Jump to content

Psyonico

Members
  • Posts

    2383
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Psyonico

  1. I'm going to argue that you want either Oppressive Gloom or Cloak of Fear (If not both) Oppressive Gloom is only mag 2 but it's really cheap to run (you can get away with 1 slotting it) Cloak of Fear is mag 3, but it's really expensive to run I like Breath of Fire, Take either Incinerate or Greater Fire Sword, you don't need both, they do the same DPS and you'll have enough of an attack chain already that you'll be good. Taunt... you're a tank, take it.
  2. Ok, I couldn't do it straight up, but with 6 targets in Energy Absorption this will put you at the soft cap for all defenses except Psi Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Arctic Mastery Villain Profile: Level 1: Frozen Fists -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(48) Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(11), ShlWal-Def/EndRdx(15) Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(46) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(43) Level 6: Chilling Embrace -- EndRdx-I(A), EndRdx-I(50) Level 8: Ice Patch -- RechRdx-I(A), RechRdx-I(9) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(17), Rct-Def/EndRdx(21) Level 18: Build Up -- RctRtc-Pcptn(A), GssSynFr--ToHit/Rchg(19), AdjTrg-ToHit/Rchg(19) Level 20: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), RedFrt-Def/EndRdx(29) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43) Level 35: Icicles -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 38: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), GldArm-3defTpProc(40) Level 41: Block of Ice -- Lck-%Hold(A) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9) ------------
  3. I thought I had a build... but I can only find the Ice Armor/Ice Melee version. Let me see if I can put something together for you.
  4. Generally people hate Energy/Energy blasters. That being said, Storm/Energy is going to probably have the most Knock back.
  5. per Paragonwiki https://paragonwiki.com/wiki/Hybrid_Slot_Abilities
  6. It's 75% Across the board, I'm not saying that's amazing, but it isn't useless. Poison definitely needs some help. I think the numbers are fine (perhaps boost the -regen to 100%) but I think the radius needs to be boosted on Envenom/Weaken. If they were both 25 feet(which would match Time's "Time's Junction" that would probably be a bit overpowered, but 15-20 feet would be strong enough methinks.
  7. https://paragonwiki.com/wiki/Hybrid_Slot_Abilities Is this what you are looking for?
  8. it's +1 mag across the board.
  9. Windows fix... Did you try rebooting?
  10. I've never thought about slotting the -Rech proc in RttC... mostly because I have trouble with slots as it is and you really want to 4 slot RttC with Heal/End Redux, meaning you'd need a 5th slot in there. Also, the way that procs work in toggles, I'm not sure it's worth it (chance every 10 seconds if memory serves correctly).
  11. You've got a pretty solid build there, and Energy Absorption + Radial Boost will put your Fire/Cold just above 45%. Something I like to do, and it's really cheap, is slot the Winter's Gift Slow Resist into Super Jump. I know Ice has a lot of slow resist to start with, but that just kind of puts the icing on the cake. One more thing, you only have 1 attack until 10 then 2 attacks until 28. You're going to slog along unless you have a team that you regularly play with and don't plan on Exemplaring. As a comparison, here's my Ice/Ice/Ice build, it gives up quite a bit of S/L resist, but gives you more F/C defense
  12. don't bother slotting for taunt in your attacks. Gauntlet will keep enemies right next to you between Chilling Embrace, Icicles, Frozen Aura, and your ST attacks (they automatically taunt 5 enemies).
  13. you get 5 transfers per week, apparently the week starts on wednesday for server transfers.
  14. Honestly, unless you're looking for something like Perma Phantom Army, Perma Hasten just isn't necessary, just aim for 70% global recharge and viola, you have essentially perma hasten. Also, Agility is a Destiny power, not an alpha power.
  15. I play redside, just not that often. The problem with Redside is the Invader accolade. Hero Slayer is kind of annoying to get, so I feel like the easiest way to do it is to do a mayhem mission every five levels, and if your're teaming one of two things happens 1. your team doesn't want to do the mayhem mission 2. you out-level the content before you can do it.
  16. Technically TA is the most focused on enemies, as every single power is targeted at enemies. I personally love the set (have like 5 of them) but I'll be the first to admit it isn't the strongest set, at least until you get Oil Slick and EMP arrow slotted.
  17. just to jump in on the side note, I too love Melee Judgement, just for the animation's sake.
  18. Quicksand + Earthquake = win, which is why I think it's a necessary power. My Earth/Nature is not IO'd out, otherwise I'd post the build. But even with generic IOs, he's very strong.
  19. I always liked the original Posi TF. Posi 1 and 2 are certainly easier/faster, but something about it made me smile.
  20. the limit for power pools is 4
  21. so, this is kinda dumb, but my favorite tank is WP/Mace with the shovel weapon... just because I like smacking things around with a shovel. He's also really tanky, sitting over 90% resist to S/L and over 45% def to F/C/N/E.
  22. SR/MA can soft cap without any IOs/Maneuvers/Weave if memory serves correctly. the trick to Aid Self is 2x 50+4 Interrupt IOs. That will put you at the ED cap and should make you be able to fire it off as much as needed. So, since you can soft cap without IOs, you should focus on resist and recharge, since that's your weak point.
  23. depends on what sets the brute are. Yeah, if you're going /Stone armor and don't want to build to break even with damage, recharge, and movement speed (which you can do) then a Kin is your best friend. But /Stone armor is such a good set that there is no reason not to build for those. Depending on the set, would depend on the best support. For a Defense based set, a Sonic/Sonic or Thermal/Sonic are going to be great to bolster support for when you do get hit, for a resist based set (assuming you can get close to the resist cap) Cold or Time/Sonic would be your best friend for the same reasons.
  24. If you're farming only, you can drop Super Jump for Consume. You don't need KB protection in a fire farm, and you can get away with 1 slotting consume. You've got Ageless Core, so you shouldn't have too many end issues. I don't know which is better, Miracle +recovery or Pancea Health/End, but you can always drop a slot from Build Up for Miracle to get both benefits. Because of your tohit buffs, you can cut a slot out of Melt Armor, just have the resist debuff and put in Numina's Regen/Recovery as well. Those should all help your end drain.
×
×
  • Create New...