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Cooltastic

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Everything posted by Cooltastic

  1. I'd like an Alfalfa hairstyle for my nerdy secret identity. Could also toss in a pair of black glasses with white tape on the nose.
  2. I personally want to see a little more love given to Solar Flare. I like to be able to use it while flying around, and that is going to look best with the current Hand Clap animation. So let's keep that as the main animation. But let's also add character creator option to change the "when players is on ground" animation of the power to either Foot Stomp or Ground Punch animation. Also, this power really needs to have it's Knockback changed to Knockdown, which I've already been pushing in Peacebringer forum.
  3. Yeah, new emote stances would be fine too. Cause you can just macro them for easy use whenever you stop running. Question: Is there a way to bind an emote to activate upon key release instead of press? It would be great to have the emote automatically go off once you release W for this type of implementation.
  4. Anyway, this will all become moot pretty soon. Once all the Origin Pool Sets make it into the game. Those will offer more choice to your pool pics that are worthwhile. Then hopefully they will take a look at some of the older underutilized sets and see what can be done to improve them. Hell, a lot of great idea's were posted on how to improve the teleportation set. With IO's and set bonuses you don't NEED hasten. Nobody does. Like I said, it's mostly taken because there's not much else in the pool sets anyone WANTs to take other than Fighting and Leadership because they work for a mass majority of character concepts without clashing. Hasten doesn't need to be touched in the slightest. So that's where I stand on the subject.
  5. What would make me choose stealth over hasten? That's an easy one, toss that -speed debuff right out the damn window because I simply can't stand it and I'd take Stealth a hell of a lot more now that you can turn the FX off. Before that I strictly wouldn't take it unless I had a character concept that was ok with being translucent, like a ghost or something. I don't pic powers because they're they're considered better than other powers, I pick powers based on character concept and looks. Hell my main is a human PB with Nova, Dwarf, or Light Form. Point made. I do take hasten a lot now because you can also turn the FX off so it doesn't clash with your character now, and it keeps you able to keep attacking more often instead of standing around waiting on cooldowns.
  6. I just bind them to forward movement key. It's a lil wonky, sometimes you need to double tap forward to get it to activate but then your good to go.
  7. I'm also in the camp for having more than just 1 auto application. 3-5 would be much more preferable. Some builds just have multiple things you'd like to have on Auto, plain and simple. Or we just make it so you can't put any attacks on Auto and allow us to auto everything else if we like.
  8. But what if I want to make Vanilla Ice dressed up in Donatello cosplay dancing to Go Ninja!?
  9. I actually like the Naruto run animation, but I dislike the dab stance when your standing still. Sooooooo... yeah.
  10. Don't replace altogether, but I'm definitely down for an optional animation in the character editor. Honestly the more optional animations on powers the better.
  11. I had a thought... Don't know if it's a good one or not so you all can be the judge. What if AT's with defender sets got their stats adjusted by the size of the team they're in. So from 1(solo) providing the largest inherent buff to 8(full team) providing the least inherent buff. This inherent would boost they're overall damage and provide increasingly stronger buff strength to self from they're current ally only buffs. Of course this means allowing the current ally only buffs to now also effect the caster. To not change how the current full team formal is set at to greatly, I would suggest while in a full team of 8 the caster of said buffs would only receive 30% of the overall buff that they're ally's get to receive. Then while playing solo you would get the max buff amount that your ally's would normally receive. Which means a 10% difference per teammate. All these buff abilities would obviously need to be changed to activate on yourself if you aren't currently targeting another player. Most AT's are able to solo difficult content, but AT's with these defender sets need some help to bring them up to par with these other AT's so that they're not forced to always be in a team if they want to play that AT.
  12. This would indeed be cool to see if we actually have new animations ever getting put into the game. I would prefer to see a Stance category added to the character editor, but I wouldn't be against a P2W vendor section with abilities that do nothing other then change your stance either. On a side note, I'd also like to see a change made to "Walk" that so you can use all your powers while it's on. Cause I wan't to be able to walk around with my toggle aura's on dagnabbit!
  13. All I have to say on this subject is this... The part I highlighted from the OP is what they're going after, but it's just not going to happen. @Steampunkette You want to have the devs spend time altering hasten and making these suggest changes in THE HOPE that less people will choose hasten, but that's just not going to happen. MOST pool powers aren't all that attractive. I can't speak for everyone but I know I'd still end up taking hasten on the majority of my chars (even if it only provided +10% recharge), over most of what the other pools have to offer. So many other pool powers need to be worked on and improved before we should even be thinking about making changes to hasten. Maybe if we were given NEW pool powers to choose from then less people would think about taking hasten. Basically what I'm trying to say Hasten is always taken because it alone is a MUST HAVE, sometime's it's because it's one of the few pool choices that isn't complete garbage aswell. So right now I think the dev focus would be better spent elsewhere to actually improve the gaming experience.
