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Everything posted by Psyonico
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I've got several /spines tanks. It's a strong set with lots of AoE potential. I haven't done Rad/Spines personally, but it sounds like it could be a good combination.
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It reduces XP per mob but increases your XP per hour, seems like a fair trade off.
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Mass Confusion is a great power, I will admit it probably needs a little bit of a buff (Recharge reduction/removing the accuracy penalty)
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Vines just looks like an AoE version of the Strangler.
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You can't control glowie sounds specifically, no.
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I'd rather see WP get some DDR over to-hit or accuracy
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You're not reading something right. Base (for a tanker) Heightened Senses provides 3.3% defense to Smashing and Lethal but 13% to F/C/E/N. Weave provides 5% defense to all. So Heightened Senses is significantly better than weave at F/C/E/N defense, which is the primary thing it's supposed to be good at.
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Pendulum Damage after change, other stats not compensated
Psyonico replied to WindDemon21's topic in Suggestions & Feedback
Battle Axe as a set got a buff in page 5, yet you're complaining that one power isn't good enough. You need to look at the set as a whole and not just compare individual powers. That being said, I am not an expert on Battle Axe, so I really can't say one way or the other if the set is balanced. -
Poison is kind of a weird set. It's really good against single targets until you get venomous gas, then it is good at AoE too. But venomous gas changes your play style from ranged to melee. I'd recommend a secondary with fewer cones. I have a poison/water stuck around 35 because of the weird play style. I'd say water is a good choice for secondary just because of the self heal and only 1 cone.
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Earth is one of the best controller sets in the game. Not sure what you mean by "the holds aren't very good". Yes, the damage is low, but that's most controller primaries. I'm not sure Animate Stone needs a buff. It's the tankiest pet (not including Phantom Army) and does acceptable damage as well.
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Make Dominators worth playing before Perma Dom.
Psyonico replied to Wavicle's topic in Suggestions & Feedback
If Domination recharges before it wears off, your Domination bar will be full still, allowing you to recast it without having to build the bar again. -
You aren't required to do the snake missions. Much like Blue Side got Matthew Habashy, Red Side got a series of arcs that has you taking back Mercy from longbow. I don't remember the name of the first contact, but you should see him through the Find Contact button, or he may even be just given to you if you skip the tutorial.
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Did you look at your combat attributes? The last time I used take off it worked as intended.
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Change the background loop for police stations
Psyonico replied to srmalloy's topic in Suggestions & Feedback
I think the other one is the entrance to the "clear out the police station" mission. -
Change the background loop for police stations
Psyonico replied to srmalloy's topic in Suggestions & Feedback
There is always something urgent happening in Paragon City... The real question is why are the cops in the station so nonchalant about it? -
I would put TA into the first category. With the (not so recent) buffs to TA it is a great set for soloing and teaming. FF is better than it used to be for soloing with the 2 -res powers now, but I don't have much experience playing it since the buffs that happened in page 5, so I don't know if it should be in the first or second category. I would probably lean towards Traps as a primary if you want to solo. There are no teammate only buffs that would be pointless. My BR/Traps Corruptor is the only toon that I have soloed a GM with. Traps/water or Traps/Dark would be good for solo since both of those secondaries have self heals. Water gets Dehydrate earlier than Dark gets Life Drain, so probably point to Water.
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@Area Man Terrify (T8) does good AoE damage while being Mind's "every encounter" power. There are 2 problems with Terrify though. 1. Mass Hypnosis is your only reliable way of setting up Containment for it and 2. Terrify doesn't set up containment for the rest of the fight. I haven't played him since before Page 5, so my tactic will likely change, but my Mind/FF used to start every fight with this combo Mass Hypnosis->Terrify->Repulsion Bomb. With the FF changes, I suspect the new start should be Force Bomb->Mass Hypnosis-> Terrify The reason for this change is that Force Bomb now has -Res to it, however, since the damage got lowered, you want to use this before MH so you don't waste the Containment potential of Terrify (which I slot with Dam/Mez HOs).
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Some melee power sets do have a ranged attack. What powers would you have removed to fit in a ranged attack on other sets? Also, there are ranged attacks in a few pool sets you could always use. A third of FF targets enemies, additionally there is a toggle that affects enemies. Hurricane, Gale, and Tornado are all part of the Storm Summoning set.
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Suggestions for Good powersets for Defender December 2022?
Psyonico replied to CasualPanther's topic in Defender
If you want solid solo play, look at the following primaries: Dark Electric Nature Poison Radiation Storm Time Traps Trick Arrow All of the sets will perform well on teams. As for secondaries, pick whatever sounds cool/thematic to your character. -
You're in the Corruptor forum; therefore, Corruptors are better than Blasters.
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I haven't run my Mind/FF for a while, but it was my namesake on live. Before the buffs to FF, I would say that it was an underrated combination. So take that and include the buffs to FF and you've got yourself a winning combination.
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I think the Mu Mastery version has double the recharge of the Electric Mastery version though.