling, but brutes are weird in that regard. Dark melee would be S tier on my scrapper list, because soul drain + crits are wild. I also believe that brutes have the best version of Savage by far. Secondaries: S: Dark Armor, Fire Armor, Rad armor, Electric armor, Bio. A: Shield, Stone, Invuln, Willpower, Energy B: Ice Armor. C. SR, Regen. Due to brute's defensive caps and scaling, nothing really in D/F territory if built properly. Additionally, brutes are by far the strongest characters to start out as, they crush the game early on and have less issues and IO dependencies there for the most part.
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[Staging] Patch Notes for November 30th, 2021
ScarySai replied to The Curator's topic in [Staging] Patch Notes
I don't normally use amps, but seeing this get fixed is very nice. -
It has potential due to brimstone, but I think energy will remain the top dog, even if we factor out procs. Ice armor is already essentially a tankier energy aura, yet falls behind still. So It'll mostly fall on earth's + recharge and brimstone to make the difference without sapping endurance to the point of being unsustainable without ageless. I've seen some impressive scrapper stats for stone arm, but would have to look into stalkers closer.
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KM stalker is a bit slept on. It's limited by it's later attacks being so poor, so it'll likely never touch db's POTENTIAL at max recharge on a single target, barring a buff. Still, autocrit burst from hide and having your entire, very fast attack chain by level eight makes it not only competitive, but probably the best exemping stalker. Try KM/Energy if you haven't yet. Optimal KM Chain before epics: AS>Smashing>Body>Quick AoE by slapping burst from hide or when you get a proc.
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Were I to make a list, it'd look something more like this. I find it strange to omit the obvious candidates for S tier in a tier list, that's the entire point of a tier list. DB is top tier when built well, but is rougher before that point. KM is actually quite good for stalker, but limited by lacking a consistently hard hitting chain. Energy aura is just the best stalker secondary set, hands down. There isn't much debating this, it lets you get away with so much nonsense, and only gets better with IOs. Shield is also very strong once you tame it's endurance. Stalker bio isn't the same beast that scrapper bio is, I'd honestly put invuln over it if it wasn't for the raw potential of a buffed bio stalker.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Getting a little off topic, dudes. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
If the damage either built up faster, or just flatly hit hard instead of building up to it in the chain, the aoe would be okay. As it stands, you only really hit the last three targets notably hard. In line with the aoe static change though, Thunder Strike should probably grant it now. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Honestly, if the single target damage on tesla cage gets bumped up a lot, be it a hilariously roided out shock proc or a base damage buff, I'd call the set perfect. Though, aoe proccing static would also be very nice. Hey, one down. -
Currently, It's like pulling a slot machine fifty times, and you win a quarter back as the jackpot. Meanwhile, elec blast is over cleaning house at the blackjack table.
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Yeah, but he's saying it shouldn't lock out to begin with, which I kinda agree with. But that's not really related. The seismic empowered abilities need to either be mega-buffed, or the entire mechanic needs to be reworked to not be a one-cast thing.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
It's okay if you pop reds or bu+aim before firing it off, but it could use some improvement, yeah. 1: Stacks should last longer. 2: Stacks should generate in a limited way on aoe, rather than not at all. 3: Damage should ramp up way faster or be a big flat damage hit based on charge #, if you fire off a full charge it's basically a roll of the dice which mobs get the big hits on them. 4: Voltaic should generate charges. 5: It should consume all stacks on hit, BUT, The main target should take damage based on stack #. This also solves the problem of elec lacking a short ranged burst attack. As it stands, if the set launched as-is, I'd be thrilled still. But I think the static thing could use some small tweaks to make elec blast actually just perfect.