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Everything posted by Psyonico
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Tanks have a lot more survivability pre IO sets, post sets, you can pretty much even them out. I like DA, but it's a bit of an end hog. I like DA/SM for Oppressive Gloom + Fault for a perma mag-4 stun + a mag 4 hold. I don't really know anything about DM, but I can say it shores up your endurance problems with Dark Consumption. it's also more of a ST set than others, only having Shadow Maul for real damage (though the recent buff should be interesting)
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the T9 is a good slog for the 2 +Def IOs, or the +HP IO As a Comparison, here is my WP/Mace tank. on Titan Weapon I'd probably drop Resurgence for Build Momentum Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shovel Man: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: War Mace Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(5), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam(15) Level 1: Bash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(50) Level 2: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(48) Level 4: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(48) Level 6: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), Srn-Def/EndRdx(46), Srn-Def(46) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(9), Trg-Heal/EndRdx(9), Trg-Heal/Rchg(25) Level 10: Taunt -- MckBrt-Taunt/Rchg(A) Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(37) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: High Pain Tolerance -- Pnc-Heal/+End(A), Heal-I(17), Heal-I(17), ResDam(34), ResDam(34), StdPrt-ResDam/Def+(36) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), Srn-Def/EndRdx(19), Srn-Def(25) Level 20: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 22: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(34) Level 28: Whirling Mace -- Erd-Dmg(A), Erd-Dmg/Rchg(29), Erd-Acc/Rchg(29), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(43) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), Srn-Def/EndRdx(31), Srn-Def(31) Level 32: Strength of Will -- ResDam(A), UnbGrd-Max HP%(33), GldArm-3defTpProc(33) Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(50) Level 38: Crowd Control -- Erd-Dmg(A), Erd-Acc/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(46) Level 41: Focused Accuracy -- EndRdx(A), EndRdx(48) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Maneuvers -- HO:Cyto(A), DefBuff-I(50) Level 49: Resurgence -- RechRdx(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-EndMod/Rchg(7) Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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If memory serves correctly, Stealth and Super Speed don't stack, so I'd drop stealth for Aimed Shot and Ranged Shot for Blazing Arrow. Are you not planning on Exemplaring? if you are, you need Speed Boost at 12 and it should be slotted with an end mod that would look more like this (note, you now have full invisibility) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Archery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Heal(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 1: Snap Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Rchg/Heal%(11) Level 2: Siphon Power -- Acc-I(A) Level 4: Fistful of Arrows -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(15) Level 6: Super Speed -- Clr-Stlth(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 10: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(39) Level 12: Siphon Speed -- Acc-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 16: Super Jump -- BlsoftheZ-ResKB(A) Level 18: Aim -- RechRdx-I(A), RechRdx-I(21) Level 20: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 22: Kick -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(29) Level 26: Transference -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc(31) Level 28: Weave -- Rct-Def(A), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34) Level 30: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(37), Acc-I(37) Level 35: Dark Consumption -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(50) Level 38: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(43) Level 41: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45) Level 44: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Rchg/KDProc(48) Level 47: Speed Boost -- EndMod-I(A) Level 49: Increase Density -- Ags-Psi/Status(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19) ------------
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Willpower's weakness is in its ability to take an Alpha strike. That being said, as a tank you can easily cap Smashing/Lethal resistance and Fire/Cold/Energy/Negative Defense through the IO system and tough/weave/Combat Jumping. I don't know a thing about TW, but WP is one of my favorite sets, so I can probably help a bit with that if you have other specific questions.
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Only the Resist splashes to teammates, the mez protection does not. Currently no Mez Protection does this, so I suspect Clear Mind is not going to get the special treatment.
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it works on both living and dead bodies. There is an accuracy check for the living. I like it, shores up endurance usage for me and helps the team too. On my Ill/Dark I have it 4 slotted with Numina's On my Dark/Dark I've got 2 Endmod/Acc/Rech and 2 Miracles (Heal/End/Rech, Heal/Rech) YMMV
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you're going to have to do a lot of moving around of powers, and you're going to lose some S/L resist, but if you want the 5th slot, I'd do the following: drop the Def/Rech from maneuvers Move World of Pain to 49 Move boxing to 28 Move Tough to 30 Weave to 41 Power Build Up to 44 Temp Invul to 47 That will let you get 5 slots into the power. Unfortunately, it gimps you if you exemp down below 44
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See Repeat Offenders
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I'm going to argue that you want either Oppressive Gloom or Cloak of Fear (If not both) Oppressive Gloom is only mag 2 but it's really cheap to run (you can get away with 1 slotting it) Cloak of Fear is mag 3, but it's really expensive to run I like Breath of Fire, Take either Incinerate or Greater Fire Sword, you don't need both, they do the same DPS and you'll have enough of an attack chain already that you'll be good. Taunt... you're a tank, take it.
