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Psyonico

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Everything posted by Psyonico

  1. The command to make it auto attack is powexec_auto Not sure if that will turn it off if you do it twice though
  2. I think my only comment on the build is that you skipped Stalagmites, which is one of Earth Control's shining powers. I'd probably drop stealth for it. Also, Tactics doesn't need the +perception IO, it already gives +perception.
  3. Generally, the impact is https://cod.uberguy.net/html/power.html?power=pool.leadership.vengeance https://cod.uberguy.net/html/power.html?power=defender_buff.radiation_emission.fallout
  4. Phase powers have a magnitude, like any other mez... The difference is you used to be able to slot powers like dimension shift with intangibility enhancements to increase the magnitude rather than the duration.
  5. Agreed, and controllers as well... if you really want to push the idea of DPS, then Scrappers would be only primaries as well, which would be just terrible.
  6. Psyonico

    Regen Tanker

    And ninjitsu!
  7. I could see changing it becoming a harassment thing though. 4 people surround a trainer and suddenly nobody else can use it.
  8. Psyonico

    Fallout

    I try to take mutation, but Fallout is so worth it even if you can't fit Mutation in... that's what Wakies and Revive Ally are for. https://hcwiki.cityofheroes.dev/wiki/Physician_Badge#Accolade_Power
  9. As Bopper said, half of it is unresistable. My understanding is that is basically saying you get an extra 7.5% (plus enhancements) of defense for the whole team.
  10. Yep, that's exactly what its original use was, so you can't use it in combat.
  11. Psyonico

    Fallout

    Fallout requires a dead player... It doesn't necessarily need to be a team mate.
  12. I can tell you that the damage does make a difference, I slot recharge first on my illusions then acc then damage, I can tell the difference between having and not having damage slotted.
  13. I'd say maybe ice/elec Ice's PBAoE comes early and is really a cornerstone to the set, while elec is a potent buff/debuff set. My ice/cold uses kick as part of her attack chain... Boxing/kick are not the strongest powers, but paired with Cross Punch I could see it maybe working.
  14. I'm going to start off by saying I haven't tried any of these combos yet, but here are my thoughts on the primaries as a whole. I'm pretty sure that (numerically) the only (de)buff set that is better on a corr than a defender is Storm, and that is primarily because Storm deals with extra damage nicely. The extra strength from the debuffs on a defender make Dark Miasma a very powerful contender. Between Darkest Night and Fearsome Stare you can get even level mobs on the to-hit floor. Throw in Dark Servant and you've got a lot to help with higher level enemies as well. Although you can't ever "have too much defense debuffs" there is a limit in most of the game. the cap for to-hit is 95%, regardless of how much defense debuffs you have stacked or how much to-hit you have added to it, you always have a 5% chance to miss. The extra defense debuffs are still going to be nice on enemies that have some base defense. Rad also has Accelerate Metabolism (available very early) which will help your endurance recovery. Rad was probably the best (de)buffing set early in the game's history, but sets like Time and the change to buffs making ST buffs AoE make it a more even playing field. It's still a very strong set though. Time is such a good set... I really agree with the concept of stacking the PBAoE Debuff with the seismic tremors (or whatever they're called). Time has the advantage over the other sets in that it has a very good self +defense skill, meaning it is easier to cap defenses.
  15. I like it. On live I had bind files for each shard I played on for each hero and villain. with 1000 character slots, I now only play on everlasting, but I can see the use of this.
  16. I've got a couple of Dual Pistol Defenders, it's a great set. Most of the time I stay in incendiary ammo, but if you want extra debuffs, then the -dam in Chemical is really nice. I'd think it would work well paired with Sonic Resonance for extra damage mitigation.
  17. just checked on Brainstorm, it does indeed proc from just Phantom Army.
  18. I'm totally against this for the simple reason that it plays toward a meta of "You should only be using Plasmatic because its the best" and also "Anyone using Concussive gets kicked"
  19. I'm sad that this thread didn't get any comments, as I'm now thinking about a Fire/TA but am having trouble with a build as well. I would go with Poison Gas Arrow over Smoke, the to-hit debuff in Smoke is resistable so it doesn't really do a whole lot of good. for Bonfire, I'd slot an Overwhelming Force Damage/Knockback-to-Knockdown instead of Sudden Acceleration for MOAR Damage Flash Arrow is auto-hit in PvE, so no need to slot accuracy in there. so, with those changes, the build would look more like this.
  20. I can't tell if you're serious or not, but it would be highly amusing.
  21. Both gravity and electric rely on knock for control... I don't see how adding -knock to them would be helpful.
  22. No... Shhh! They're on to you
  23. I'm going to *still* have to disagree with these ideas...
  24. I'm late to the party... I give you my Illusion/TA build, with flash arrow's unresistable portion, capped S/L/E/N/Ranged defense, perma-PA, etc.
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