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Psyonico

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Everything posted by Psyonico

  1. According to COD it *should* be able to scourge
  2. Not to dunk on you, but you didn't read the end story... You play as Anti-Matter, not Position
  3. They are visible in both Ouroboros and under the LFG button on the chat window
  4. I tested this out with Power Analyzer this morning and your are right, the -damage is always there
  5. what trouble are you having? When I bind it, i do lshift+lbutton, which (shouldn't) make a difference, but it might. never have a problem with it.
  6. Psyonico

    Sword and Gun

    you named it, unless you wanted to go AR/Nin blaster or AR/ /Ninja Sentinel *edit* there is a broadsword temp power you get out of Croatoa that you could technically use as well.
  7. To bounce off of what @Zect said, even my tanks that take hover stay close to the ground for various reasons. Whether it be because Foot Stomp only works when you're close to the ground, or Invincibility, or whatever other power I may have that I need more mobs close to me to get.
  8. I'm not sure what you're referring to when you say "Hover Tanking" I have a couple of tanks that take Hover for the defense bonus, the problem is, it slows you down a fair amount, so you also have to build for +movement speed.
  9. The only problem with KM is the -damage isn't up all the time, only when Power Siphon is up. As for primary, ice does more -damage than shield does, and it also does the -recharge which would be nice for team play. I had thought about doing the same thing, stacking -damage, but when I realized the KM -damage isn't up all the time, I changed my idea to a Dark/DP defender running chemical rounds. I had forgotten that ice did -damage in Chilling Embrace, it might be worth trying again.
  10. Possible? Yes, but it would require new animations for all of the sets.
  11. I'll throw out one other option... DA/MA... You can cap most defenses and resistances with the right build, though it is very end heavy. Planned build attached, mines currently level 30. I'll be moving Conserve Power and Physical Perfection to 35 and 38 respectively so that I can better afford the other toggles Sturmfaust - Tanker (Dark Armor).mxd
  12. You're saying the set is good when you factor everything outside of the set into it... That's not my definition of good. Energy Aura and Ninjitsu tankers before Regen tankers!
  13. I knew this would happen when the FF change was in beta. Can't make everyone happy. The problem with having any repel where there is knockdown is that you've effectively created knock back again.
  14. Not at all. Considering you're looking at basically skipping your entire secondary as a defender on a dual box, going with an MM means you can use about half of your set on AFK mode.
  15. I would say that if you are going to go Dark Armor, go Savage. Savage gives end redux which is nice for dark armor because it's a bit on the end heavy side. Electric has built in Knock protection in grounded, which is nice, but you have to be on the ground for it, so I generally still slot a Blessing of the Zephyr in my travel power just to even things out a bit.
  16. I'd say Sonic over FF just because it is easier to cap defense on a blaster than it is to cap resist, so you're getting extra mitigation and still have the status protection bubble.
  17. I'm surprised you didn't bring up cold. It's a very powerful debuff set with a couple of nice buffs in it as well. It does better AOE and spike -res than Sonic does because of stacking heat loss and sleet. The catch is heat loss is hard (if not impossible) to get the -res permanent. But, there's a reason HM teams like cold.
  18. Are we certain it can't be soloed? Sounds like a challenge to me.
  19. Well then clearly you need to roll an Energy Aura Tank... Oh wait
  20. Which is why tanks should have Energy Aura and Ninjitsu by now!
  21. If you were to get slept, the defense from Dispersion Bubble gets suppressed, this is not the case for FFG, since it's not a toggle.
  22. Shadow maul is really a great power and IMO shouldn't be skipped.
  23. If FFG was a toggle, it would suppress when you got mezzed. So this would actually be a nerf in disguise.
  24. I'll second Street Justice/Willpower. It's a very good combo and also Street Justice is probably the closest to wrestling looks you'll get.
  25. I run the hollows a lot, I've never been sent to the tunnels for Atta... It's always just a door mission inside the hollows itself. Are you thinking about Karsis and the Cavern of Transcendence trial?
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