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Ok, I couldn't do it straight up, but with 6 targets in Energy Absorption this will put you at the soft cap for all defenses except Psi Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Arctic Mastery Villain Profile: Level 1: Frozen Fists -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(48) Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(11), ShlWal-Def/EndRdx(15) Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(46) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(43) Level 6: Chilling Embrace -- EndRdx-I(A), EndRdx-I(50) Level 8: Ice Patch -- RechRdx-I(A), RechRdx-I(9) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(17), Rct-Def/EndRdx(21) Level 18: Build Up -- RctRtc-Pcptn(A), GssSynFr--ToHit/Rchg(19), AdjTrg-ToHit/Rchg(19) Level 20: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), RedFrt-Def/EndRdx(29) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43) Level 35: Icicles -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 38: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), GldArm-3defTpProc(40) Level 41: Block of Ice -- Lck-%Hold(A) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9) ------------
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I thought I had a build... but I can only find the Ice Armor/Ice Melee version. Let me see if I can put something together for you.
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Generally people hate Energy/Energy blasters. That being said, Storm/Energy is going to probably have the most Knock back.
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It's 75% Across the board, I'm not saying that's amazing, but it isn't useless. Poison definitely needs some help. I think the numbers are fine (perhaps boost the -regen to 100%) but I think the radius needs to be boosted on Envenom/Weaken. If they were both 25 feet(which would match Time's "Time's Junction" that would probably be a bit overpowered, but 15-20 feet would be strong enough methinks.
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https://paragonwiki.com/wiki/Hybrid_Slot_Abilities Is this what you are looking for?
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So does blue side
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it's +1 mag across the board.
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Windows fix... Did you try rebooting?
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build help Savage Melee/Willpower critique please
Psyonico replied to Robotech_Master's topic in Brute
I've never thought about slotting the -Rech proc in RttC... mostly because I have trouble with slots as it is and you really want to 4 slot RttC with Heal/End Redux, meaning you'd need a 5th slot in there. Also, the way that procs work in toggles, I'm not sure it's worth it (chance every 10 seconds if memory serves correctly).- 16 replies
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You've got a pretty solid build there, and Energy Absorption + Radial Boost will put your Fire/Cold just above 45%. Something I like to do, and it's really cheap, is slot the Winter's Gift Slow Resist into Super Jump. I know Ice has a lot of slow resist to start with, but that just kind of puts the icing on the cake. One more thing, you only have 1 attack until 10 then 2 attacks until 28. You're going to slog along unless you have a team that you regularly play with and don't plan on Exemplaring. As a comparison, here's my Ice/Ice/Ice build, it gives up quite a bit of S/L resist, but gives you more F/C defense
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don't bother slotting for taunt in your attacks. Gauntlet will keep enemies right next to you between Chilling Embrace, Icicles, Frozen Aura, and your ST attacks (they automatically taunt 5 enemies).
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you get 5 transfers per week, apparently the week starts on wednesday for server transfers.
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Honestly, unless you're looking for something like Perma Phantom Army, Perma Hasten just isn't necessary, just aim for 70% global recharge and viola, you have essentially perma hasten. Also, Agility is a Destiny power, not an alpha power.
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I play redside, just not that often. The problem with Redside is the Invader accolade. Hero Slayer is kind of annoying to get, so I feel like the easiest way to do it is to do a mayhem mission every five levels, and if your're teaming one of two things happens 1. your team doesn't want to do the mayhem mission 2. you out-level the content before you can do it.
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Technically TA is the most focused on enemies, as every single power is targeted at enemies. I personally love the set (have like 5 of them) but I'll be the first to admit it isn't the strongest set, at least until you get Oil Slick and EMP arrow slotted.