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Psyonico

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Everything posted by Psyonico

  1. Yeah, so its one of two things. either it would be really bad as a tank (because of the lack of alpha-taking ability) or it would be too good as a tank (because of what Glacier said). I don't know which it would be.
  2. There are multiple builds in your other thread about the same topic. https://forums.homecomingservers.com/topic/31181-slotting-invulnerability/
  3. I think this is how I would do it. I'm not thrilled about missing out on a Miracle +Recover and Numina's +Regen/Recovery, but I don't know where else I would get slots without sacrificing set bonuses.
  4. P2W vendor sells a temporary power called "Power Analyzer" Alternately, you can use the power "Surveillance"
  5. Thanks for the build help and info. I'll keep at it!
  6. I rolled this Savage/Rad and she's been a lot of fun, level 25 so far. I noticed one thing though. Soloing even-level Striga mobs I die... every time. I've heard that Resist based sets are not as good as defense based sets on stalkers, is this what is causing my problems? Here's my planned build Another question that I have, should I slot Stalker's Guile into Assassin's Frenzy, or is Assassin's Mark the better choice to go in there?
  7. I'd suggest /Dark or /Rad because both have a self-heal that fills in the gap that Shield lacks. /Dark is a 100% chance to heal on hit, while /Rad relies on the "Contaminated" effect to heal, but you get that pretty reliably. /Rad *probably* has better AoE than /Dark, but I haven't played too much with the new "Touch of Fear" so I don't know. If you go weapon, /Mace is a good choice, but so is /Broadsword. /BS has Parry, which is nice because it increases your melee defense, making it easier to hit the cap. /Martial Arts is another good choice because Storm Kick gives +def to everything, meaning its even easier to hit the def cap. The only downside with MA is that it only has 1 AoE attack.
  8. I would totally re-roll my Stone/SS (named Rock-Star) to Stone/Guitar.
  9. Titan/Bio Scrappers used to be considered one of the most OP combos, but TW was nerfed a little while ago, so that's not quite the case anymore. As for a tanker, I don't think you'll have a problem with it. It's not a combo I've ever played, but it should still be pretty powerful. Both sets are still very good.
  10. Psyonico

    Swamp Thing?

    You could always re-color it... I don't know the character you're referring to, so I don't know if that would be helpful or not.
  11. No! If I can't have a Granite Stalker I don't want any stone armor for them! I really hope Sents/Stalkers get it soon, I've started to enjoy stalkers and Stone Armor is one of my favorite sets, it might even get me to enjoy Sentinels.
  12. Psyonico

    TA/DP Build

    Believe it or not my AR/TA Corr doesn't have No Redraw selected and I love it.
  13. Psyonico

    Swamp Thing?

    Bio has a minimal FX option as well. Inv is probably slightly stronger than Rad armor if you want to stick to the two you provided though.
  14. No, Purples keep their set bonuses when exemped.
  15. The other thing you can do is run paper missions until you get tips to drop
  16. Don't forget to follow the tank before you do this.
  17. I'd have to check in-game, but I'm pretty sure Clarion doesn't have taunt protection either, but it's such a rare effect that it's not really something to worry too much about.
  18. https://hcwiki.cityofheroes.dev/wiki/Taunt_(Status_Effect) https://hcwiki.cityofheroes.dev/wiki/The_Black_Knights So, that's the basics of what the wiki has, I link the Black Knights because that was the enemy you were fighting. Eternal Guards have a Taunt power. The best way to deal with it is just kill whatever taunted you.
  19. Alternately Assault Rifle, I'd recommend using Defender since you don't get anything special for the secondary.
  20. According to Mids its .6 defense per enemy I suspect its not EA/ED that are of concern, but the fact that Energy Aura gets resist to everything and ice only gets resist to Fire/Cold.
  21. Energy Absorbtion provides (base) .45 defense per enemy for a scrapper on a 60 second recharge/45 second duration Energy Drain provides (base) .38 defense per enemy for a scrapper on a 60 second recharge/45 second duration. How is Energy Drain better than Energy Absorbtion? I used scrapper because it gets both Ice and Energy Aura
  22. Shield can get decent resistance, it's a mixed defensive set, granting both Defense and Resist. As Werner said, it also has good damage. You can probably do better in the resist area (other than to Psi) than a Willpower can actually. If you do decide to go WP/Mace, here's the build that I use. This guy was my first 50 tank on live and still a strong contender.
  23. Here is my Sonic/Beam planned build (mine's 31) I generally don't IO things out until I know for a fact I'm going to play it a lot.
  24. I've never taken it, but here's how it works: You target a dead enemy and fire it off. The strength of the power depends on the strength of the enemy (Minion/LT/Boss/EB/AV).
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