  14. Exactly my point! Solar Flare is the biggest problem when teaming. You get the power in the mid level range and it has a relatively short cooldown at 20secs. Teams HATE you using this power. I was actually GIVEN a knockdown converter by a teammate just so I could use the power cause everyone was complaining. Solar Flare doesn't do enough damage to equate it having knockback. Nukes like Dawn Strike and Photon Seekers sure. I actually don't have a problem with any of the other powers having knockback on them. Like I said, you get a Nuke and a MiniNuke in Dawn Strike and Photon Seekers, those are fine to have knockback because they make those powers feel that much more powerful. Luminous Detonation is a Ranged AoE, sure it doesn't do much damage but you're already at range and can focus on being at range so it's not as bothersome(still will annoy your teammates though, but I don't know if many people even take this power out of Squid Form.) Radiant Strike is a single target melee attack so you can position the knockback on it very easily and it doesn't bother your team any. Solar Flare is the only one that has become a MUST HAVE KNOCKBACK CONVERTER in it if you want to be able to use it. That tells me the power SHOULD be a knockdown power to begin with.
  15. OMG, flip the switch already! I need these new costume pieces in my life! PLS!
  16. I would like to request that Peacebringer ability SOLAR FLARE get it's knockback changed to knockdown. PB's have far to many attacks with knockback, ALL of their AoE's have it(Luminous Detonation, Solar Flare, Dawn Strike, Photon Seekers.) The only multi-target ability they have without knockback is Photon Scatter that's a cone. PB's best single target attacks our their melee attacks. So it would be nice to be able to use an AoE and then follow up with some melee attacks without having to give chase to enemies you just sent flying away. Solar Flare is a PBAoE(so you have to be in melee range to use it, so would make sense to change into knockdown) that does mid level damage. It could be a like a way weaker version of Foot Stomp(in fact it used to share that animation, I prefer the new hand clap animation but would love to see the foot stomp and ground punch become optional animations for it.) Dawn Strike is your much more devastating PBAoE, which makes sense that it would have more kick to it as far as knocking back goes. Overall I just feel like changing Solar Flare to do knockdown instead would just make it feel more fun to play, being able to play a Melee PB a bit easier. Not to mention it would make your teammates much happier if you weren't sending everything flying every 20secs(or less) just because you want to do SOME AoE damage. And yes, I know there are IO's that can change Knockback to knockdown. But I still feel this power shouldn't be knockback to begin with.
  17. I would like to request that Peacebringer ability SOLAR FLARE get it's knockback changed to knockdown. PB's have far to many attacks with knockback, ALL of their AoE's have it(Luminous Detonation, Solar Flare, Dawn Strike, Photon Seekers.) The only multi-target ability they have without knockback is Photon Scatter that's a cone. PB's best single target attacks our their melee attacks. So it would be nice to be able to use an AoE and then follow up with some melee attacks without having to give chase to enemies you just sent flying away. Solar Flare is a PBAoE(so you have to be in melee range to use it, so would make sense to change into knockdown) that does mid level damage. It could be a like a way weaker version of Foot Stomp(in fact it used to share that animation, I prefer the new hand clap animation but would love to see the foot stomp and ground punch become optional animations for it.) Dawn Strike is your much more devastating PBAoE, which makes sense that it would have more kick to it as far as knocking back goes. Overall I just feel like changing Solar Flare to do knockdown instead would just make it feel more fun to play, being able to play a Melee PB a bit easier. Not to mention it would make your teammates much happier if you weren't sending everything flying every 20secs(or less) just because you want to do SOME AoE damage. And yes, I know there are IO's that can change Knockback to knockdown. But I still feel this power shouldn't be knockback to begin with.
  18. Eh, just have the one's without human skeletons hop up and down or something.
  19. It needs an AoE sooner. Maybe switch Hack and Whirling Sword. Then make the last selection in the set it's biggest attack. So switch Hawk's Insight to 8 spot. Blazing Arrow to 7 spot. Rain of Arrows to 9 spot. Just my opinion.
  20. I'm down for some groovin' good times. Can we get an AoE Thriller dance?
  21. +1 to this. Sounds just about perfect. The ONLY thing I would nit pick on would be the Tactical Teleport. I rather not HAVE to teleport in order to get the defensive buff. Can't we just turn it into another toggle with the same low Def/low Cost that Combat Jump and Combat Fly have? I also wouldn't mind including some kind of lasting FX on your character when the buff is on. Maybe a sort of after image effect.
  22. If it comes with a giant Scythe melee weapon sign me the hell up!
  23. Been awhile since I checked this thread, nothing much seems to have changed. I'm quoting my earlier post to get some of the fresher blood in here to take a deeper look into it who may not have read through every page. I still feel like this proposition is the best way to go with the power. It would make the set that much more engaging, giving Super Strength it's own little mini-game of managing Rage stacks. Sure it's not as engaging as the combo systems other melee sets have, but it's something extra for the set.
  24. You know, there's another REALLY easy way to do this. Just add the Flaming Whip as a Flaming Sword replacement option in the character editor for the Fire Melee set that already exists. There's literally 3 attacks of each. I'd much rather have the flaming whip than the flaming swords myself. Yes, that means they would become melee ranged only as to not screw with the set.
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