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Psyonico

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Everything posted by Psyonico

  1. I don't think you can without trial and error. I remember when this change was implemented a lot of people would change the title of the mission to reflect that it had been updated. Not sure if that's still the case.
  2. I'm not sure interrupt can discern what is causing the interrupt. I don't think it's a bad idea, I just don't know if it's feasible to implement.
  3. MMs don't need rebalancing... They need a straight buff in high-end content. I think your idea, unless it's a straight cut to end cost, is a nonstarter. Also, since MMs have an endurance penalty AS AN AT, I don't see that change happening. The buff that MMs need is for all henchmen, at all levels, to summon at the same effective level as the MM. That includes level shifts.
  4. Care to explain what power? Also, marine doesn't even *have* any spammy powers.
  5. The strange thing about this suggestion is *there is no bonus* its a straight nerf unless you only need to resummon 1 pet, in which case things are what they are now
  6. We need a gun finger option for dual pistols!
  7. But hook hands that hold pistols isn't?
  8. If you only team on larger teams, or if you have a pocket Kin, you can skip rage without hurting too much. You will feel the pain of low damage though. I don't like Rage, myself, but I have long since realized that SS is balanced around Rage. I've got a couple SS toons (and have even been playing them a bit the last couple days) but I generally don't play it much because the rage crash annoys me but no rage makes me feel gimped.
  9. It would still require new animations even if we stuck to weapons that already exist. Because those weapons don't have the right projectile coming from them or animation times wouldn't match up.
  10. This is a terrible idea. MMs already struggle at higher difficulties, this would make the problem worse.
  11. You could leave xp on and just not train to level 2 ... Is what I would say if they hadn't made fitness active at 1 and just forgot to change the text
  12. @Psylenz0511 I find it odd you say cold/storm etc should be close to melee range but not dark... Shouldn't shadowfall fit into the same category?
  13. I've got a toon this could be really good for.
  14. I opened up my combat log tab and hit soothing wave toward enemies, the log said that it applied "wet" to the enemies but didn't say anything either way about the damage debuff. I suspect this is because, according to CoD, SW calls a second power that actually houses the debuff. I don't have time now, but I plan on logging into a lower level Marine toon and using power analyzer and high level mobs to do more testing.
  15. I need to test this, does the debuff really have a to hit roll? And if so, why does the power not take accuracy enhancements?
  16. Yes it does. And the damage debuff is a nice bonus.
  17. You don't need to use the installer, there is a zip download available on the mids reborn website, however, it is for version 3.7.4.8
  18. I see an archive on their website, however, it is labeled 3.7.4.8 from there I'm pretty sure you *have* to use the in-app update to get the latest.
  19. Even if you don't proc it out, shoal rush provides a nice amount of defense debuff, it also interacts with tide pool to create a "frenzy"
  20. That is already the case. It sounds like what you are looking for is balance around the lowest common denominator, which is not going to happen. The game is already balanced pretty low on the difficulty scale, but you have to be willing to put in *some* effort on your part.
  21. In teams, I always put it on a melee ally first.
  22. What happens when players have decided to turn off the pop up tray?
  23. Depends on which of his bodies you are shaming.
  24. Yes Off the top of my head, some family bosses do.
  25. Psyonico

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