So, I don't know exactly how to replicate this, but this is what I'm seeing.
I've got a macro that is as follows
powexec_toggleoff Black Dwarf$$GoToTray 1$$bind lshift+lbutton powexec_name Shadow Step
There is a similar macro for me in human form to go into dwarf and change the bind to be Black Dwarf Step.
Every once in a while the above loses the last section of the macro, where it binds lshift+lbutton.
Has anyone else seen this and any idea how to fix it? I originally just tried to bind lshift+lbutton to both Shadow Step and Black Dwarf Step, but that didn't work either.
I personally went Clarion Core on my Time/Sonic because even with soft-capped defense, getting mezzed sucks, and the T3 partial core gives you permanent mez protection. Now that mine's fully t4'd with primary abilities, I'm building barrier for a secondary for times when you aren't fighting mezzed enemies.
A S/L farm would be the way to go. I can't recommend one, however, as both of my farming toons are fire armor.
You'll be able to solo +4x8, sure, it'll be slower, but you'll be safe.
I'll second the idea of Mu Mastery, it's got 3 AoEs to add to your arsenal.
I generally go agility or spiritual for the extra recharge. Agility is nice because it also gives defense and end mod.
If, for some reason, you don't need the extra recharge and defense, musculature radial is nice too.
Ice got a buff in a recent patch and is a pretty good set now. That being said, Gravity/Traps has a lot of synergies going for it that Ice doesn't. Wormhole into a bed of traps is just too much fun.
I hear you. I soloed a level 54 Chimera AV on mine and got attacked once because I didn't get PA up in time, only reason I didn't die was the anti one shot mechanic. Hibernate would have been useful in that situation.
Illusion/Storm/Lev is one helluva ride. I don't have hibernate on her, abd for the most part don't really feel I need it. I found perma-PA covers you in most situations, plus multiple tornados/lightning storms and water spout make it a really fun combination.
Cryo and chemical rounds significantly improve the uptime of the hold in Suppressive Fire, so that's a use for them.
Other than that, a blaster is best served using incindiary rounds.
I believe DP is one of the better AoE sets for blasting in general though.
You have endurance issues with a cold on the team?
Heat loss should be up more than half the time with basic slotting and hasten, and the fire tank sounds have Consume, though admittedly that isn't up very often.
You originally mentioned /Martial and /Ninja... my DP/Nin is only in the 20s, so the planned build I have for it is just that, planned, not tested. But here are my builds for DP/Martial and DP/Ninja... note, I like tanky blasters
Dual Pistols - Martial Combat.mbd
Dual Pistols - Ninja Training.mbd
I've got a (very old) kin/ea brute build lying around somewhere. Here's what I remember about it
EA is a mixed set focusing more on Defense rather than resist. Yes, you can get good resist numbers, but you've got to build for it. Brutes have lower base defense/resistance values compared to tanks, hypothetically they make up for that in the damage category (that's a rant for another time).
EA is too strong ATM, at least that's what the devs will has us believe. That's why EA isn't on tanks, it would just be too good.
DP has enough damage IMO... I've got 50s with DP with both Dev and MC. Much like AR, it is an AoE set.
I haven't thoroughly tried out AR since the revamp (my AR/dev is only 27, I do have an AR/TA corr at 50, but haven't played him since the change), but I've never found AR to be that big of a damage powerhouse.
I think you'll do fine with either choice.
Agreed with what a few people are saying... the economy on live was broken, I remember selling a single white arcane salvage would be enough for me to DO out a character at level 12 and just by running a handful of arcane missions I could get a character what they needed to get running.
That was hyper inflation and it was no fun. A lot of the IO changes that went into effect since shutdown were due to low populations meaning it would be nearly impossible to io out anything not due to cost, but to scarcity. Simply put, the servers don't have enough players for the drops to fill the wants.
Aggro limits are not what make this game easy.
Also, at no point in the history of CoH has a balanced team been needed. I've said it before and I'll say it again; 8 man teams of (de)buffers are better than balanced teams in everything but i-trials and hard mode. I'm not convinced a team of 7 Corrs and a tank would be worse than a balanced team on hard mode either.
At this point, the only way to make the game challenging is to do what the devs are doing with hard mode.